SkyezOpen

joined 1 year ago
[–] [email protected] 1 points 2 hours ago

Literally just don't bother posting on these ones.

[–] [email protected] 2 points 2 hours ago

Oh absolutely. If we're being 100% honest, they'll never release because that'll kill their golden goose. Pledge ships are only supposed to exist during early access and go away after release. Why release when you can instead churn out ship packs worth thousands or even TEN THOUSAND DOLLARS that schmucks will actually fucking pay for?

[–] [email protected] 1 points 9 hours ago

Do as many as you can normal then go to your knees. Makes it much easier.

[–] [email protected] 1 points 9 hours ago* (last edited 9 hours ago)
[–] [email protected] 2 points 10 hours ago

I dunno but cool water is never out of season.

[–] [email protected] 3 points 10 hours ago

Are you talking about the teamster's union guy that voiced support for Trump? He got fucking roasted by everyone with a functional brain.

[–] [email protected] 8 points 10 hours ago (2 children)

They're basically right. Automation kills jobs. More profit goes to the corpos and not the workers. If we redistributed those extra profits (tax heavily and reinvest in social programs), losing your job wouldn't be a potentially life-destroying experience. We don't need to have jobs that can be automated, but until we use that excess profit to help people, workers literally can't afford to not do those jobs.

[–] [email protected] 4 points 12 hours ago

This made me imagine people at an Oprah show reaching under their seats and finding farts in a jar.

[–] [email protected] 6 points 13 hours ago

If the happiness of the proletariat requires me to have a femboy harem, I will do what the state needs of me 🫡

[–] [email protected] 1 points 14 hours ago

I saw no turkey decorations.

[–] [email protected] 7 points 14 hours ago (2 children)

Feature creep is killing them. They keep broadening the scope without fleshing out the game. Basically stringing people along to keep them interested even though they're playing a fancy tech demo and not an actual game. Shockingly similar to yandere simulator.

[–] [email protected] 5 points 14 hours ago

That's bad but also the first bit is basically saying "work 13 hour days" which is nuts.

 
 

So I've been on the engineering grind. Basically running around doing what I can, adding things to a list when I hit any snags. Yesterday I got an invitation from Lei Cheung who I need to finish out my shield generator. He wanted me to trade in 50 markets. I had 20something out of 50, so I put it on the list for later. In my reviews of what I needed today, he is totally unlocked. I did not do any significant trading in the meantime, and I most certainly did NOT give him 200 gold. I'm not gonna look a gift horse in the mouth, but what the heck? This is also not the first time this has happened with engineers.

 

Deploy the jaegers!

 

Carrots are NOT doing great. May have failed to thin enough.

On the plus side, beans are THRIVING.

88
Tiny bun (lemmy.world)
 
 

First garden project so we didn't know quite what to expect; thinking we should have given them a little more space. They've completely grown over the basil and in the past 2 days shot out of the netting. It's exciting they're doing so well though.

Bonus first harvest pic

 

Us: Leaves a spot empty because we ran out of plants/seeds.

Strawberry plant in the next bed:

 

You know the ones. Old faithful, when you aren't feeling spicy and just want to spread managed democracy as hard as you can.

Bugs

  • Incendiary breaker: great impact damage, burns. Kills everything below a charger easily. Perfect for sweeping across waves of chaff and letting them burn.

  • Grenade pistol: perfect for closing bug holes alone and from a distance.

  • Incendiary impact grenades: closes bug holes, area denial for chaff, good damage against bigger bugs.

  • Light armor with + grenades: speed is important for kiting, and can never have too many incendiary grenades against bugs.

  • Orbital gas strike: shuts down breaches, low CD, simple as. Used to stan orbital airburst but it doesn't last as long as the breach.

  • Orbital railcannon: sometimes you need a charger dead now. This will do the trick.

  • Shield pack: protects from incidental damage and slows from hunters and stalkers. Lets me gamble a bit more on letting bugs burn to death and conserving ammo.

  • EAT: slaps everything, low enough CD to stockpile or share. Combined with the orbital rail, you can handle a lot of heavies at once.

Criticisms of my own build: The shield is kind of a crutch, but it really comes in handy when running light armor, saving your ass from incidental stunlock deaths and getting wrecked by an unseen charger. Also saves from friendly fire, especially rovers and turrets. I recently switched from mining orbital airburst to gas for breaches, but I do think airburst is much easier to use for cleaning up massive waves. The incendiary breaker is one of the easiest weapons to team kill with due to the fire and insane spread it has. Running it alongside the grenade pistol basically means I am unable to support allies from a distance without being very likely to murder them. This is very much a "do everything yourself" build and not a team oriented one. I switch it up with friends in comms, but randos get this build.

Bots

  • Scorcher: Hits hard, pens medium, explodes. Takes out devastators and walkers alike.

  • Redeemer/verdict: Both delightful, depends how I'm feeling. Definitely necessary to run something with high damage output because the scorcher has a small magazine.

  • Impact grenade: Tricky to use on fabricators, but takes down walkers and group chaff like a charm.

  • Medium armor with explosion resistance: keeps mobiity while preventing you from getting wrecked by a stray rocket.

  • Eagle airstrike: Hands down favorite strategem on bots. Hits multiple fabricators, takes out tanks, heavy patrols, can do decent damage to a factory strider if hit right.

  • Autocannon: Should need no explanation but I will anyway. Kills fabricators from a distance, 2 shots devastators, cripples hulks, kills static guns/mortars, basically does everything. If there's already 2 acs in a group, I'll run the spear instead for more direct murdering of hulks and striders.

  • Eagle cluster bomb: Big wave clear.

The last slot is flexible. On lower difficulties I might run orbital gas because it can actually kill fabricators as long as the strategem is on top of or touching the building, and the gas will wipe out a small factory easily. Airburst might do the same but it just occurred to me that I have no idea if it destroys fabricators. On higher difficulties I might take orbital rail, especially if I'm running autocannon because sometimes those hulk face shots are hard to hit.

Criticism: I should probably run stun grenades over impact to deal with hulks, but the instant results of the impact are great. If I have to reload facing down devastators or walkers, impacts clean up quick. This build is more tuned towards larger enemies. The bug build has the advantage of the incendiary breaker being a glorious wave clear weapon, while the scorcher is single target and very low ammo. The eagle cluster sort of helps there, but I rely on secondary weapons fairly often.

Feel free to share your builds, suggestions, and criticisms. I will die on several of these hills.

 

Crushing gravity isn't that big a deal, once you get used to it.

So the game lets you finish mission sets even if the planet is liberated (or destroyed, I guess) so I was able to visit Meridia and dive again even though the planet is gone.

 

Oh no

 

Maybe oc? I'm sure someone else has thought of this already.

 

Not sure if this is a connect problem or catbox problem, but often when clicking an image hosted on catbox, it'll flash the low res then show a broken image picture when it tries to load the high res version.

Unrelated issue but I've also noticed that occasionally when turning the screen on while viewing an external link in-app, the app will crash.

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