k1ck455kc

joined 7 months ago
[–] k1ck455kc 5 points 3 days ago* (last edited 3 days ago)

Fair, with steam i think most people got into it years ago before "ownership" was even a concern, back before online games were so frequently shutdown soon after release. Its a good thing GOG and Sailing the 7 Seas are an option for preservation, not that it helps with online only games.

Now i still invest in steam because of its convenience. As soon as it becomes more cumbersome to use, i am done. Tbh if 3rd party app stores/secondary drm become more common on the store i will probably stop investing in steam. Its already a big issue that stops me from buying games...(Think denuvo)

Consoles are already to the point where its near impossible to own your game. Xbox overpriced their consoles so we dont buy them and just invest in gamepass. Not to mention their consoles dont work without online accnt. Playstation requires online activation for a disc drive to work with their new consoles. Nintendo doesnt even put 3rd party switch 2 games on the cartridge anymore.

I feel you, but steam is definitely the lesser of the evils here letting you use it on almost any hardware you want, even if you cant avoid the drm(for most games)

[–] k1ck455kc 142 points 3 days ago (37 children)

This is a problem that Steam Family Share exists to solve.

[–] k1ck455kc 4 points 1 week ago

Brothers: tale of two sons

[–] k1ck455kc 11 points 1 week ago

Yeah if you never got the red ring of death it was the best console.

Its DRM was more flexible than we have ever or will ever see on a console again.

  • The licensing worked similar to xbox one but you could transfer all licenses at once instead of just when you downloaded a game.
  • You could install any disc or digital game to internal or external drives and could transfer it between any pc/console. The discs then functioned as physical licenses to play disc-based games.

The avatar system was the gaming metaverse we all wanted and it got abandoned before it could reach its full potential.

  • Avatar awards as skins you could show off in multiple games!? Amazing.
  • indie devs could take advantage of the avatar system to enhance their games

The library was the peak that xbox ever had to offer. Uniqueness and passion still showed through in AAA games of this era, and 360 had the majority of quality AAA games. PS3 still managed, but nostalgia for the 360 days is what is still keeping the xbox brand alive today.

The online multiplayer in games of this era still celebrated and enabled community/random encounters with voice chat. This doesnt happen in modern games, nobody is in the game chat anymore. I am not a fan of paid multiplayer so i dont pay anymore, but back in the day, it was worth it for the shenanigans and connections we made.

[–] k1ck455kc 13 points 1 week ago (3 children)

I'm obsessed with the OG xbox and 360, oh how the mighty have fallen.

[–] k1ck455kc 0 points 1 week ago (1 children)

As opposed to paying actual real-world currency to respec a character... Like in monster hunter wilds 🙃

[–] k1ck455kc 5 points 1 week ago

Great analysis.

The sentiment around bethesda games among the uninterested rpg fans is "wide as an ocean, deep as a puddle", which is exactly what you summed up here.

All the systems they've introduced over the passed few games have been interesting, but shallow. Whats worse off is that the meat and potatoes of the games (story and rpg elements seem to be in atrophy as well. I dont believe fallout 4 had a bad story, but the games after it(fallout 76 and starfield) have definitely felt lacking in these departments as well.

The oblivion remaster is very beautiful with some much needed combat tweaks, now i just wish they would do the same for morrowind.

I dont have alot of faith that the next fallout or elder scrolls will deliver on the shortcomings of starfield, so i would gladly enjoy more bethesda remasters while another company takes up the 1st person rpg mantle. Who will that be? So far not Obsidian, unless they stop delivering shallow games as well.

[–] k1ck455kc 4 points 1 week ago

People are upset they arent getting the same type of game the IP is known for. Unfortunately the IP is being used to push a different type of product. I do think people are justified to be upset about that.

As a gamer who wants more to play and wants to pay less, i am ok with this particular IP(which i dont particularly care about) becoming ftp, even if it degrades the overall experience. If this was happening to another IP i enjoy, I might be more upset about this.

[–] k1ck455kc 33 points 2 weeks ago (10 children)

Hot take: If its a free to play online multiplayer game, its not very upsetting.

Yeah, fans want another skate in the vein of the trilogy and it sucks we wont get that... But if i dont have to buy this game then idc if it will hit a premature death when it stops being supported. Yeah its a waste of development resources and i wish online-only games didnt exist for the sake of preservation, but i wont be upset if i get to play this game and dont have to pay a dime.

Im not entirely sure itll be ftp though, so this take can be completely void.

[–] k1ck455kc -1 points 2 weeks ago

Looks like a lower budget Scorn ripoff

[–] k1ck455kc 2 points 3 weeks ago

We will see what the aaaactual gameplay looks like. If the hit detection and subsequent damage effects are at least at Doom's level, it could be a good game. This video might as well be a mock up.

[–] k1ck455kc 7 points 3 weeks ago* (last edited 3 weeks ago)

The article ignores the elephant(s) in the room... Negligible performance improvements year over year, and unavailability of cards at MSRP.

This means the opposite of what the article headline is suggesting. Mainstream PC gaming (on mid tier and/or new hardware) is more out of reach for people than it has been for decades...

Good thing the used market exists and new entry level last gen cards can sometimes be found at msrp. Still alot of people dont want to settle for a sub par experience at PC costs, and console gaming always meets the mark for price to performance.

view more: next ›