sh.itjust.works

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Anon's uncle is sick (sh.itjust.works)
submitted 5 hours ago by Early_To_Risa to c/greentext
 
 
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-Game Rant 9 / 10

-PC Gamer 83 / 100

-TheGamer 3 / 5

-GamesRadar+ 3 / 5

-GameSpot 8 / 10

-Hardcore Gamer 5 / 5

-DualShockers 7 / 10

-Shacknews 8 / 10

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cross-posted from: https://sh.itjust.works/post/28406616

French launch vehicle startup Latitude has signed a multi-launch contract with Atmos Space Cargo, a company developing commercial reentry vehicles.

In a deal announced at Space Tech Expo Europe here Nov. 19, Atmos will buy a minimum of five launches a year of Latitude’s Zephyr rocket between 2028 and 2032. Terms of the deal were not disclosed.

Each launch will place a Phoenix spacecraft into very low Earth orbit, or VLEO. The spacecraft are designed to accommodate payloads for microgravity research in fields like pharmaceuticals and manufacturing, returning them to Earth.

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Starlink Group 6-66 launch out of SLC-40 in Florida currently scheduled for 2024-11-21 16:07 UTC, or 2024-11-21 11:07 local time (EST). Booster 1069-20 to land on A Shortfall of Gravitas.

Webcasts:

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Another three months, another Progress resupply to the International Space Station.

| Scheduled for (UTC) | 2024-11-21, 12:22 | |


|


| | Scheduled for (local) | 2024-11-21, 17:22 (AQTT) | | Docking scheduled for (UTC) | 2024-11-23, 14:40 | | Mission | Progress MS-29 | | Launch site | Site 31/6, Baikonur Cosmodrome, Kazakhstan | | Launch vehicle | Soyuz 2.1a | | Spacecraft | Progress | | Mission success criteria | Successful launch and docking to the ISS |

Livestreams

| Stream | Link | |


|


| | Roscosmos | (launch) https://www.youtube.com/@tvroscosmos/streams | | Roscosmos | (docking) https://www.youtube.com/@tvroscosmos/streams | | NASA+ | (launch) https://plus.nasa.gov/scheduled-video/progress-90-cargo-ship-launch/ | | NASA+ | (docking) https://plus.nasa.gov/scheduled-video/progress-90-cargo-ship-docking/ | | The Launch Pad | https://www.youtube.com/@TheLaunchPad/streams | | Space Affairs | https://www.youtube.com/watch?v=CUYMPbgXLPM |

Mission Details

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Steam Turn-Based Carnival 2024 (store.steampowered.com)
submitted 2 hours ago by nanoUFO to c/games
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Smallsat launch integrator SEOPS has purchased a Falcon 9 launch for a dedicated rideshare mission to geostationary transfer orbit (GTO).

SEOPS announced at Space Tech Expo Europe here Nov. 19 that it signed a contract with SpaceX for the mission, planned for late 2028 from Florida. It is also acquiring capacity on unspecified other SpaceX launches through 2028.

“With the surge demand for access to cislunar space, we’re approaching a pivotal moment where prolific access to GTO is a must,” Chad Brinkley, CEO of SEOPS, said in a statement, describing the contract as a way to “proactively generate the options the market demands” for rideshare missions.

Brinkley said at the conference that the company does not have any firm customers yet for that mission. However, the strong interest SEOPS has seen from commercial and government customers was enough to warrant signing a contract.

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What’s on this weekend (cyprus-mail.com)
submitted 2 hours ago by [email protected] to c/cyprus
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Role Playing (sh.itjust.works)
submitted 9 hours ago* (last edited 9 hours ago) by Joker to c/whitepeopletwitter
 
 
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Remember (sh.itjust.works)
submitted 9 hours ago by Joker to c/whitepeopletwitter
 
 
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Citizen Sleeper, a light RPG with dice-based gameplay, feels like a classic sci-fi story with contemporary ideas and worries. It's tight gameplay; I felt on edge most of my time in this decaying space station, always a sense of urgency maintaining my body and getting enough scrip for my greater goals.

All this is underpinned by some great prose. It's not quite on the level of Disco Elysium or Planescape: Torment, but even after taking in positive initial impressions, Citizen Sleeper has a surprising amount to say. The developer said they wanted to tell a story about those on the fringes of capitalism, where many of us have had to learn to survive. I think they nailed it.

The player is a sleeper, a human-machine hybrid detached from the corporate network, having to start from zero. An interesting concept itself, the story is that sleepers came about as a loophole in AI prohibition: put a human to sleep and copy them into an artificial body for indentured servitude. The means of corporate control is a built-in body deficiency. You'll degrade without a very specific chemical. The sociological concerns presented by these concepts and putting these kinds of escapees in a "normal" society are also interesting. I never know who to trust as I try to survive, knowing that merely being off the corporate leash puts me at the mercy of someone looking for a cut of the bounty. Or, I might be taken advantage of by someone that knows I can't survive without stabilizer. That's just the start of it.

Very cool experience, and refreshingly compact (I was through the main story in under 10 hours). There's a sequel coming, and I'm eager to get more of a taste of the game world.

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submitted 9 hours ago* (last edited 9 hours ago) by Joker to c/whitepeopletwitter
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