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This is exactly what they said about the OG game and they even spoofed a gameplay trailer to lie about it.
Cool, now it's just 8 years of waiting for release and then just 4 more until they make it playable
Which validates the point that buying a game on pre-sale or Day 1 is a terrible idea.
With PC reviews pretty much lying about the game's performance and CDPR not allowing console reviews prior to launch, i was misled into buying it on PC day 1. IGN gave it a 9/10 and most other big reviewers werent far off.
It was pretty much a coordinated false advertisement until CDPR could get their hype money... I mean yeah they fixed it but it did take 4 years and i did already get burnt out on an inferior version of the game.
I learned my lesson then that i can only trust community reviews and that any media outlet always has an agenda.
Give it a go again. I am playing it for the first time right now and this game is absolutely amazing. I heard they changed quite a lot of things in patch 2.0 and we are already at 2.21. Plus how many games are receiving support so long after release. Yes, their release was a dumpster fire, but they managed to fix most of their bugs and now the game is in really good shape.
They didn't fix it. There's some interesting writing there but other than that, none of the original promises came to fruition. The cops still teleport (just a little further away), the crowds are still dumb as shit (worse than GTA3) and react inconsistently and erratically. Your choices don't really matter till the last mission. The game's image has been rehabilitated because NVIDIA spent millions to use it as benchmark for its tech and owners of NV cards need to post-hoc rationalise having sold that kidney to buy a GPU. The game is still meh, a bastardisation of cyberpunk mythos. It's very pretty but, shallow as fuck. Play KCD, that's an RPG series that deserves the name RPG.
Day 1 kcd2 has been pretty good.
Only 1 bug so far forced me to save/exit. But no crash to desktop or anything game breaking so far (knock on wood)
Coming from the team behind the least realistic/reactive crowd system in any game to date
Yeah I don't believe a single thing CDPR says anymore. I'm still waiting for them to release the patch that makes your decisions in Cyberpunk actually matter. Fool me once.
they didn't really boast it as the title would imply. it's a job posting so my take is that it's more aspirational or setting a target.
patch that makes your decisions in Cyberpunk actually matter
I would like more consequences like the pickup mission where you have to think of actual factions but the game offers a lot of choice.
Most choice is gameplay and build related where you have multiple methods of completing an objective and many times you can go out of order. This is in stark contrast to gta which has better sandboxes but much less gameplay choice is missions.
Even still there are things like taking out Jotaro in the one gig affects the dialog with Woodman later, playing as corpo allows you to skip the infiltration for the arasaka float, judy or maiko for clouds, and the endings are all as powerful as they are varied. I would still say your choices matter as even your chosen sex affects romance options. Phantom liberty expansion elevate the gigs and choices a bit more. For example the sphere hunter gig where you infiltrate the ncpd headquarters adds a check at the end if you went lethal or not. If the main boss can't detect their biomonitors then you can't leave without a fight (though i also encountered a bug here).
For the sequel i definitely want more reacting NPCs more dynamic open world behavior vs map icon hunting, and more consequences that are also faction-based like maelstrom vs militech
Seriously, why so much hate for this game. The game at the moment is pretty good.
It looks gorgeous, has an awesome story and a fun and versatile combat system. I am not too much into first person shooting games, but I am playing it right now and I am hooked. I think this game is easily in my top 5 if not 3 games of all time.
Cyberpunk is a fun game, but for me it is very shallow and I don't like Johnny Silverhand, every second where he is on screen is pure annoyance. And yes, I know that he is supposed to be like that, but for me it just killed the fun.
I finished maybe 25% and then just stopped playing.
I played the whole game a few days after the release. I like Johnny, and the other characters, but boy isn't that game shallow. The only reason I finished the game is because I really enjoyed the dialogues and VA, and that it was a game that didn't overstay its welcome. I think I finished the main story at max level and it took me less than 30h. But I couldn't be bothered with most side quests or exploring the world, as it just fell hollow, a pretty shell.
My biggest gripes with the game:
- I felt that the starting portion of the game was majorly wasted. You pick a background, but it takes 1 hour to go over it and it doesn't matter at all for the whole rest of the game, basically. Also, they want you to empathize with your pal at the beginning but you have 10 minutes to get to know him before being thrust into a suicide mission where he dies and you get stuck with a dead lunatic in your head.
- The skill system was as shallow and uninteresting and unimaginative as it could have been. A lot of perks were like "you get +1,6% to X". It was so boring... I heard they improved this, I haven't checked it yet, but my hopes are definitely not up.
- The only decision you have to make in the game that can actually change the ending is literally at the end of the game, and the game even tells you it's time to make said decision, and it auto-saves for you. Talk about hand-holding and being afraid of letting the player make real choices. For a supposed RPG, that was a massive letdown.
- No single side-quest in the game (at least the more important/interesting ones) have more than binary conclusions. Either succeed or fail, that's it. And they can't even be done in different ways, you have only a single way to complete them.
- Modding yourself was also super shallow, and mostly unnecessary. You could just boost hacking and memory capacity and it was absolutely broken. The game itself was super easy and not at all challenging, again afraid of causing friction with the player.
I actually enjoyed the game too, I was just taking the piss because it was infamously underpolished at launch and the crowd system was part of it.
The development time really shows with the map; the city is phenomenal and super detailed. I don't know if they had to rewrite the engine 7 times or what, because everything else was laughably buggy at launch. I played right when it launched but still had fun. I'm sure it's way better now - i still need to finish the DLC
Yeah, nah. Not falling for it.
The PC Parts industry basically stopped making new hardware for games so we should pretty much give up on the notion of things improving substantially past this point.
Look, cyberpunk ended up (after some years) being a good game, but that doesn't mean I'll ever trust them again
I will wait to buy it a few years after release. Not getting burned this time around.
Yeah i'll believe that claim when i see it.
Sorry but the 2077 release had it's consequences.
Yeah yeah
Fool me once
Tell me lies, tell me sweet little lies.
I assumed we wouldn’t be getting a sequel. I hope they are able to get one out there eventually. 2077 is has the coolest aesthetics I’ve ever seen in a game.
Yeah, I could have sworn they said they were done with cyberpunk after they burned a lot of their credibility on it.
I'll believe it when I see it this time.
Here we go again...
This announcement changes everything! I'm gonna send them my money right now
Yeah maybe just release your game without the hype this time.
It’s going to be fun to watch 20 same looking NPCs with same looking clothes living their daily lives with schedules, again.
Because we all know how well their promises played out for the first one...
It did get finished, eventually. Hope they stop hyping their games up like this. Just release a trailer like Witcher 4 and keep your heads down and work on it.
i need to buy a computer one day so i can play all these games everyone spends money on and hates
This goal is laid out in one of the job descriptions the publisher's just put out as it seeks to recruit folks to beef up the team working on the Cyberpunk sequel - codenamed Project Orion - at the CD Projekt's relatively new Boston studio.
It's not like they said that in a marketing context; they set it as a goal. Scraping job postings seems a little disingenuous. Job postings always sound like that.
Cyberpunk was the last game I preordered preordered and it was because of the blatant lies they told about the game before the release and still have not (and will not) deliver on.
I loved the world they artistically manifested and expanded in some ways (thanks Pondsmith!), loved the music, loved the start of the game. I have yet to finish it because it's still a buggy mess at times.
I'll finish it one day, everyone says the DLC is great. But it will be several solid and honest game releases before I trust cdpr again with any sales pitch. Until third parties have their hands on it, we can't even trust the footage.
All I want to know is how I can secondarily profit on a bunch of rubes opening their wallets again.
I'm gonna just assume it won't be any different than the crowd system of Assassin's Creed; which wasn't even all that impressive back when that first came out.
They said CP2077 would do things no other game did. That was a lie. They are also claiming a new IP they are working on will do the same. I don't really trust them when they say they will be doing something that's never been done before because they can barely make things that have been done to death work properly. And honestly, even the best designers have made that promise and failed to deliver, so whenever I hear the phrase "never seen in a game before" I usually just check out because it's never been true.
They are amazing at the artistic side of things (the visuals, the audio, the story-telling); but when it comes to the technical side? They are pretty bad.
I think this is the one thing open world games never seem to make much progress on, so I hope it's not just hyperbole and they actually have something crazy in mind.
But unless they've fired all of their executive-tier staff since the launch of the first CP2077, I'll refrain from holding my breath.
The fact that GTA V's crowd system still stands out for feeling relatively "real" -- a 12-year-old game -- suggests to me that it's more about design and execution than actually needing a lot of technological advancement.
They had a rough start for console players, or so I've been told, but I strictly play on PC and never had any issues whatsoever, so I'm looking forward to the next game for sure. There's no doubt that the game was a great one, and Phantom Liberty was the DLC that finally knocked the Shivering Isles out of the top spot for me.