this post was submitted on 31 Oct 2023
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[–] pastermil 109 points 9 months ago

You know what causes PR damage? This bullshit.

[–] [email protected] 89 points 9 months ago (28 children)

Ok if mods are cheating, that's fine. Who cares if people cheat on their own experience of a game they bought? Oh no, someone is "cheating" at Megaman πŸ™„. Someone is cheating at Resident Evil. So what, Capcom? Why does it matter? Who are they impacting besides themselves?

Online issues? Different story, so just make sure those people can't play online. Gotta tell ya, though, the overwhelming majority of mods don't do that, and when they do, the devs have already put something in there to deter it. Most mods on multiplayer games are model swaps and reskins (really, it's all just big titty mods)

Instead, Capcom, give us mod tools. Do what Bethesda does and give us a whole-ass creation kit, that way, your game can remain relevant for over a decade and make bank every couple years when you rerelease it. Skyrim isn't beloved for the vanilla experience

-Sincerely, a Monster Hunter modder

[–] [email protected] 25 points 9 months ago (1 children)

Ok if mods are cheating, that’s fine. Who cares if people cheat on their own experience of a game they bought? Oh no, someone is β€œcheating” at Megaman πŸ™„. Someone is cheating at Resident Evil. So what, Capcom? Why does it matter? Who are they impacting besides themselves?

Yeah, unless it's multiplayer, a gamer should be permitted to cheat however they want. Adult gamers need to take care of stuff and don't have time for such eccentricities. It's not only big publishers like Capcom, though. The indie developer of Project Warlock likened quick saving to cheating and his artistic intend was not to allow that. Die in a map and start from the beginning. WTF. Those publishers/developers need to realize that gamers are paying customers and need to treat them this way.

[–] [email protected] 12 points 9 months ago (1 children)

And most mods aren't actually cheating anyway. They are cosmetic changes, new equipment, gamepleay alterations, and sure, some are intended to make the games easier, but there are those that make them harder too

[–] [email protected] 4 points 9 months ago

Yeah, like Calamity for Terraria.

My brother in christ, OG Terraria was never this fucking tough to beat. People created new layers of difficulty for bosses, like how is that cheating. It took me about 100 hours to beat that game while duplicating resources, because it was so hard. Even next-class weapons and armor didn't make late-game bosses easy. But oh boy how great was the feeling of defeating the SCal. That was many years ago, I don't even know if they added another fuckton of content.

[–] RobertoOberto 7 points 9 months ago* (last edited 9 months ago)

Who cares if people cheat on their own experience of a game they bought?

Yep, that's me.

I have a family, a job that burns my brain out most days, and other hobbies. When I play games, I like to just turn off my brain and shoot bad guys with impunity. I don't have time to actually Gut Gud^TM^, so I often cheat a bit and never play multiplayer.

It works for me and anyone bothered by that, including Capcom, should fuck off and worry about their own lives.

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[–] Saledovil 66 points 9 months ago (1 children)

Mods that violate public order and morals cause PR damage.

Counterpoint: literally nobody is blaming Bethesda for the stuff you can find on Loverslab.

[–] [email protected] 23 points 9 months ago (1 children)
[–] [email protected] 8 points 9 months ago (1 children)

16 times the niche restraints

16 times the preggo mods (Why are there so many? How many do you need?)

16 times the sex animations (FNIS says theres a few thousand animations for the lewd mods alone)

16 times the weird masochistic mods

16 times the really creative unironically good mods

16 times the non-adult mods (why would you upload normal mods to LL? I don't get it.)

[–] [email protected] 8 points 9 months ago (1 children)

16 times the non-adult mods (why would you upload normal mods to LL? I don’t get it.)

It someone's kink to upload non-adult mods to Loverslab.

[–] mnemonicmonkeys 3 points 9 months ago (1 children)

Before or after they stir up petty drama on Nexus?

[–] [email protected] 3 points 9 months ago

Both, got to make it a good party.

[–] Tar_alcaran 43 points 9 months ago* (last edited 9 months ago) (1 children)

Welcome to 2004. This is where they source both their opinions and their artwork.

[–] [email protected] 10 points 9 months ago (1 children)

I don't know, Morrowind and Neverwinter Nights had existed for two years back then, so not even a shared opinion in the industry.

[–] Tar_alcaran 11 points 9 months ago (1 children)

2004 was the year of Hot Coffee. There was a lot of "mods are bad mkay" going around back then.

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[–] nanoUFO 36 points 9 months ago* (last edited 9 months ago)

Here is some free PR damage courtesy of me, for Capcom having a shit take

[–] [email protected] 32 points 9 months ago (1 children)

"When asked about the success of games like Skyrim due specifically to the wide variety and quality of mods Capcom responded: What's a Skyrim?"

[–] CancerMancer 11 points 9 months ago (2 children)

Capcom doesn't even need to look at Skyrim, Monster Hunter World and Rise are modded to hell and back and it really does improve the experience.

[–] [email protected] 5 points 9 months ago

Even resident evil and devil may cry have decent mods. They are mostly visual (costumes, vfx, stuff like that) but I still enjoy them a lot

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[–] [email protected] 20 points 9 months ago (1 children)

Mods that violate public order and morals.

Looking at you β€žTurning Mr X into Pikachuβ€œ Resident Evil 2 mod.

[–] [email protected] 6 points 9 months ago

This is the downfall of civilization as we know it. Turning Pikachu into Ganondorf in Smash was the early warning sign

[–] [email protected] 16 points 9 months ago (1 children)

Some of their points are technically correct, e.g. that mods can increase the support workload if they don't work properly.

Then again, even rudimentary mod support can mitigate that simply by displaying the fact that the game is modded in an appropriate place (like the start menu, log files, or the launcher if present). Then support can ask for that first and tell people to disable or uninstall their mods and call again. Boom, support workload reduced.

This is less possible with competitive multiplayer games but even there you might get away with something like a Stellaris-style checksum system. Simply declaring mods to be bad is just lazy.

[–] mnemonicmonkeys 6 points 9 months ago (1 children)

that mods can increase the support workload if they don't work properly.

What grognard goes to the game's official support when a mod doesn't work?

[–] [email protected] 6 points 9 months ago (3 children)

Plenty of people do. Especially since broken mods can cause problems like unexpected crashes that might not be easy to trace back to the mod. If the game automatically sends in crash reports, a popular mod becoming unstable might generate significant work for a while.

A mod-aware game wil usuallyl point out right in the crash log that it's modded and might even enumerate the mods. Makes it real easy to find out that "Jake's Improved Graphics for 2.3 Continued" is the shared culprit.

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[–] [email protected] 15 points 9 months ago* (last edited 9 months ago)

This is the same ~~Capcom~~ that published Neverwinter Nights? The game that still lives on because of mods and fan made expansions?

Atari.

Just checked the box. I'll see myself out.

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