Saledovil

joined 2 years ago
[–] Saledovil 5 points 12 hours ago (1 children)

If you attack a calf, their mother will fuck you up, though. I suppose the lesson here is that humans should use weapons to fight animals.

[–] Saledovil 5 points 12 hours ago (1 children)

I'm pretty sure an Orangutan could lift a human, though.

[–] Saledovil 39 points 14 hours ago (36 children)

I have this theory that with proper technique, you can beat anything you can lift in a fight. That being said, Gorillas are too heavy to lift. Conversely, you'll likely have extreme difficulty fighting anything that's too heavy for you to lift. Anything with natural weapons, like sharp teeth, this rule of thumb likely also doesn't apply to. Anything larger than a cat should be considered dangerous by default.

[–] Saledovil 2 points 14 hours ago

There's a lot of math happening, and they just tore out and rebuild a core system

[–] Saledovil 5 points 23 hours ago (2 children)

Performance even worse now. New planet system is quite intuitive, though. I'd suggest waiting a bit for a few patches to come out.

[–] Saledovil 6 points 4 days ago

Look at the hand of the man in the bottom panel, the one that grabs the top of the bag. Notice how only his thumb is around the bag. Notice how the base of his thumb appears to be clipping through the bag. Basically, there's a bunch of errors a human artist at this skill level would not make.

[–] Saledovil 1 points 4 days ago

I was going to type out a reply, but conditional_soup already said everything worth saying.

[–] Saledovil 12 points 5 days ago (7 children)
[–] Saledovil 2 points 5 days ago

What about the flamethrower attack on the Geonosians?

[–] Saledovil 1 points 1 week ago

Luckily, I'm not located in the US. But yeah, you should take steps to obfuscate your identity.

[–] Saledovil -2 points 1 week ago (1 children)

Frankly, that does not sound like 2 functional limbs. Now consider that it would be easier for your charity team to drive you around if there was less traffic. Meaning the more healthy people cycle, the less traffic there is (assuming there's bike infrastructure, which is much cheaper than car infrastructure) the better you can get around. Alternatives to car driving even helps people who are actually dependent on the car.

[–] Saledovil -3 points 1 week ago (7 children)

Is your right arm or your left arm fucked up? If you have at least two functional limbs, there's probably a way to make this work.

 

Hello, as stated in the title, I used to be able to generate a batch of 4 images, but when I try to do this now, I get the following error: CUDA out of memory. Tried to allocate 4.50 GiB. GPU 0 has a total capacity of 7.78 GiB of which 780.00 MiB is free. Including non-PyTorch memory, this process has 6.57 GiB memory in use. Of the allocated memory 6.37 GiB is allocated by PyTorch, and 56.09 MiB is reserved by PyTorch but unallocated. If reserved but unallocated memory is large try setting PYTORCH_CUDA_ALLOC_CONF=expandable_segments:True to avoid fragmentation. See documentation for Memory Management

This started happening right after I updated SD.Next to the most recent version. I don't know which version I was using beforehand, since I don't update it frequently. I assume it installed it sometime around April this year.

I'm using a NVIDIA Geforce RTX 2070.

Does anybody have any idea what I could try?

 

In the mod "Save our Ship 2" I managed to capture a pirate ship. The large, red ship is the pirate ship, and the small asymmetrical ship is mine. First, the pirates send a boarding party using small personal shuttles. These landed spread out around my ship, allowing my colonists to gang up on the individual pirates ad take them out.

Then I send my guys over to the pirate ship, in an effort to take them out. I had them use the airlock as a chokepoint. The pirates threw themselves at my colonists until they routed. The pirates tried running to the edge of the map in order to escape. A lot of the remaining pirates didn't have space suits at this point, and I had lined up my colonists to shoot the fleeing pirates, so none of them actually managed to reach the edge of the map. Which wouldn't have helped them eitherway, because their in geostationary orbit.

This would be a lot more difficult if the enemy AI wasn't brain dead.

 

Marked as a spoiler because its a monster from Anomaly. The thing is, these things are not scary, because they don't have the AI necessary to capitalize on their invisibility. They act like typical raiders, meaning you can place your tough melee guys in a chokepoint, and they'll come to get their skulls bashed in.

It would probably be better if they instead acted like predatory animals, milling around on the map, and occasionally hunting one of your colonists. If they'd then avoid groups of colonists, while also always attacking in a group themselves, they'd be a truly terrifying monster. Basically, you'd have to hide out in your base, or go out to hunt them. And if you do choose to wait them out, there would be no indication that they've left.

 

Follow up to my last post , the problem has been resolved using a killbox. Admittedly, I had to reload several times before I got it right. So in about 5 out of 6 universes, the colony died.

 

The ongoing toxic fallout means that the sunblocker the mechanoids brought along won't cause any damage for the time being.

 

Game is "Vintage Story". It's similar to Minecraft, but slower paced.

 

Using the Create mod as part of the 'All the Mods 8' Modpack, I build a bread factory. The contraption on the right automatically harvests the wheat. The wheat is separarated from the wheat seeds using a brass tunnel. At this point, half the wheat is stored in a chest to be used as animal feed. The wheat is fed into a millstone, which turns it into flour. Flour is a feature unique to the create mod, and it allows for more efficient bread baking. By mixing the flour with water in a mixer, dough is created, which is then baked in the automatic oven, which utilizes the feauture bulk blasting to turn dough into bread. This allows creating one bread from one unit of wheat. The entire machine is powered using a large water wheel. One way to improve the machine would be to make the farming area larger, currently, 60 plants are growing at the same time, making the area 11 * 11 instead of 9 * 9 would increase the number of crops being fed into the machine. Also, I should probably decorate the bakery as well.

 

A small workshop with 2 machines, build using the Create Mod as part of the 'AllTheMods8' modpack. I like how the energy logistic looks naturally more interesting compared to other tech mods.

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