this post was submitted on 18 Dec 2024
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[–] [email protected] 1 points 14 hours ago

This is 5 things.

[–] fibojoly 1 points 14 hours ago

I actually wanted to stop Steam showing me EA titles altogether, but apparently, ignoring EA isn't enough to make it happen?

[–] [email protected] 19 points 3 days ago (2 children)

If I see a game with this many yellow flags on the store page, I bail. I do the same when I see it’s an EA game because they can EAt shit.

Also, BF2042 is fucking horrendous. That game killed the series for me.

[–] [email protected] 6 points 3 days ago (1 children)

Have played every version of BF since it came out. Haven't purchased or played BF2042 since they abandoned BF1 & BF5 still full of bugs.

EA doesn't give a fuck about the quality of their games anymore. To be fair, none of the major studios do anymore. They are too big and try to race through development to make sure that this years sales numbers are bigger than last year's.

[–] [email protected] 1 points 3 days ago

This is why almost every single game I buy now comes from indie devs.

[–] taladar 4 points 3 days ago (1 children)

Who knew that they just forgot the "sh" when they made their old "its in the game" slogan.

[–] [email protected] 1 points 14 hours ago

"E. A. Sports."

Shits in the game

[–] [email protected] 18 points 4 days ago

Most gamers: sweet, let me hand them my money!

[–] [email protected] 14 points 3 days ago
[–] [email protected] 13 points 3 days ago (2 children)

I'm not one to defend DRMs, but they rarely play a part in games sales. In the case of BF2042, I believe other factors played much bigger roles: bug-ridden beta (and early release), confusing hero system and gameplay, and missing features.

[–] [email protected] 9 points 3 days ago (2 children)

But the critics said it was a great game at release. Remember that IGN?

It's at this point that I understood some big reviewers are mostly bullshit.

[–] [email protected] 8 points 3 days ago (2 children)

IGN overrating games is like... Their whole thing. Dissing them because they said BF2042 was good when it wasn't is like talking shit on the rain for making things wet.

"10/10 IGN" To describe shitty things has been a meme for over a decade, I think.

[–] sugar_in_your_tea 10 points 3 days ago

IGN scale:

  • 7/10 - we didn't get paid enough for this, but we don't want to burn bridges
  • 8/10 - contract stated we could be honest, and the game kinda sucked; OR it was a pretty good indie, but we didn't get paid
  • 9/10 - pretty good indie, but we don't want to lump it with the bigger studies; OR bad AAA game, but they paid a lot for this review
  • 10/10 - good enough for the amount they paid for the review
[–] lunsjentilanette 1 points 2 days ago

Remember back in the days when ign almost never gave 10s? OoT was last 10 for nearly a decade (no looked it up before posting, soul calibur in 1999 was). HL2 and super mario galaxy both got 9.7 which was basically a 10. And when gta 4 got a 10 it was a big deal. I member

[–] [email protected] 4 points 3 days ago (1 children)

The metacritics score is in the low 60s and having played the game at release I was mostly underwhelmed.

[–] [email protected] 3 points 3 days ago

I usually don't use lightly the word "scam" but in my opinion it was a scam at release. It was barely playable during the free WE I tried it. Even simple things like binding Keyboard keys wasn't working properly. Flying an helicopter felt impossible despite hundreds of hours doing so in previous games. Full of bugs and far from any emblematic BF games. A terrible experience to the point I thought I had opened the wrong game on metacritic and just couldn't believe we played the same game as these reviewers.

Now my hope is that DICE drops the license and some other studios tries to do something more authentic and polished. The recent Delta Force release despite its shortcomings makes me hopeful that other studios than EA/DICE has interest in this type of games.

[–] [email protected] 7 points 3 days ago

That isn't really a defense of DRM's. The acknowledgement swings both ways; if DRM doesn't play a part in game sales, it is unnecessary.

The post's characterisation is still accurate because of what the impact of DRM is imagined to be by game studio execs, rather than what it materially is.