this post was submitted on 25 Feb 2025
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Steam Deck

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[–] [email protected] 2 points 3 hours ago

The game and optimisation are in two different universes.

[–] [email protected] 1 points 3 hours ago

I'll get it when dlc for wilds is at 50% off. Then all the bugs are fixed, game is optimized and gameplay is patched to where it will stay for the rest of its life

[–] [email protected] 9 points 13 hours ago

Not a big surprise. Capcom isn't exactly famous for their great PC optimization. Guess I'll have to pass on this one. Pity.

Still, I'll hold a glimmer of hope that modders will fix the poor optimization. They did it for World, apparently, before Capcom released an official patch that did exactly what the optimization mod did.

[–] [email protected] 45 points 19 hours ago (2 children)

Sounds more like a Capcom problem than a Valve problem. Don't build mobile optimization into your games, don't make mobile sales.

[–] [email protected] 4 points 13 hours ago* (last edited 13 hours ago) (1 children)

Capcom specifically does two releases of Monster Hunter by two different studios, sort of alternating, for this reason.

MH World and Icebreak were the "fancy PC / Console games"

Then MH Rise and Sunbreak were the "mobile" releases.

Now MH Wilds is another "fancy PC / Consoles" release.

So Capcom does actually account for this.

[–] skulblaka -1 points 12 hours ago (2 children)

I have no idea how they pull this off though, because Rise looks damn near about as good as World does IMO, with faster and crazier gameplay, and runs at 80 higher FPS. Either their "fancy PC game" team is trash or their mobile team is legendary, because I don't see how a minor change of art style and small drop in the number of individual grasses per map made such a huge change.

Now, Wilds does look a little crazy and I can understand how exactly the Deck might struggle on that one. But the playability difference between World and Rise without losing much graphical fidelity genuinely blew my mind. World limps along at 14 FPS on the Deck and Rise plays smooth as butter on the Switch as well as the Deck.

[–] [email protected] 1 points 1 hour ago

Lmao it's not even close

[–] [email protected] 2 points 3 hours ago

Don't start your comment with blatant lies like rise looking "dam near about as good as world". I don't have the time to take my own pictures of both games to clearly show how much simpler rise is in comparison to world, so these google image pics will have to do for now, but for anyone who played both games your comment is laughably wrong

Rise

World

[–] [email protected] 8 points 19 hours ago (2 children)

It's not a Linux problem my gaming Linux PC can do 60 at max settings with ray tracing turned in with AMD card

[–] [email protected] 14 points 15 hours ago

They didn’t say it was a Linux problem; they said it was a mobile problem

[–] [email protected] 1 points 15 hours ago (2 children)

With what hardware, a 7900XTX?!

[–] [email protected] 2 points 13 hours ago

The real question is what resolution. My 6900 XT with no FSR and no raytracing, at 1440p, could do 63fps average but sadly stuttered at times. I forget the exact graphics settings but generally high / ultra because I was pushing it to see if it would do it.

At 4k I'd probably get half that.

[–] [email protected] 1 points 15 hours ago

he got money bro

[–] shadowedcross 2 points 11 hours ago

I can barely manage 40 fps without frame gen so no surprise there.

[–] [email protected] 5 points 15 hours ago

Fortunately there's still a zillion super-fun games that the Deck can handle fine. Also if you have another, beefier PC, streaming to the Deck is a thing.

[–] [email protected] 1 points 13 hours ago

Unfortunate. I really enjoyed MH Rise on my deck. My desktop can run it, so I could stream it, but I don't really feel like paying full price for a game that won't run fully portable.

[–] [email protected] 4 points 18 hours ago

maximum potato mode

😂

[–] [email protected] 1 points 16 hours ago

Makes sense. Mhw was also a aaa title with aaa graphics. Now it runs really well on a handheld smaller than the cards it helped market.