this post was submitted on 10 Aug 2024
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[–] [email protected] 70 points 3 months ago (6 children)

Pog? I can't even imagine what the mod community will cook up for this game. QoL, new enemies, maps, weapons? The possibilities are endless

[–] [email protected] 64 points 3 months ago (2 children)

"I made all the enemies Teletubbies"

[–] [email protected] 22 points 3 months ago (2 children)

And of course the ever-popular "I gave the Teletubby skins gigantic boobs"

[–] [email protected] 7 points 3 months ago (1 children)

Not to be outdone by the classic Thomas the Tank Engine character skin.

[–] [email protected] 5 points 3 months ago

also with massive tits.

[–] [email protected] 3 points 3 months ago (1 children)

Dammit I was hoping for giant dicks

[–] [email protected] 3 points 3 months ago

Well you're in luck, there's a mod for that!

[–] fsxylo 5 points 3 months ago

If there isn't a randy savage hell knight I have no faith in humanity.

[–] [email protected] 25 points 3 months ago (2 children)

First thing I thought of was "I wonder if I can recreate the original game's levels with this."

[–] [email protected] 1 points 3 months ago (1 children)

Original as in Eternal's levels themselves or DOOM 1993's?

[–] [email protected] 3 points 3 months ago (2 children)
[–] [email protected] 1 points 3 months ago

That'd be cool

[–] [email protected] 1 points 3 months ago (1 children)

It would definitely take some creative interpretation IMHO. That is if you're using the gameplay of Eternal, you'll want to make changes to the original maps structure and encounter design. Would be an intensely interesting project to take on... Even just an episode, or a level or two...

I'm already thinking about how to "gate" different sections in episode 1 to work with Eternal's arena based gameplay. Later episodes and Doom 2 gets easier, though.

[–] [email protected] 3 points 3 months ago* (last edited 3 months ago)

The only thing about the level design I think would get broken is the fact you can jump and other traversal methods. The original maps weren't designed around that, and even Brutal Doom breaks them with the addition of jumping. But what's broken is the intended progression and access to secrets and is also an easy fix. Just make the barriers higher or gaps further, etc.

[–] mindbleach 1 points 3 months ago (1 children)

A bunch of them are in the game as secret areas?

[–] [email protected] 1 points 3 months ago (1 children)

They're not recreated with Eternal's assets or anything. They're just straight up the same levels.

[–] mindbleach 1 points 3 months ago

Ah, modernizations. Then yeah, probably - with some funny sequence breaks like slipping out of the first key-room on E2M1.

Or honestly, a five-second speedrun on E1M1, since you really should be able to walk out those windows.

[–] [email protected] 14 points 3 months ago

Isabelle from animal crossing rip and tear when?

[–] [email protected] 8 points 3 months ago (1 children)
[–] [email protected] 9 points 3 months ago (1 children)

impossible. they don't call him mancubus for no reason 🥵

[–] [email protected] 4 points 3 months ago

Another Duke Nukem 3D remake that'll get taken down by Randy Bitchford.

[–] [email protected] 4 points 3 months ago

It means that people could basically make endless games out of it, right?