k1ck455kc

joined 8 months ago
[–] k1ck455kc 4 points 1 week ago (1 children)

Can you sell me on Night in the Woods and Lil Gator Game?

[–] k1ck455kc -5 points 2 weeks ago (7 children)

As long as they remake the original Witcher(and maybe the 2nd one too) so i can experience it in a similarly cinematic way to The Witcher 3... I will be happy and excited to see what a Ciri-based game or even trilogy would look like.

Will definitely miss the masculine indulgences of TW3 in the Ciri game though...

[–] k1ck455kc 17 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

New stuff is for new IPs.... Fans want a G-man that operates within his original concept.

It could go either way, the new blood writing for an old IP might be too scared to expand it in any meaningful way - see the newest starwars trilogy for the perfect example.

Fans dont want more of the same though, they want to be even more immersed with expanding lore, and they want it to be meaningful and worthwhile. But when it comes to characters they dont necessarily want them to change. Its the plot that needs to be driven forward.

Investors that want to milk an IP dont care if the property is expanded upon, they dilute the IP in search of profits.

I hope HL3 gives us something worthwhile. I believe GabeN will make sure that happens.

[–] k1ck455kc 7 points 3 weeks ago* (last edited 3 weeks ago)

Setting an $80 standard for games just means nintendo and MS are telling gamers if they want to play on release, AAA game publishers have their blessing to charge more... Not that they couldnt before.

I really feel like nothing will change. Companies like EA and Ubisoft will continue to tier off content until a full game actually costs $120 on release. They've been doing that for years at this point. Sure that includes dlc thats released after launch, but these games are essentially released before they are feature complete, with the DLC beginning development before the game even releases. This content is intentionally tiered off to create the system that seemingly justifies charging $120+ for all of the game's content.

Games that are feature complete can justify whatever price with whatever their perceived value is. The market levels itself out this way, and games will eventually be on sale for their actual value. Example - Ubisofts Avatar complete edition game is on sale for $20 a year or 2 after release.

Patient gamers here will always benefit, although it is possible we might feel the price floor rise slightly along with the ceiling. That alone is enough to be irritated about...

But at the end of the day, what you will hear everyone say is the same thing we have heard 1000 times: vote with your wallet.

[–] k1ck455kc 3 points 3 weeks ago (1 children)

The original psychonauts was a cult classic though that got great reviews.

Starfield is in the opposite boat, it doesnt seem to have been a commercial failure, but fan sentiment is really low with the starfield franchise to the point that the hype around a sequel would be nowhere near what it was for psychonauts 2... But this is all my assumption, difficult to find/trust empirical data on fan interest.

[–] k1ck455kc 3 points 3 weeks ago (3 children)

Can you think of another commercial failure IP that ever got a sequel? I honestly want to know if this ever happens.

I have to look back and see if Red Dead Revolver was as disappointing as Starfield.

[–] k1ck455kc 10 points 3 weeks ago* (last edited 3 weeks ago) (6 children)

Great point. I agree that people would likely forgive all of the technical and environmental shortcomings(loading screens and bland environments) if the game had even a slightly interesting story. Anything worth experiencing at all. Unfortunately it fails all 3 of those fronts.

The places where it excels (1st person gameplay compared to other B* games, ship building, and graphics imo) are not enough to make it a game worth experiencing.

It honestly should have had another 2 years in the oven to make the lore and universe more interesting. No way Bethesda wastes another 5-8 years on a sequel with the negative reception Starfield received.

[–] k1ck455kc 5 points 1 month ago* (last edited 1 month ago)

Fair, with steam i think most people got into it years ago before "ownership" was even a concern, back before online games were so frequently shutdown soon after release. Its a good thing GOG and Sailing the 7 Seas are an option for preservation, not that it helps with online only games.

Now i still invest in steam because of its convenience. As soon as it becomes more cumbersome to use, i am done. Tbh if 3rd party app stores/secondary drm become more common on the store i will probably stop investing in steam. Its already a big issue that stops me from buying games...(Think denuvo)

Consoles are already to the point where its near impossible to own your game. Xbox overpriced their consoles so we dont buy them and just invest in gamepass. Not to mention their consoles dont work without online accnt. Playstation requires online activation for a disc drive to work with their new consoles. Nintendo doesnt even put 3rd party switch 2 games on the cartridge anymore.

I feel you, but steam is definitely the lesser of the evils here letting you use it on almost any hardware you want, even if you cant avoid the drm(for most games)

[–] k1ck455kc 143 points 1 month ago (37 children)

This is a problem that Steam Family Share exists to solve.

[–] k1ck455kc 4 points 1 month ago

Brothers: tale of two sons

[–] k1ck455kc 12 points 1 month ago

Yeah if you never got the red ring of death it was the best console.

Its DRM was more flexible than we have ever or will ever see on a console again.

  • The licensing worked similar to xbox one but you could transfer all licenses at once instead of just when you downloaded a game.
  • You could install any disc or digital game to internal or external drives and could transfer it between any pc/console. The discs then functioned as physical licenses to play disc-based games.

The avatar system was the gaming metaverse we all wanted and it got abandoned before it could reach its full potential.

  • Avatar awards as skins you could show off in multiple games!? Amazing.
  • indie devs could take advantage of the avatar system to enhance their games

The library was the peak that xbox ever had to offer. Uniqueness and passion still showed through in AAA games of this era, and 360 had the majority of quality AAA games. PS3 still managed, but nostalgia for the 360 days is what is still keeping the xbox brand alive today.

The online multiplayer in games of this era still celebrated and enabled community/random encounters with voice chat. This doesnt happen in modern games, nobody is in the game chat anymore. I am not a fan of paid multiplayer so i dont pay anymore, but back in the day, it was worth it for the shenanigans and connections we made.

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