It's below freezing out there, not happening.
I largely agree, though I think $100 is a bit too high.
When I was a kid, I remember games costing about 3-4x higher than a movie ticket ($20 vs $5). That seemed pretty reasonable. An expensive game was maybe 6x higher.
Movies today are ~$10 in my area, so by the above logic, games should be $30-40, with more expensive games at $60-70. $100 is a a bit outside the range of reasonable.
I agree that DLC is the way to go. If I like a game, DLC is a great way to continue the experience. I really like Europa Universalis IV, and buying an expansion every year or two keeps the game fresh.
Even more reason to not get the game.
It's not just "capitalists" (whatever that means), every government agency seems to want it, employers and banks are required to ask for it, etc. It's more than just "some people misused it," we actually wrote it into regulations.
So does the US, though you need to re-register every so often. It works pretty well, but it's not advertised very well.
Yeah, just generate a unique ID and ask only for the information you actually need.
They're a money printing machine, but they're usually unprofitable because they spend it all.
If you made $1M/year and spent $1M/year, your household would be less profitable than one that made $100k and spent $90k. That's what profit means, it's the amount you keep after all expenses are paid (assets - liabilities). It's obviously more complex since there are other measures (e.g. EBIT), but that's generally how profitability is calculated.
Their R&D tends to go to things that will make more money, so it's not wasted, but it's only profit if they don't spend it.
No, it means we need a better study.
Here's a source on that claim. The uncertainty here is due to the large margin of error, so the takeaway is that it likely has no effect, or perhaps a small positive effect.
Here's the claim:
the study estimates that for every 100 games that are downloaded illegally, players actually legally obtain 24 more games (including free games) than they would in a world in which piracy didn't exist.
...
points out a number of caveats for this headline number, not least of which is a 45-percent error margin that makes the results less than statistically significant (i.e. indistinguishable from noise). That said, the same study finds that piracy has the more-expected negative effects on sales of films and books (and a neutral effect on music), singling out games as one area where piracy really does seem to work differently.
Same. To be fair, Trump was a lock-in in my state, so my vote had zero chance of changing anything, but I still voted for someone younger.
Yeah, they'd probably put some kind of notice on the box or something.
It's probably Alaska messing up the numbers.