Games

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Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
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  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
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  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
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My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

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founded 2 years ago
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cross-posted from: https://piefed.blahaj.zone/post/24221

  1. Stay near the vertical center of your side. Yamada is slow and he can't roll up or down so, the moment you get too far away from center, your opponent will hurl the ball too far for you to catch it.

  2. Spend all your energy to spawn bombs. Your charged attack is awkward to use and isn't any stronger than a bomb. Bombs are life. Bombs are love.

  3. Your side attacks (the ones that replace dash of other characters) are stronger than your main attack. For some reason, they often send the ball in a fast and erratic manner - this effects is triggered by after dash attacks on other characters, and are thus riskier than what you as Yamada can do. Absolutely abuse it (until enemy's AI becomes so sophisticated they can send this hell of a ball back at you).

After you have mastered the three teachings, only a few attempts will stay between you and cherry in Bushido Ball!

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It's really happening!! 😃

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I'm not related to the channel at all. I follow it since some time and I feel it should have more followers!

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Archived

The news came as a shock to many Cliffhanger employees, according to people familiar with this week’s events. Cliffhanger was actively hiring staff, and Black Panther had recently passed what EA calls a “gate” — a development milestone where executives review a game’s progress and decide whether to continue production. The team had momentum, and the project was coalescing, according to the people, who asked not to be identified discussing nonpublic information.

Others familiar with the project told me that EA executives were frustrated that the game had not yet left the pre-production phase after nearly four years in development. 

As EA assessed its portfolio earlier this year, it eliminated some of the projects that had been in development for a long time but had made the least amount of progress, including incubation projects at Respawn and this Black Panther game. A representative for EA declined to comment on the cancellation.

One reason for the slow progress on Black Panther was that the studio had only just begun scaling up. Many of the workers laid off this week were hired less than a year ago, including some who only joined in the last few weeks and months, said the people familiar.

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submitted 1 week ago* (last edited 1 week ago) by [email protected] to c/games
 
 

Welcome one and all to BigFriendly.Guide (or BigFriendlyGuide.c om, if you’re nasty). This is the new home for Jeffrey Parkin and myself, Ryan Gilliam. For the last 10 years or so, you’ve been able to find Jeff and my bylines all over a website called Polygon. We don’t work at that website anymore, due to circumstances beyond our control — namely Vox Media selling it and laying almost all of us off in the process. While we worked for Vox, Jeff and I worked on a lot of guide projects together and discovered we had a mutual love in the world of games: helping others enjoy them. So when we found ourselves unemployed, it didn’t take us long to come together and decide it was time for us to make something of our own. And thus, BigFriendly.Guide was born.

The thesis: We’re a completely employee-owned website — me and Jeff, we’re the employees and we own the joint — dedicated not to serving Google the kinds of guides it’s looking for, but serving you, our readers, community members, and, hopefully, subscribers.

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This is a timely addition to the recent discussion on this comm

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