I mean, come on, it has to be Minecraft. One of the most influential games of all time. There really is nothing like it
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GTA San Andreas.
Haven't seen TIE Fighter mentioned yet.
Metal Gear Solid. Every stealth game that has come out since has borrowed something from MGS. Also it is the first game I can really remember that nailed that cinematic video game feel we see so often these days.
Someone already said my true #1. But if I ignore that one.
EverQuest. What a crazy game. So many ideas that are just brilliant but people don't do anymore. The enchanter is my favorite power set on any character in any genre and nothing touches it. I wish the design philosophy didn't move away from systems that enable that kind of game play.
Earthbound. The soundtrack is supreme
It's a masterpiece of a game. I still recommend it to people and it holds up. I even bought a pirated copy of the print strategy guide for a play through.
Well, I guess my answer could change depending on you how define "best," but I think my answer has to be Dwarf Fortress. I've been playing it longer than some posters on here have been alive! The emergent narratives of your forts and your dorfs combined with the constant drip-feed of updates makes it endlessly replayable. The main game theme has been my last-call morning alarm basically since I had a cell phone that replaced an alarm clock. It's a game I come back to time and again that has yet to get old. If anything, it's getting too complex for my stupid ass lol
Red Dead Redemption 2, no contest.
The game world is so close to feeling real… the physics and horse handling feel basically perfect. They took their time to make you feel like you were in 19th century America.
I'll disagree with that, it's sooo slow. Perhaps it's just my ADHD but man it hurts to play sometimes 🥲
the greatest, highest earning, and most influential game of all time is Clash of Clans. It earns about $5mil a day.
Titles like Elden Ring, Zelda, Bioshock, KoTOR, God of War, Skyrim and the Witcher are obscure also-ran games that titans of the game industry (people who fund video game development) consider them failures.
EDIT: I changed some stuff.
My answer is SNAKE BYTE!
Just TWO keys, none of that FOUR KEY nonsense from other snake games.
It doesn't matter how old I get, I will always go back to Snake Byte and spend hours playing it when I do.
DOOM(1993) : You all know why. It was First revolutionary FPS game.
I would usually have said Earthbound or Chrono Trigger, but this year I've been playing Sea of Stars and it truly seems better. I never thought I'd say it. The writing, art, music, gameplay, movement, puzzles, characters, all are aimed in the exact same direction as what CT was trying to do and it goes farther in every way.
I think an interesting way to define the greatest game of all time would be a game that captures your attention the longest and provides the largest variety of ways to play.
To that end, I would say StarCraft 1.
My personal reasoning is I love games that have user generated content to keep you coming back to enjoy fresh experiences. StarCraft 1 had a game mode called use map settings where you could play maps made using the built-in level editor. There was enough complexity in the level editor that basically the sky was the limit.
You want to play a tower defense? StarCraft 1. You want to play an RPG? Which franchise do you want to play, cause a lot of them are on StarCraft 1. You want to play an action adventure game? StarCraft 1. The list goes on lol
I've never personally played it, but I feel like another example of this would be Roblox and another one that I have would be Gary's mod.
Left4Dead2. Infinitely replayable, multiplayer without being toxic (except Versus mode), simple enough for n00bs to not be a burden most of the time.
Quake 3 arena on Dreamcast. 4 player split screen with low gravity and unlimited ammo turned on was something that controlled me and my group of friends lives for years. Not the best game ever to some but definitely to me. Also to get the low gravity and ammo unlocks you had to play a huge maze on the vmu screen. We spent hours mapping out those mazes 1 square inch at a time. They were literally enormous but you could only see 1 inch at a time on that tiny but genius vmu. We even carried our controllers everywhere just in case a game broke out at a party. Each controller was customized with sharpies and shit too. Miss those days so much.
Castle Wolfenstein, it took 2D and made it POV 3D, really can't explain how much of a reality changer that was at the time, and since. Only had to wait an hour for the 1MB file to download over a 24.4k Modem from a pirate BBS, but then you were fucking golden.