this post was submitted on 26 May 2025
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Gaming

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[–] [email protected] 4 points 6 days ago* (last edited 6 days ago)

For years this was MAP16 ("suburbs") of Doom 2, but over the years I've grown to appreciate the more chaotic/abstract levels.

See also TEETH.WAD ("express elevator to hell") from the master levels. Punishing and IMO tedious.

[–] [email protected] 2 points 6 days ago

I'm sure I could beat the piano guy in Luigi's Mansion 3 if I played it enough times, but it's not nearly fun enough for me to stick to it

[–] [email protected] 2 points 6 days ago (1 children)

Every time its the same

„I wonder why I havent played Elite in a while“, then proceed to find myself in the outer rim of the galaxy in enemy powerplay territory with a sidewinder

[–] [email protected] 3 points 6 days ago

I mean, catch a taxi? How'd you manage to fuck up Rule 1 so hard you ended up in a sidewinder with no way to import cash in enemy powerplay (which btw got redone and probably doesn't apply anymore)

[–] [email protected] 2 points 6 days ago

NES Adams Family game.

My cousins had it, so I couldn't try later.

The freezer level.

I suck at platformers, always have, but the slippery change to traction fucked me over hard and I could not adapt.

Then their dog got out and that crisis took over.

[–] [email protected] 1 points 6 days ago

Kingdom Come Deliverance is the most notable example of this. The monastery mission is absolutely brutal both by how difficult it's intended to be, and by how broke it is, on a technical level.

It's definitely interesting, but it's so difficult.

[–] [email protected] 2 points 6 days ago

Body Harvest airplane mission.

[–] MrScottyTay 1 points 6 days ago

Helicopter level is nowhere near as bad as everyone says it is.

I remembered it as being hard from being a kid. But every time I've played it since as an adult I've been very surprised that i was able to do it either my first try for that playthrough or at the second or third at most.

[–] [email protected] 1 points 6 days ago
[–] [email protected] 1 points 6 days ago* (last edited 6 days ago)

I think it was the crab boss on the original S/NES blaster master. 3rd or 4th boss. They've since made the game a little more forgiving.

[–] vaultdweller013 1 points 6 days ago

The fucking asteroids in the original Dead Space, fuck those things. Though knowing my luck they were locked to frame rate or some shit which made it difficult on PC.

[–] [email protected] 1 points 6 days ago

Psi Ops the Mindgate conspiracy.

Could not beat that pyro bitch

[–] [email protected] 1 points 6 days ago

The goddamn blood trail jumping puzzles.

[–] [email protected] 50 points 1 week ago (3 children)

By "helicopter level" I assume you mean the RC helicopter in GTA: Vice City.

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[–] [email protected] 32 points 1 week ago (3 children)

San Andreas when you have to chase the train on a dirt bike.

[–] MrScottyTay 2 points 6 days ago

One you learn that you just have to stay a certain distance rather than trying to race it. It's fine. You just find that sweet spot where smoke is constantly shooting and you're good

[–] [email protected] 21 points 1 week ago

All we had to do was follow the damn train!

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[–] hydrashok 32 points 1 week ago (4 children)

NES TMNT swimming bomb defusing level. Aaaaaaaaaahhh!!!

[–] [email protected] 2 points 6 days ago

The electric shock sound when you touch the sea weed will forever be a trigger for me.

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[–] [email protected] 27 points 1 week ago (2 children)
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[–] [email protected] 21 points 1 week ago (1 children)

we don't go to ravenholm.

nah but the level is sick tho.

[–] [email protected] 7 points 6 days ago

Excellent horror level, with great resource starvation that forces you to use the gravity gun. Also introduces the poison headcrabs I think? Either way, uses them really really well. Like that part at the end where they're all creeping around an abandoned mine? 👨‍🍳

[–] [email protected] 19 points 1 week ago (2 children)

"that fucking helicopter level", for me, refers to the rc heli missions in gta vice city

[–] [email protected] 1 points 6 days ago

Man, fuck those levels. I literally could not progress in the game because I was stuck on one of those. That experience lowered my opinion of the entire game, and I've never gone back because of it.

[–] [email protected] 1 points 6 days ago

Same! I even played it on multiple platforms, no good

[–] [email protected] 18 points 1 week ago (2 children)

I was playing Mafia, and it’s a pretty cool game, then suddenly they drop in an F1 racing level where you need to grab first place against a bunch of AIs that never make a mistake.

The worst bit is, in the previous mission you did a lot of work to sabotage the rival’s car ahead of the race. So you shouldn’t even need to drive all that well to win against him, but it just forgets that.

I just never beat the race, so the game came to a halt for me.

[–] [email protected] 9 points 6 days ago (1 children)

That's like game design 101 -- if you're introducing a new gameplay paradigm that isn't part of the core experience, make it really really easy.

Maybe I'm misremembering, but I recall the Warthog escape sequence at the end of Halo getting this right. It felt epic, but was actually very doable based on the limited driving skills required by rest of the game.

[–] [email protected] 2 points 6 days ago

That's why many of us are so fond of the warthog. Many games at the time introduced a vehicle and suddenly the game is ludicrously hard (... That fucking BattleToad battle bike...). But the Warthog is introduced as a helpful aid, and then it actually does it's job with minimal fuss.

[–] [email protected] 7 points 6 days ago

shouldn’t even need to drive all that well to win against him, but it just forgets that.

His car breaks down right at the start, which ironically makes the mission harder as you have to dodge the car as everyone passes it.

That said, the hard part was not tipping over, you could get quite a few places by just not giving a shit and flying over the chicane after the first turn.

[–] [email protected] 12 points 1 week ago

Jackal snipers...

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