Helldivers 2

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founded 7 months ago
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https://x.com/helldivers2/status/1841783983534739479

ATTENTION HELLDIVERS. Please closely review these blueprints for the upcoming Democracy Space Station.

Once complete, the Democracy Space Station will be a new strategic-level weapon. It will wield powerful, Helldiver-directed weaponry to aid in the liberation of its orbited planet. Through a cutting-edge voting system, the Helldivers will determine where to deploy the DSS, and when to use its capabilities.

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submitted 3 days ago* (last edited 3 days ago) by [email protected] to c/[email protected]
 
 

I've switched to bugs this week so I've had to switch loadouts.

Currently running:

  • Erupter
  • Redeemer
  • Fire grenades

Strategems:

  • Commando
  • Airburst
  • Gas robot backpack
  • Orbital rail cannon

It's built as a mid to long range sniper with team support.

I can take out bug holes from long range and stunt waves with the erupter and airburst while supporting team mates that get stuck with chargers.

The robot and redeemer are there for close in support when something sneaks up on me. Rail cannon is there for the big bugs.

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Do we have the strength and courage to protect it from the socialist menace?

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Text:

Breaking: Today, after intense research, construction of the Democracy Space Station is ready to begin.

The DSS will be a powerful strategic tool for reshaping the Galactic Map — democratically directed by the Helldivers themselves. To achieve this, an orbital construction site must be secured. Two planets have large enough magnetospheres for safe construction: Gaellivare and Clasa. Both are under Automaton control. The final choice of which to liberate is left to the Helldivers.

During construction, the DSS will be extremely vulnerable to attack, so long-term defensibility is paramount. The DSS could change the course of the war. Its ultimate success or failure lies in the hands of our greatest heroes: the Helldivers.

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Anyone experiencing low spawn rates on Eradicate Automaton Forces mission? It took the full fifteen minutes plus more to complete the mission and we killed everything in sight.

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For bugs especially you need to bump the difficulty up to AT LEAST Impossible now for things to even feel threatening with a moderately high leveled team. A group of four of us around level 80 went through hard and Suicide with almost 0 deaths on our first attempts after these "patches." We did a run through one set for bots too and it definitely feels different.

I'm not sure this is a good thing.

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Seems like High Command has ordered a batch of DARK FLUID for testing

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It wasn't before?!? (sh.itjust.works)
submitted 2 weeks ago by jballs to c/[email protected]
 
 
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Air burst sacrificed itself for the good of the team. It refused a buff so others would benefit.

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Helldivers 2 is getting a new "Chemical Agent" Stratagem next week, but you'll literally have to pay or grind for it.

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Man this update is starting to make me hard for freedom

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Things are looking up (sh.itjust.works)
submitted 3 weeks ago by jballs to c/[email protected]
 
 
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It looks like they're making a reply thread with the changes.

alt link: https://xcancel.com/helldivers2/status/1833853134755496240

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TLDR: Big balance pass to make weapons more effective and enemies weaker to a degree coming Sept 17

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