this post was submitted on 11 Mar 2025
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submitted 17 hours ago* (last edited 17 hours ago) by [email protected] to c/games
 

The decline of the Steam games platform is inevitable, and there are already warning signs.

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[–] [email protected] 4 points 8 hours ago

What signs ? It doesn't say in the article. It reads more like a butthurt apple user rant.

[–] [email protected] 8 points 12 hours ago (1 children)

It's funny because the majority of apple problems are caused by apple abandoning OpenGL, Vulkan and general support of older applications.

[–] sugar_in_your_tea 5 points 10 hours ago

Exactly! If Apple supported Vulkan, a lot of games would probably work well through Rosetta since they're more limited by rendering than CPU.

[–] Skabby73 1 points 7 hours ago

"Steam is a lot better now than it was in 2004, and issues with internet connectivity and always-on digital rights management (DRM) have mostly faded away as global internet infrastructure improve."

Uhm, unless Im misunderstanding this article from a year ago: Denuvo is alive and well, buddy.

And yes I too have a Mac, and mainly just stream to it because the hardware can't cope, but there's no way in hell I will drop the kind of money to Apple to even get close to my mid tier rig to play on it locally.

[–] [email protected] 19 points 15 hours ago (1 children)

Seems like the author is just trying to argue that Steam's spotty Mac support as of late is somehow a sign of the end times. That's an issue you've gotta take up with Apple, because they've made the platform a nightmare to continue supporting.

[–] [email protected] 8 points 10 hours ago* (last edited 7 hours ago) (1 children)

"Lack of Mac signifies that the consumers are ignored by valve"

Those motherfuckers are giving linux gaming the best support its had since the creation of Wine and this fucker's complaining about his $10k facebook machine not running Balatro.

[–] cantstopthesignal 2 points 7 hours ago

It has pictures of my grandchildren too . . . somewhere.

[–] [email protected] 20 points 17 hours ago* (last edited 17 hours ago) (1 children)

If you want a preview of an uncaring and anti-consumer Valve, look no further than the company's efforts on Mac.

Valve never updated any of its earlier games to run in 64-bit mode, because the underlying Source engine was 32-bit across both Windows and Mac (with the exception of CS:GO). Apple dropped support for 32-bit applications in 2019, with the release of macOS 10.15, making all of those games inaccessible on newer Mac hardware.

I think that this one is on Apple, not Valve. Windows maintained 32-bit compatibility. Linux maintained 32-bit compatibility. Apple could have maintained 32-bit compatibility.

Steam for Mac no longer exists to sell Valve's own games, and it has visibly suffered as a result. Steam is still not updated to run natively on Apple Silicon-based Mac computers, nearly four years after Apple's transition away from Intel CPUs started. It's now a slow and clunky barrier to playing the games I own on my Mac computers—a far cry from the pro-consumer persona that Valve and Steam usually enjoy.

Ditto about this being on Apple


there's no ARM-native Steam package for Linux, nor for Windows.

Valve isn't obligated to continue supporting all its games and software features on Mac, especially when Apple's reluctance to natively support Vulkan and other cross-platform technologies makes game development more complex. There's no excuse for Steam on Mac to be a far worse experience than on other platforms, though.

The stuff you are asking for is areas where Apple made changes that created problems for application software vendors that weren't created by Microsoft on Windows and weren't created by Linux distros, and where you're upset with Valve for not patching over platform issues. There's nothing specific to Steam about this.

EDIT: I do wonder, if there's enough interest, whether someone could make an x86 accelerator card for current Macs. Back in the day, I remember that Orange Micro made one for emulating Windows software. Not cheap, but you basically had a Mac with the guts of an x86 PC added, and you could run x86 software at full speed. I'd imagine that you could basically do the same...just for older Mac software. Today, computers are a lot cheaper than they were back then.

kagis

Here are some Mac users talking about those, with a full history of Mac x86 accelerator cards. It doesn't look like there's been any hardware vendor try to recently make one, though.

Probably need to be a USB device too, given the number of people on laptops these days.

EDIT2: Plus, be nice if it could run x86 Windows software natively as well.

[–] sugar_in_your_tea 2 points 10 hours ago* (last edited 10 hours ago)

x86 accelerator

Why? Steam isn't all that heavy, so it should run just fine through Rosetta.

The bigger problem is getting games to support macOS, which:

  • uses a different CPU arch in newer hw
  • uses a different graphics API
  • has very few users who want to play games
  • doesn't seem to reach out to game devs
  • can't be packaged into an interesting form factor (e.g. handheld PCs)

It would make more sense for Valve to court mobile users than macOS. It would also be a lot easier to use a VM, though performance would probably suck.

[–] [email protected] 6 points 17 hours ago

Old article.

[–] [email protected] 3 points 16 hours ago (1 children)

Yeah, no. Valve has all but ensured their continuing relevance with the Steam Deck alone. Coupled with their consumer-focused policies (like forcing companies to disclose kernel-level anti-cheat), they're not going anywhere.

This is just a Mac fanboi who's salty that Mac support is poor, even though it's Apple that has made their walled garden hard to work with.

I do worry a little about future antitrust actions, because while I generally like Valve as they are, Gabe won't be around forever. They have a giant influence in the market, and they don't even have to try (they were one of the first, so it makes sense they'd have the most market share); it could be that the company I generally like starts actively being anticompetitive or starts donating to Nazis or something.

But that is a problem for a future time, and there's no denying that Valve has propelled Linux gaming into mainstream relevance. No matter what happens, I'll always be grateful for that.

[–] [email protected] 4 points 14 hours ago

I do worry a little about future antitrust actions, because while I generally like Valve as they are, Gabe won’t be around forever. They have a giant influence in the market, and they don’t even have to try (they were one of the first, so it makes sense they’d have the most market share); it could be that the company I generally like starts actively being anticompetitive or starts donating to Nazis or something.

Agreed, if there's one potential weak point... it's basically that valve is the 15 years ago google of gaming right now. Great support for open source and linux... mostly good policies (minus maybe their micro transaction and lack of cracking down on how say the CSGO skins feed an underage gambling industry).

But yeah, effectively we still have the worse of positions that, one bad management choice, and we could all lose access to all the games we've purchased from them over the last decade or 2.