It'll never happen, but more people ought to vote with their wallets or else this kind of thing will just keep happening.
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They think it literally does not matter, and sales kinda reinforce this. The game was an enormous hit on release, but I think it gradually eats away at the faith of the customers as their experience falls to shit in the endgame where the rushed development is glaringly obvious. That's gotta add up and will eventually have an impact cause they sure as shit aren't learning the right lessons. Always remember the best outcome for the top deciders is the quickest biggest buck, and they will throw ANYTHING under the bus that challenges that. Especially thoughtful and rich game design which takes time and love to produce right.
Why do so many games have such broken, awful, undercooked end-games? It’s endemic.
Cause stupid people buy games on pre release and there's apparently a lot of them.
Because not every game needs an endgame but publishers demand long-tail monitization so devs tack one on anyway.
I don't know why, but I feel like Capcom is just going to offer more DLC instead.
I don't think they truly understand their audience. Everything before the endgame is just a tutorial in MH. Yet, they usually ship the endgame with the DLC .
Then again, it sells anyways.
It's Capcom, they have no intentions of "fixing it" or "turning it around" because the execs either don't care or no ones told them of the "overwhelmingly negative" reviews on steam. They'll just shut it down like they have previous games. They won't see it as people are not playing it because it's not good they'll just see it as people are not playing it so that must mean it's at it end of life so we should shut it down.
Compared to World and Rise? It's just not very good. It's by far the fewest hours I've put into a Monster Hunter game since... Well, literally ever.
Why is this being said so long after release all of a sudden and not sooner?
I don't play MH, so take my words with a grain of salt, but a friend of mine told me that they were hoping for more frequent and robust title updates to keep the game fresh.
According to them, there's just not enough end game content for the game to remain interesting in the long run, and that's on top of a gameplay loop far less rewarding/challenging than previous titles.
i remember when the hundreds of hours of monster hunter came from the content on release. G-rank was the endgame, not $60 dlc that came a year or two later. I always wished monhun would become more mainstream but now i’ve eaten my words.
G-rank was always a full price DLC that came a year or more later unless you skipped the base games (or Capcom didn't localize them like with 4).
G-Rank started in Monster Hunter G on PS2. The PS2 was not well known to have paid DLC.
No they didn't have dlc, that's why they sold MHG as a full price disc despite the fact that it was the same game as Monster Hunter with extra content, the same as Iceborne for World or Sunbreak for Rise.
Also, it runs like absolute ass compared to World.
Ah I can see that. I didn't get world because I got the beta and it looked like shit on my PC and my PS5. So was put off from it entirely.
World was just as bad at launch IMO. There was nothing worth doing post-story until Kulve Taroth came out.
I'm famously a World hater, so yes, absolutely. Until Icebourne released, I was extremely disappointed with World, even for a pre-G Rank release.
Though, all of the titles since Generations have had the problem of being released with a portion of the planned content missing. I was more forgiving of it before, though I am having a hard time pinpointing why.