God of war?
I mean you fight all the Gods
A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.
^(placeholder)^
God of war?
I mean you fight all the Gods
And it starts with you fighting a God!
To some extent the majority of JRPGs fit into this trope. It's a long running joke that it isn't a JRPG if you don't end up fighting a god with the power of friendship.
In fact, there are particular reasons behind this that are influenced by Japanese culture and history.
Skyrim. At the end of the main quest you go through a portal to Nord heaven and kill Alduin who is an ancient dragon god.
Hey hey hey, SPOILERS! I'm only ~8,000 hours into the game and haven't gotten there yet!
Morrowind
How can you kill a god? What a grand and intoxicating innocence.
I remember that the sound of his voice surprised me a lot, but I really like it. It honestly sounds a lot more normal than I would have expected - but I guess the voice is the difference between a god and a fake god!
And oblivion, and skyrim
There is an argument to be made that neither Dagoth Ur not the tribunal are strictly speaking "gods" by Elder Scrolls' definitions. They have godlike powers thanks to the heart, but they are referred to as false gods by all the Deadric gods you interact with.
Heck, the main quest is basically Azura using you as her vessel to expose the falsity of the Tribunal's claim to godhood.
Although, if you go one level deeper and you buy into Vivec actually achieving Chim, then it could be argued he is at least as godlike as Talos (who used his understanding of Chim to retcon the actual history of Tamriel). Which is another can of worms, because his godhood is also questioned and the whole reason his worship was outlawed in the white-gold concordant....
Oh Elder Scrolls lore, how I love your convoluted nature.
Bayonetta invents an entirely new god in the last 10 minutes of the game that was never explained or alluded to before, and then has you piledrive it into the sun.
I haven't seen it mentioned yet, but Hellblade: Senua's Sacrifice is a great game...
Kirby Superstar: Milky Way Wishes. Ohh you think it's a game about pink ball stopping the sun and moon from fighting? NOPE, here's a jester with power of god.
Pokemon. Technically you don't end with fighting god but somewhere you're fighting a pokemon that's basically god of something.
Also does Hades count lol.
You can always spot a Kirby fan based on how they react to a butterfly appearing late into the game.
Path of Exile has you clearing out the entire pantheon. Then the main campaign is over and you begin the post-game part, which is what actually matters.
Hollow Knight is a game where you start out as a little bug discovering a bug's nest. Then you unlock some secrets, find the secret true final boss, and next thing you know, it ends with you fighting a god.
Another Crab's Treasure is a cute, fun, cartoony soulslike game where you play as a hermit crab whose shell has been stolen! He heads out on an adventure to get it back.
The original Baldur's Gate story (1 and 2 + expansions) begin with you being a barely trained orphan sent on an unexpected journey by your foster father...
Fantastic games. Irenicus while not the god boss you're referring to, is my favourite villain ever.
Pretty much any Final Fantasy game fits this to some extent.
Nier Automata gets really meta...
Pathfinder Wrath of the Righteous.
You start as a level 1 pf1e character and get thrown into a war against demons. This game is pretty hard if you don’t know 1e rules but completely viable, i played it before knowing any 1e. And you don’t end with a level 20 character, you end up much more powerful.
If you are good at making builds, you can have some wild combos, it’s great. It balances the power trip you can have with some brutal fights. Fuck those Bodaks.
I highly recommend it if you enjoy real time CRPGs. Turn based mode exists, but it makes some fights (cough cough tavern *cough cough) take multiple hours.
Im about four months into my first playthrough of Wrath. Love it.
I would say anyone interested in the game a general rule of thumb would be trash mobs and easy fights = real time and bosses and difficult fights turn based.
One can luckily change that on the fly.
I mean if one is confident in their micro, then one can do most of the game in real time, but the game does have enemy encounters that just feel unfair when fighting real time while feeling better tuned in turn based.
Good game though as one journeys through one of initially 2 "ascension" paths that can eventually branch out into one of 10 different paths as one takes the fight against, technically, gods - but not in the heavenly sense.
No one has mentioned Noita yet? In Noita, killing a god is part of exploring the game.
Persona 5 is a JRPG where you role play as a high school student, who was transferred to a high school far from home in Tokyo due to being expelled...
Fable
As a kid you get your village burned down but you're rescued at the last minute by a Hero.
You're raised in the Heroes Guild and become one yourself. You help people, kick some chickens, and learn magic.
And then you fight a god, twice.
Breath of Fire 3. People find a dragon that had been dormant in a crystal for centuries. It wakes up later as a human child. That child travels the world trying to figure out who they are. And then you fight a god, or not it's your choice.
first game I thought of too, that Boss fight knocked My socks off.
I'm a notorious grinder in JRPGs. I love to power level, and that boss took me 45 minutes to beat. For reference the end boss in Tales of Symphonia took three hits from Presea when I got to them.
I felt the same way.
I grind it until I could comfortably beat every regular enemy in the game, but I'm pretty sure it took me over 2 hours actually beat that God boss, barely hanging on and getting one shot in every three healing turns or whatever
"Doom" is a pretty good one.
"Advent Rising" you find out you are a god.
"Dread Delusion" prisoner to decider of gods fate.
A lot of Kirby games.
In the first Witcher game, you fight a god from the Cthulu mythos (Dagon) on like a side quest, and he's not even that tough.
Shin Megami Tensei 2 and it doesn't just end with you killing a god. You get to kill THE God, YHWH, aka the Abrahamic God!
Most persona/smt games fit the bill
Terraria.
And Calamity mod.
Most Final Fantasy games and JRPGs in general.
Earth Defense Force 5 ends with you fighting a god. EDF 6 basically starts and ends with this.
mass effect. Shepard kills many reapers, which are pretty close to eldritch gods in another setting.
You are in a theater group and steal a magical princess. Yada Yada Yada, you find out your twin brother is using magic life mist to build an army of dolls... Yada Yada yada, the princess turns a castle into a giant robot to fight the doll army... Yada Yada yada, you go to your alien space ship to find all of your other clones, yada yada yada your clone brother kills you and the only way to realive is to kill Necron the god of death and then the game ends.
Final Fantasy 9, the pinnacle of FF games doing this.
Another favorite for me though would be Breath of Fire.
You are a man, you become a dragon man, you find out you were always a dragon, find the goddess and have to chose between killing her or becoming a dragon god and killing your friends.