this post was submitted on 19 Sep 2024
240 points (97.2% liked)

Games

16406 readers
1769 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
top 50 comments
sorted by: hot top controversial new old
[–] blockheadjt 13 points 2 hours ago

It's not like they don't know how to make a good game. They don't have to reinvent the wheel. Take Skyrim, make a new land with new characters and new quests, make it 4 times as pretty, fix the biggest bugs. Maybe make the quests a smidge more complex. Boom.

[–] iAmTheTot 3 points 1 hour ago

I was a pretty hardcore Bethesda fan for years, long before Skyrim. But they have burned me too many times now for me to have any faith in ESVI.

[–] [email protected] 1 points 10 minutes ago

The Elder Scrolls 6: Skyrim 2

[–] [email protected] 2 points 24 minutes ago

What a cop-out.

Bethesda didn't have trouble making games when they cared about making games. Now, they care about making money. Yes, devs should get paid for their work. But design decisions based on anything other than making a good game poison the well.

This is why small devs are absolutely killing it with indie games on PC at the moment. AAA titles fail over and over again, because they're designed for C-suite pockets first and gamers second.

[–] [email protected] 4 points 2 hours ago (1 children)

Oh it can be done. The only question is: is Bethesda the one to do it?

[–] [email protected] 2 points 31 minutes ago

...Larian Studios has entered the chat

[–] [email protected] 17 points 4 hours ago

Yeah I know, I played Morrowind, Oblivion, and unfortunately Skyrim. I expect it to be pretty and large, but not have much unique, good stuff, the side quests will be "go steal this same vase 6x from different people oh look you run the Thieves Guild now," and the main quests might be neat.

I'm not sure I'll be picking it up tbh.

[–] [email protected] 18 points 5 hours ago (3 children)

Thank God they lowered the expectations after Starfield.

[–] [email protected] 4 points 1 hour ago

And Fallout 76, and in some sense, Fallout 4

[–] [email protected] 6 points 2 hours ago* (last edited 2 hours ago)

I know I'm in the minority, but I fucking love Starfield.

It's a galactic scale zen garden when I need peace.

It's a shooter/space combat sim when I choose violence.

There's things that aren't good about it, it needs so many more factions, followers, and NPC interaction points to fill the fish bowl that's there, but there's so much to love too, IMHO.

In a time where MOST major studio games have turned to no effort live service dogshit, I think hating on flawed but grand games like Starfield as just more unsalvagable garbage is just an invitation to studios to keep churning out actual garbage like Suicide Squad since there's no pleasing modern gamers so don't bother trying, just lean entirely on an IPs nostalgia.

[–] [email protected] 8 points 4 hours ago

Yeah, I was gonna say. I'm sure it'll meet my expectations, and I'll be disappointed.

[–] [email protected] 11 points 4 hours ago

It's been a long time since 11-11-11.

[–] [email protected] 5 points 5 hours ago

I don't blame the MD tbh, if I had to try and make Starfield worth buying I'd fucking quit

Fire Emil and you'll be on a good start to un-fucking yourselves, Bethesda

[–] [email protected] 2 points 4 hours ago

I think it will meet my Creation Store fan expectation, and that's not something I am looking forward to.

[–] [email protected] 15 points 7 hours ago (2 children)

How many people who worked on Morrowind, Oblivion, and/or Skyrim are still working there? This is a question I feel does not get asked enough when it comes to beloved franchises. People talk about their favourite game developers and how they “sold out” or whatever. I don’t think I see enough recognition that sometimes the best people at a company just leave.

[–] [email protected] 2 points 2 hours ago

bethesda has one of the least amount of turnover for any gaming company. so you can check the credits for morrowind then check for skyrim then check for starfield and you will see a lot of familiar names

[–] [email protected] 11 points 6 hours ago

The reality is that it's been 20 years since many of those "best games ever". 20 years is a huge chunk of your working life. It's just not realistic to keep the same people that whole time, or even a percentage of them.

People don't want to think about the reality of it, they just want content to devour.

[–] _haha_oh_wow_ 4 points 6 hours ago

Awesome, I hate marketers.

[–] [email protected] 16 points 11 hours ago (1 children)

Honestly if they had just put a little more thought into the loot progression and made a couple systems more interesting it would have been a much better game.

The randomized empty open world planets wasn't great but they also did that in Daggerfall so I don't think it was totally unprecedented and still had some value if there was a better incentive to explore (in my opinion better and more interesting loot would have kept me exploring).

What pissed me off the most was the fact that when you built the armillary it literally showed up on the OUTSIDE of your spaceship and you couldn't build it indoors in your settlements. What the fuck? You literally killed people for some of those artifacts. Why would you keep them outside for fucks sake?

[–] [email protected] 1 points 4 hours ago* (last edited 4 hours ago) (2 children)

The randomized empty open world planets wasn’t great but they also did that in Daggerfall so I don’t think it was totally unprecedented

Well, in case of daggerfall you could actually move through the land to the next city/town without a single loading screen. And in theory you could move from one end of the land to the other end (but the game would likely crash due to procedural generation or memory issues before)

[–] [email protected] 1 points 2 hours ago

i think a rogue would stab you in the back killing you instantly before the game would crash

[–] [email protected] 1 points 2 hours ago

True but Daggerfall was definitely made with fast travel in mind as the main way to get around.

[–] [email protected] 30 points 14 hours ago (1 children)

It’s too late for me to care. I grew up with TES. I played daggerfall when I was 15 on my pentium. Then every few years a new amazing game came out. Then after sky rim it stopped. I’m in my 40s now and don’t have the time. This game should have come out in 2016 at the latest.

load more comments (1 replies)
[–] [email protected] 23 points 14 hours ago

I think at this point I am more excited for, and have higher expectations of, Skywind.

[–] [email protected] -3 points 5 hours ago (2 children)

The real Bethesda fans will know the game is going to be wonky as hell when it comes out. Mods and fan fixes/tweaks are the real bread and butter. Bethesda just creates the world. The fans make it awesome.

[–] [email protected] 8 points 4 hours ago (2 children)

A game should not have to rely on mods to be decent. Base Skyrim is still not a bad game.

Base Starfield is molten shit.

[–] [email protected] 1 points 2 hours ago

if base starfield is molten shit, does that make red dead redemption 2 just "okay"

[–] [email protected] 2 points 4 hours ago

Base skyrim isn't a bad game, but it's a game that no one would have talked about 2 years after it was released. Instead it's been 13 years and it's still ranking around 50th most played game this month.

[–] [email protected] 5 points 4 hours ago* (last edited 4 hours ago) (1 children)

Every single one of Bethesda’s fan favorite games are great games without mods.

Mods are little more than the whipped cream on top of what needs to be an already enticing sundae. Starfield was a perfect example of the fact that mods won’t save a game on their own, and that the days of the level of modability old Bethesda games had are now gone.

[–] [email protected] -2 points 4 hours ago (2 children)

Are you kidding me? There's been continents with professional voice acting and 40+ hours of gameplay added to Skyrim. More than once. Not to mention all the patches and tweaks and balancing and UI adjustments.

Skyrim would have fallen off the top 100 games on steam a literal decade ago without mods and fan made stuff. Instead it's still ranked like 50th.

[–] conciselyverbose 4 points 3 hours ago (2 children)

You realize they still sell many, many copies on all the platforms that aren't PC and don't have meaningful mod availability?

Skyrim isn't selling a bunch of copies on Switch for $30 on sale because of PC mods it can't use.

[–] [email protected] 1 points 2 hours ago

how can people so easily forget how big of a phenomenon skyrim was, pretty sure 90% of the playerbase never even tried mods

hell i still play it vanilla to this day

[–] [email protected] 0 points 2 hours ago (1 children)

You can't judge much of anything based on switch owners and third party availability of games.

[–] conciselyverbose 1 points 2 hours ago

Except it has the same outcome on every other platform it's on, for the exact same reasons.

[–] [email protected] 3 points 4 hours ago

Yeah and you get to that point when fans rally around a beloved game renewed by mods over literally decades. If your game is dogshit from the start, that just doesn’t happen. It literally happened with Starfield as some of the most well known Bethesda game modders abandoned the game entirely.

[–] [email protected] 98 points 19 hours ago* (last edited 10 hours ago) (7 children)

Maybe they shouldn't use marketers. From what I see, marketers are the reason for unreal hype. Look at cyberpunk, marketers told poeple that it was going to be basically a real life simulator and then people were upset that it was only a really fun RPG. (Aside from the launch issues this was also a big thing at launch).

All modern games hype is directly because of marketers.

Here's a novel thing. Just show us what the game is like. No stupid marketing lingo, no flashy graphics, just what the game is like. Give us the opening mission. There, pay me a marketing fee. No stupid high expectations, no lying about features that don't actually exist, just telling the consumer honestly what they're buying.

[–] [email protected] 3 points 4 hours ago

Look at cyberpunk, marketers told poeple that it was going to be basically a real life simulator and then people were upset that it was only a really fun RPG

We can’t put all the blame on marketers. It is still to this day a wonky, janky, buggy and substandard RPG. There was no level of softening that would make Cyberpunk palatable enough to be entirely free of negative sentiment.

load more comments (6 replies)
[–] [email protected] 42 points 17 hours ago
load more comments
view more: next ›