57
submitted 8 hours ago by [email protected] to c/[email protected]
52
submitted 8 hours ago by [email protected] to c/[email protected]
5
submitted 8 hours ago by [email protected] to c/[email protected]
56
submitted 8 hours ago by [email protected] to c/[email protected]
69
submitted 15 hours ago by [email protected] to c/[email protected]
22
submitted 16 hours ago by [email protected] to c/[email protected]
22
submitted 16 hours ago by [email protected] to c/[email protected]
46
submitted 16 hours ago by [email protected] to c/[email protected]
237
submitted 1 day ago by [email protected] to c/[email protected]
78
submitted 1 day ago by [email protected] to c/[email protected]
512
submitted 1 day ago* (last edited 1 day ago) by [email protected] to c/[email protected]
102
submitted 1 day ago by [email protected] to c/[email protected]
[-] [email protected] 2 points 1 day ago

You have to address this question to Aleph One team themselves who set up everything up on Steam; my guess, is that they are looking for reachability of their works and, thus, keep the IP alive in the public conscious (the original IP concept, at least)

[-] [email protected] 14 points 3 days ago

That's EA for you, with Richard Garriot understanding what EA is really all about even before EA themselves knew it.

[-] [email protected] 5 points 3 days ago

added to the title.

[-] [email protected] 0 points 4 days ago* (last edited 4 days ago)

The issue with Nintendo is that to their true core, they are still a of card games company that inspire to become the next Disney. The problem with GameCube was polluted with the "for family first", without realize that their original NES '80 kids where 15~20 year older... not little child anymore. People didn't want the "Super Mario Sunshine" console, they wanted Resident Evil 4, Silent Hill 2~3 kind of console. The people that buy today the switch are probably clueless parent that buy the "for child" console... or a Nintendo Adult as parallel for Disney Adult.

[-] [email protected] 23 points 1 month ago* (last edited 1 month ago)

... he feel safe for about the next ~48 hours.

[-] [email protected] 30 points 2 months ago

I think the "Microsoft dilemma" is between Making Some Money vs. Take All The Money.

If they publish a bunch of successful games on Steam or on Playstation, they will make Some Money, compared to games published exclusive to Xbox, where they can make All The Money.

By acquiring studios they are making sure that good franchises "don't make all the money... yet" (on competing platform like Steam, Playstation or Switch, but also Android/iOS)

They could make good games exclusive for Xbox, but given how relatively unsuccessful is the Xbox platform, compared to Switch and Playstation, it would mean that very expensive (to make) games will bleed money

[-] [email protected] 28 points 4 months ago

is the reason why you don't see "bandicam" watermark on modern videgame footage.

[-] [email protected] 42 points 5 months ago* (last edited 5 months ago)

Don't forget the cutshare

29 = (8.7 to Valve) (20.3 Pocket)

7m are on Xbox, so the count is:

Pocket = 243.6 m (on 12m copies sold)

Valve = 104.4 m ( on 12m copies sold)

[-] [email protected] 24 points 7 months ago

sorry for posting a trashy article, but title was so trashy-click bait that got its own merit.

[-] [email protected] 54 points 11 months ago

Driver for VGA/HDMI?

How much minimal that kernel is?

view more: next ›

alessandro

joined 1 year ago