this post was submitted on 10 Aug 2024
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[–] [email protected] 70 points 4 months ago (6 children)

Pog? I can't even imagine what the mod community will cook up for this game. QoL, new enemies, maps, weapons? The possibilities are endless

[–] [email protected] 64 points 4 months ago (2 children)

"I made all the enemies Teletubbies"

[–] [email protected] 22 points 4 months ago (2 children)

And of course the ever-popular "I gave the Teletubby skins gigantic boobs"

[–] [email protected] 7 points 4 months ago (1 children)

Not to be outdone by the classic Thomas the Tank Engine character skin.

[–] [email protected] 5 points 4 months ago

also with massive tits.

[–] [email protected] 3 points 4 months ago (1 children)

Dammit I was hoping for giant dicks

[–] [email protected] 3 points 4 months ago

Well you're in luck, there's a mod for that!

[–] fsxylo 5 points 4 months ago

If there isn't a randy savage hell knight I have no faith in humanity.

[–] [email protected] 25 points 4 months ago (2 children)

First thing I thought of was "I wonder if I can recreate the original game's levels with this."

[–] mindbleach 1 points 4 months ago (1 children)

A bunch of them are in the game as secret areas?

[–] [email protected] 1 points 4 months ago (1 children)

They're not recreated with Eternal's assets or anything. They're just straight up the same levels.

[–] mindbleach 1 points 4 months ago

Ah, modernizations. Then yeah, probably - with some funny sequence breaks like slipping out of the first key-room on E2M1.

Or honestly, a five-second speedrun on E1M1, since you really should be able to walk out those windows.

[–] [email protected] 1 points 4 months ago (1 children)

Original as in Eternal's levels themselves or DOOM 1993's?

[–] [email protected] 3 points 4 months ago (2 children)
[–] [email protected] 1 points 4 months ago (1 children)

It would definitely take some creative interpretation IMHO. That is if you're using the gameplay of Eternal, you'll want to make changes to the original maps structure and encounter design. Would be an intensely interesting project to take on... Even just an episode, or a level or two...

I'm already thinking about how to "gate" different sections in episode 1 to work with Eternal's arena based gameplay. Later episodes and Doom 2 gets easier, though.

[–] [email protected] 3 points 4 months ago* (last edited 4 months ago)

The only thing about the level design I think would get broken is the fact you can jump and other traversal methods. The original maps weren't designed around that, and even Brutal Doom breaks them with the addition of jumping. But what's broken is the intended progression and access to secrets and is also an easy fix. Just make the barriers higher or gaps further, etc.

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[–] [email protected] 14 points 4 months ago

Isabelle from animal crossing rip and tear when?

[–] [email protected] 8 points 4 months ago (1 children)
[–] [email protected] 9 points 4 months ago (2 children)

impossible. they don't call him mancubus for no reason 🥵

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[–] [email protected] 4 points 4 months ago

Another Duke Nukem 3D remake that'll get taken down by Randy Bitchford.

[–] [email protected] 4 points 4 months ago

It means that people could basically make endless games out of it, right?

[–] [email protected] 51 points 4 months ago

Can the mod community chip in and hire Mick Gordon for a couple more tracks? Just a couple. Ya'll got any of them Mick Gordon tracks left?

[–] [email protected] 43 points 4 months ago (4 children)
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[–] [email protected] 29 points 4 months ago

"Doom Eternal" eternal confirmed?

[–] black_lugia 24 points 4 months ago (3 children)

Myhouse.wad eternal edition when

[–] [email protected] 1 points 4 months ago

Probably would take a team of 3 a year to make for Eternal

[–] [email protected] 1 points 4 months ago

IgwtThisReference.wad ...straight to jail sir...

[–] [email protected] 1 points 4 months ago
[–] [email protected] 18 points 4 months ago (1 children)

Cool to see behind the scenes at modern IdTech tools

[–] [email protected] 13 points 4 months ago (1 children)

I wish they released the engine like they used to. IdTech whatever version we're on now has to be epic.

[–] [email protected] 9 points 4 months ago (2 children)

It’s kind of awesome to think every call of duty game, valve game and Id software game still all use an engine that originated from quake!

[–] [email protected] 5 points 4 months ago

Fast forward to today, it's kind of terrifying that the proprietors of DirectX effectively own the poster-child Vulkan game engine for both performance & visual fidelity.

[–] [email protected] 1 points 4 months ago* (last edited 4 months ago) (1 children)

I don't know if they really do... I mean they're derived from it, but it's pretty unlikely any of the quake code is in CS2 or the latest call of duty.

Quake is definitely a legend regardless, just for creating the PvP FPS scene.

[–] [email protected] 4 points 4 months ago (1 children)

I mean if you trace it back far enough, the engines used are in fact forks of the quake engine (IdTech 2). I’m sure there’s some simple system somewhere that’s still the same in all engines all these years later

[–] mindbleach 1 points 4 months ago (1 children)
[–] [email protected] 2 points 4 months ago

Game engine of theseus

[–] [email protected] 12 points 4 months ago (1 children)

Marty Stratton of id Software tries to throw Mick Gordon and his entire music production career in front of a bus over the Doom Eternal OST issues: https://www.reddit.com/r/Doom/comments/gdg25y/doom_eternal_ost_open_letter/

Mick Gordon responds with receipts and even time stamps in files from the id audio designer: https://medium.com/@mickgordon/my-full-statement-regarding-doom-eternal-5f98266b27ce

Bethesda's eventual response in a tone seeming written by Stratton himself: https://www.reddit.com/r/Doom/comments/1enfvfm/has_marty_stratton_found_his_appropriate_venue_yet/

Fuck anything from id Software/Bethesda/ZeniMaxi Media until chucklefuck Marty Stratton is out.

[–] Shah_of_Iran 3 points 4 months ago

Here's a YouTube video about this that's pretty informative.

[–] [email protected] 10 points 4 months ago (1 children)
[–] [email protected] 2 points 4 months ago

They just released a Doom 1/2 combo pack that has a bunch of mods included as well as a mod browser for new mods. And the mods are all supported on console. I was playing Doom in Princess Peach's castle on my Xbox yesterday.

[–] [email protected] 8 points 4 months ago

Id Software is so fucking based

[–] [email protected] 5 points 4 months ago

Ooooo and it's on sale.

[–] [email protected] 2 points 4 months ago

Love this game!

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