silverchase

joined 11 months ago
 

Did you know you can throw objects in Portal 2? You pretty much use your player camera as a cannon to fling objects by letting go of them while moving your view. This is not intended, so clever throws can just bypass or break some puzzles.

This quirk came up in a puzzle while playing co-op with a friend. We figured out a throw that would bypass the main part of the puzzle.

I've played the co-op campaign multiple times, but this time I was playing it with a friend who hadn't. It took them a while to get used to thinking with four portals. I would hang back and let them take charge in solving the puzzles, since I'd obviously know how to solve them. Except…

The exit door is locked by a laser that's high up. We'll need to block the laser, but a barrier obstructs easy access to it.

This level, Funnel Drill, I didn't remember how to solve, so the two of us were stumped together. After some co-op thinking, we had roughly narrowed down the flow of the problem. We needed to pass an object through that barrier to block a laser with it.

We played half-court basketball instead.

I help my friend throw a ball through a portal in a weird way that breaks the level

I had an exit portal facing the laser. As soon as the ball came out of it, I quickly sent out an excursion funnel right behind the ball, completely bypassing the need to carry it through the barrier.

We probably could have figured out the puzzle in the time it took us to get a successful throw.

Bonus video 🥏

I throw a disc like I'm playing ultimate with GLaDOS! It actually lands in the disc reader!

After a few tries, I throw a giant computer disc into a disc reader.

[–] silverchase 6 points 17 hours ago* (last edited 17 hours ago) (1 children)

Petition to name A Short Hike the best open world game.

Bastion 👍

If you liked Pseudoregalia, why not try the other N64-style 3D platformer released in 2023 with a goat protagonist trapped in a dream, Corn Kidz 64? Yes, this is a particularly specific coincidence. It features great humour, extremely cartoony animation, and polished movement. It's very much quality over quantity.

The obvious cameo happens if you get to the right place.


I also "completed" Dead Cells and went "yeah, that's enough."

Anyway, my games.

Completed games

  • Neon White
    • Run fast. Puts you in the speedrunning grindset. Corny anime plot. Unnecessary dating sim elements. The addictive gameplay carries it.
  • Slayers X: Terminal Aftermath: Vengance of the Slayer
    • Retro-style FPS with stylistic suck but still with lots of in-universe and IRL soul. Takes the piss out of edgy teen boy fantasies. This is an essential part of the Hypnospace Outlaw canon.
  • Gauntlet Slayer Edition
    • It's Gauntlet but modern. Fun dungeon crawling online co-op with friends.

Games that aren't reasonably completeable

  • Shotgun King
    • Chess but the only piece you have is a king with a shotgun. It was fun for a bit, but I quickly lost interest.
  • Sonic & All-Stars Racing Transformed
    • Kart racing. Cool maps that change over time. Less bullshit than Mario Kart. It has a hint of more "hardcore" racing mechanics, so it felt like I had more agency. It's a 2013-era PC game with a surprising amount of jank to make work properly.
[–] silverchase 2 points 18 hours ago

Fit to Print

Because a game designed to make you hurry means you never have to wait for indecisive players!

[–] silverchase 2 points 1 day ago
[–] silverchase 2 points 1 day ago

Serfdom under Gabe Newell simulator

[–] silverchase 2 points 1 day ago

I've had a similar experience with other games in the genre. A few interest me, but not all of them. I'm overall pretty tired of seeing them on Steam.

[–] silverchase 2 points 1 day ago (1 children)

And cozy dogs who program underwater

 

You can visit the website, or even better, curl for what you want.

$ curl cht.sh/touch

gets you this:

 cheat:touch 
# To change a file's modification time:
touch -d <time> <file>
touch -d 12am <file>
touch -d "yesterday 6am" <file>
touch -d "2 days ago 10:00" <file>
touch -d "tomorrow 04:00" <file>

# To put the timestamp of a file on another:
touch -r <refrence-file> <target-file>

Append with ~ and a word to show only help containing that word:

$ curl cht.sh/zstd~compress

Result:

 tldr:zstd 
# zstd
# Compress or decompress files with Zstandard compression.
# More information: <https://github.com/facebook/zstd>.

# Decompress a file:
zstd -d path/to/file.zst

# Decompress to `stdout`:
zstd -dc path/to/file.zst

# Compress a file specifying the compression level, where 1=fastest, 19=slowest and 3=default:
zstd -level path/to/file

# Unlock higher compression levels (up to 22) using more memory (both for compression and decompression):
zstd --ultra -level path/to/file

For more usage tips, curl cht.sh/:help.

[–] silverchase 2 points 1 day ago
[–] silverchase 12 points 2 days ago* (last edited 2 days ago) (2 children)

Each section of the binary number represents a different component needed to construct the number 300. It uses clever math to be able to represent decimals. It's like asking you whether a number is positive or negative, then the position of the decimal point, then what the digits are.

Specifically…

The first 0 means the number is positive. The number formed by the next eight bits (the exponent) and the number from the remaining bits (the mantissa) multiply to get 300.

The exponent bits choose the value of N in the formula 2^N-127^ . For the mantissa, we start with the number 1, then each "1" bit starting from the left adds to it 0.5, then 0.25, and so on. Specifically, we have 2^8^×1.171875.

 

Guess my games.

Answers

[–] silverchase 7 points 2 days ago

Join the 100% club!

[–] silverchase 5 points 2 days ago* (last edited 2 days ago) (1 children)

All Disney parks together see a lot more people than just the one Action Park, and Disneyland alone opened long before Action Park. It would be a lot more interesting to see the proportion of visitors who die, not just the magnitude.

 

He's back with another December megadoc!

[–] silverchase 43 points 3 days ago

Steam didn't even show me that stat. 100% club 😎

 

Yes, every single one

 

Fuck Ea-nāṣir, did my man Nanni dirty

130
Potato (sh.itjust.works)
 
 

I haven't logged into Steam for several days now. All my gaming recently has been rRootage, which I recently rediscovered after looking around on Flathub for unrelated software.

Dodging a dense swarm of triangular bullets in level 8R, boss 5

This is an old favourite of mine. Years ago in high school, I snuck it onto some computers and later saw it on others, so people were definitely copying it around.

rRootage is a bullet hell with all the extra stuff ripped out. Yeah, that's just about all there is to say about it. There are no minor enemies. Each level is a rush of five bosses. Each difficulty, from 1 to 9 then 0, has three hand-crafted levels, plus a fourth where the bullet barrages are created randomly using a genetic algorithm! All my footage here is captured from my attempts on difficulty 8. It features four game modes. There's a "normal" mode plus three modes with mechanics inspired by other shoot-em-up titles: Giga Wing, Psyvariar, and Ikaruga.

Some bosses are so dense with bullets that the game actually starts slowing down. It even seems to me that the game is balanced around this. You get more time to figure out how to navigate a field packed with bullets and your ship moves slower, which lets you nudge around safely.

It was originally released in 2003 by Kenta Cho (aka ABA Games), who has made a name for himself making shmups and quirky minigames. A few years ago, he updated it, and more recently, someone ported it to Switch. He also created a markup language called BulletML for describing bullet barrages, which has appeared in some of his other games as well as in games by others.

Getting the game

rRootage costs nothing. The official page offers Windows downloads. Some Linux distributions offer a package, and if yours doesn't, you can get the Flatpak.

(It's also free software released with the 2-clause BSD license, so you're free to mess around with its 2003-era C++ codebase, which features an obsolete version of SDL. Good luck building it from source.)

Bonus video

This is me somehow making it through a relentlessly fast bullet pattern on pure instinct.

Narrowly dodging through rows of speedy bullets

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