[-] [email protected] 7 points 17 hours ago

What's worse? Fighting Doomguy or being the school's principal with Eda as one of your students?

[-] [email protected] 35 points 22 hours ago

Martials are already underpowered enough without forcing them to give up even more of their meagre power.

[-] [email protected] 4 points 5 days ago

I feel like this should be satire, but it never becomes funny and just reads as a poor (and, quite honestly, not very original) attempt at trolling.

[-] [email protected] 1 points 5 days ago* (last edited 5 days ago)

It largely depends on what kind of niche audience you are attempting to reach. I've also faced this challenge (not in writing specifically, but I create mods for videogames and for DnD) and I guess there's no correct answer. Sometimes it's up to luck if people finds you at all.

I don't like compromising my artistic integrity for improved marketability. I'd rather remain unknown but happy with what I create, than making things I don't like. There is an argument to be made about finding a compromise, but I'm not that good at giving up my vision. Of course this doesn't mean that you shouldn't take feedback into account: accepting criticism is the number one step to get better, and I've always been grateful for other people's feedback on what I create. But I want feedback focused on improving what I want to do, not aimed at changing it to make it more preferable to others.

[-] [email protected] 15 points 6 days ago

Lol, enshittification came faster than expected. At least Netflix was successful before the price hike, and then decided to be greedy because their user base was willing to pay.

On the other side of the fence, Xbox Series consoles tanked harder than XOne (which was already a colossal failure) and Game Pass subscribers fell short of corporate expectations every year since its inception. And they decide that this is the best time to double the price of the service? Good luck with that decision, Microsoft.

Who is gonna pay $15/month for a catalog of old games? Old games are already cheap enough that you can buy them directly and still "profit" over keeping an ongoing subscription. And $20/month for day one games? At that price, you're better off just buying the damn game. GP was already hard to justify at its previous price, but this new price point is egregious.

[-] [email protected] 6 points 6 days ago

Great games, I have fond memories of me and my brother playing those flash games.

If you don't want to pay, the Flashpoint Collection already has these flash games and they are fully functional, although I think I'll grab this release to support the dev after all these years.

19
submitted 2 weeks ago by [email protected] to c/[email protected]
18
submitted 3 weeks ago by [email protected] to c/[email protected]

I'm a huge Talisman fan but I wasn't aware that a new edition was being released, and I thought that others would appreciate the news.

16
submitted 2 months ago by [email protected] to c/[email protected]

Key points:

  • SDR 5.2 will be made available under Creative Commons.
  • It will release within weeks of the 2025 Monster Manual (which will release February 18th, 2025).
  • It will contain information from all three core rulebooks (PHB, Monster Manual, DMG).
  • It will be localized in all officially supported languages.
231
submitted 2 months ago by [email protected] to c/[email protected]

This is exciting news for every aspiring game developer! Brackeys, a popular YouTuber who used to make in-depth and very user-friendly tutorials about Unity, is returning after a long hiatus, and will now create tutorials on Godot (for those who don't know, it's a FOSS game engine, but I'm pretty sure that, if you have an account here, you already know it).

Brackeys' tutorials were (and still are) the best tutorials for Unity, and have helped many aspiring devs (some of whom I know personally, and who later made a career out of it). His return, and the fact that he's now chosen to specialize on Godot, is a game-changer (pun intended) for the accessibility of the FOSS engine. Considering the recent Unity debacle, I'm happy that Brackeys will help people jump the ship, and I'm sure it will be instrumental in its success in the future.

124
submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]

Some trailers have been shared here, but not all. This is a list of all 35 announcements from the Triple-i initiative showcase.

35
submitted 3 months ago by [email protected] to c/[email protected]

Photo by Matt Hatchett from Pexels: https://www.pexels.com/photo/trees-2867013/

5
submitted 3 months ago by [email protected] to c/[email protected]

If I sort a multicommunity by 'Hot', it will show all posts from community 1, then all posts by community 2, etc... kind of defying the purpose of a multicommunity at all. I solved it by sorting by 'New' instead, but I figured I'd mention it here because it took me a while to notice - I thought people were not making new posts at all, while in fact, it was just displaying all posts by a lowly populated community first.

48
submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]

Dealing with wyrm infestations 1

Dealing with wyrm infestations 2

Dealing with wyrm infestations 3

Dealing with wyrm infestations 4

Dealing with wyrm infestations 5

Dealing with wyrm infestations 6

Dealing with wyrm infestations 7

Dealing with wyrm infestations 8

Dealing with wyrm infestations 9

Dealing with wyrm infestations 10

23
submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]

FIRST PIC TRANSCRIPTION:

Dear Pokémon fan game community,

It is with heavy heart that I announce that the Relic Castle website has been taken down following a DMCA takedown notice.

Relic Castle has always been a non-profit, ad-free, tight-knit community and we pride ourselves in what we have achieved. Members have felt at home, made friends, and even careers with us. It is with deep regret that I have to inform you that the forum part of this community, which was to turn 10 years old this year, has had to come to an end. With over 20.000 members and 65.000 posts, Relic Castle was a home to many of us.

The Discord server is not going anywhere, and the site is still visible as an archive using the Wayback Machine.

Thank you all for being with us this last decade, and thank you for making Relic Castle as awesome and life-changing as it has been for some of us.

Sincerely, Marin (Owner) & Andy (Manager)

SECOND PIC TRANSCRIPTION

FAQ: (will update as we can/want to)
1- The website was backed up and sent to me (Cat) right before it was taken down, so nothing is truly lost.
2- TCPI should not be contacted as it was a third party who is authorized by TCPI to supply DMCAs and looks legitimate to us.
3- The DMCA was on the entire site for using "unauthorized copies of copyrighted material", so different from one game being taken down.
4- What will RC staff do next? Is there a new site or will the Discord be expanded? We don't know right now.
5- Put love into the world today

19
submitted 4 months ago by [email protected] to c/[email protected]

A post/comment that was published, say, ten days ago, but edited two days ago, is shown as being published two days ago. Would it be possible to display the date as "10d (2d)" or something similar, to distinguish between the two dates?

5
submitted 4 months ago* (last edited 2 months ago) by [email protected] to c/[email protected]

Page 1 - Class features (1) Page 2 - Class features (2) Page 3 - Class features (3) Page 4 - Class features (4) Page 5 - Subclass: Blademaster Page 6 - Subclass: Commander Page 7 - Subclass: Green Knight Page 8 - Subclass: Psyker Page 9 - Subclass: War Veteran BackCover and Credits

The Heroic Warrior is a revamped Fighter that shares some similarities with the One DnD version of the class, but replaces the weapon masteries (which I honestly find overly simplistic and boring) with battle maneuvers and additional fighting styles.

The goal is to create a martial class that's simple to use, fun to run over multiple sessions, and on a more equal power level with casters, while also trying not to dilute its "martial" nature with spells-like or arcane powers (such as giving it overly flashy maneuvers).

The four subclasses provided are heavily inspired or directly derived by existing subclasses: the Blademaster is a blend of Battle Master and Cavalier, the Commander is an improved Purple Dragon Knight/Banneret, the Green Knight combines the Eldritch Knight and the Arcane Archer and gives them Pact Magic with third caster progression, the Psyker is a middle ground between the Echo Knight and the Psi Warrior, and lastly, the War Veteran is a mix of Champion and Samurai.

Feel free to comment and share your thoughts; I'll be happy to improve the class following other people's opinions and suggestions.

Full image album (Imgur): https://imgur.com/a/LV0qNcN
Ko Fi: https://ko-fi.com/taverntalesdnd
Online reader and pdf download (MEGA): https://mega.nz/file/6NFkDDSY#rhDGho5JPh--_its_RrBtMIVi8hLrorbHxz02naIn4c

7
submitted 4 months ago* (last edited 4 months ago) by [email protected] to c/[email protected]

I've been working on this one for a while, and I'm happy I've finished it in time for the release of Dune 2!
The Ashworm Dragoon was a prestige class in DnD 3.5, meant as a "mundane" (as in, non-magical) special mount for fighters.
The two main hurdles when writing this class was finding a way to have the ashworm come back to the player in the event of death (most familiar subclasses in the game don't have this problem, as the character has spell slots to heal/resurrect their faithful friend) and balance the burrowing speed of the ashworm (I actually found that the rules are a bit more restrictive than I thought, and I've added a few more to prevent strategies that the players could employ to cheese encounters using their burrowing speed).

Page 1 - class features

Page 2 - companion stat block

[-] [email protected] 121 points 5 months ago

I work in a hotel.

One day, a family comes to the reception to tell me that their window is broken, asking me to change their room. I ask if I can take a look.

It turns out, they didn't know the existence of tilt & turn windows and were scared that the window was going to fall down lol

[-] [email protected] 105 points 5 months ago

Had a friend unironically trying to convince me that Palworld is evil because it brainwashes people into liking human enslavement and shooting at civilians.

His favourite game is Pokémon, a game where you bond with your fire lizard by pitting it against other animals in a government-sanctioned tournament.

Of course he's also one of those people who spends hours lamenting the state of current Pokémon games, while also buying both versions of each game at day 1.

[-] [email protected] 99 points 6 months ago* (last edited 6 months ago)

spoilerFor those who don't know, Hard-Drive is the tech-enthusiast version of the Onion.

[-] [email protected] 135 points 6 months ago

I pirated 90% of the texts I used to write my thesis at university, because those books would have cost me hundreds of euros that I didn't have.

Fuck you, capitalism.

[-] [email protected] 115 points 9 months ago* (last edited 9 months ago)

I'm kind of used to devs releasing apologies for their games after a bad release and the following review bombing. It's almost guaranteed to happen for any modern AAA game, it's the sorry state of the industry. But now, we've reached a point where devs apologize for their games before they're even released. This shit is hilarious.

What's next? "We're going to release a game four years from now. You should temper your expectations, it's probably going to suck."

I mean, kudos to them for warning the potential customers, instead of lying to them or luring them in with nice trailers and trying to silence journalists by prohibiting them from showing game footage (I think I remember someone doing that...). Although I'm not sure how I should thank them. Should I buy the game because they were honest? Or should I not buy it, because, well, they were honest? I'm confused.

[-] [email protected] 136 points 10 months ago

As for Game Pass and other subscription services, Whitten said that developers like Aggro Crab would not be on the hook, as the fees are charged to distributors, which in the Game Pass example would be Microsoft.

In which case, Microsoft and other distributors will not release Unity games on their subscription services. This will harm game developers either way.

Geez, the internet and the tech industry as a whole is collapsing. Twitter, Reddit, Unity... What the fuck is going on in the last few years?

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Aielman15

joined 1 year ago