I miss the days when you could choose to stream most of the large assets directly from the CD, because taking up 600MB on your hard drive was too much to ask for.
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There are plenty of 8GB games, we need to lower our expectations.
you don't get 4k with matching textures and pre-lit levels the size of texas for free.
Go back to 8GB and 3-4 year releases
Animal Well is like, 40Mb
It's great though. Every time I figure something out in that game I feel like the greatest MFer in the universe, and the rest of the time there are cute animals. And it was made by a single unhinged man. Top shelf, game of the decade.
Is that the new Minesweeper?
Veeeeery large text adventure game.
Now give it to me in 3.5" floppy disks.
I wonder if we put serious effort into it how many GB we could fit on 3.5" media
Let's see.... 1.44MB per floppy... carry the two....uhhh 0.14% of a GB, sir.
Super disc was the same size package and stored 12 0 MB in the US and 240 MB a few years later abroad. But this is all around 1996.
That's a lot of low res nudie pics.
Some of the biggest archives around are on magnetic tape if I remember right.
God, I used to manage a data center that had a 128 tape Dell library, If I had that library today and a couple of LTO 9s in it...
I don't know what I'd do with 2.3 petabytes, and the time from request to load would be abhorrent But damn it, I would do something cool
This is how I felt with bg3. Like I know there's a lot of little assets for every bookshelf and basket type you have to click on incessantly, but...150GB for a third person isometric? Is every book ready for rendering at 8k or something?
it's a game with an insane amount of dialog and narration, with branching stories. that's a lot of audio. people underestimate how much voice acting adds to the size.
also this is not a old-school isometric game with prerendered assets converted to 2d backgrounds and sprites; it's fully 3d, and it uses closeup angles for dialog and cut scenes so the textures should be geared towards that while regular isometric games can get away with lower textures because they keep the camera distant from the assets at all times.
It's not isometric though, the camera can be controlled, zoomed in/out/rotated, and it has a full 3d world. And it's huuuuge. Don't get me wrong, I don't think any game should be that large, but BG3 has at least some justification for it.
I don't even think the world is that big. There's just a lot in it.
I did try to google the size of the map, but got a horseshit AI slop answer that wasn't based on any kind of reality.
I think it's probably the gargantuan amounts of super hi definition audio that do BG3.
Is it maybe voice files etc for all the potential branching storylines and conversations that can happen? It's such a spiderweb of branching storylines that I'd imagine it can take up a fair whack but I genuinely dont know jack shit, just spitballing.
it definitely is significant. that game has insane amounts of voice work and voice audio takes a lot of space. it used to be a huge problem with physical media
Killing floor 1 is only 6gb. Just saying.....
Sekiro is only 13GB and I think that's very neat
I'm sorry, but I just need to come out and say it.
Sekiro is a good game.
You absolute fools, I have been lying the whole time!
It's a great game.
Absolutely bamboozled
Whilst the performance needs improving, Last Epoch is something like 20gb
Go compare that to an ARPG like PoE2 or D4...
They do. I am currently playing CDDA with a folder at 987MB, most of that is the save folder at 523MB. You should stop buying games that are so large if you don't like it.
Meanwhile, I'm play FreeDoom 1 and 2. Maybe 70MG installed for both?
70 megagrams?
Yep. Hardly any space needed at all.