this post was submitted on 21 Jan 2025
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Gaming

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[–] [email protected] 8 points 5 hours ago

I miss the days when you could choose to stream most of the large assets directly from the CD, because taking up 600MB on your hard drive was too much to ask for.

[–] [email protected] 12 points 6 hours ago

There are plenty of 8GB games, we need to lower our expectations.

you don't get 4k with matching textures and pre-lit levels the size of texas for free.

Go back to 8GB and 3-4 year releases

[–] [email protected] 10 points 7 hours ago (1 children)
[–] [email protected] 5 points 7 hours ago

It's great though. Every time I figure something out in that game I feel like the greatest MFer in the universe, and the rest of the time there are cute animals. And it was made by a single unhinged man. Top shelf, game of the decade.

[–] [email protected] 3 points 6 hours ago (1 children)

Is that the new Minesweeper?

[–] [email protected] 1 points 3 hours ago

Veeeeery large text adventure game.

[–] [email protected] 5 points 8 hours ago (1 children)

Now give it to me in 3.5" floppy disks.

[–] [email protected] 2 points 6 hours ago (2 children)

I wonder if we put serious effort into it how many GB we could fit on 3.5" media

[–] [email protected] 1 points 3 hours ago* (last edited 3 hours ago) (1 children)

Let's see.... 1.44MB per floppy... carry the two....uhhh 0.14% of a GB, sir.

[–] [email protected] 1 points 1 hour ago (1 children)

Super disc was the same size package and stored 12 0 MB in the US and 240 MB a few years later abroad. But this is all around 1996.

[–] [email protected] 1 points 1 hour ago

That's a lot of low res nudie pics.

[–] [email protected] 1 points 5 hours ago (1 children)

Some of the biggest archives around are on magnetic tape if I remember right.

[–] [email protected] 1 points 1 hour ago

God, I used to manage a data center that had a 128 tape Dell library, If I had that library today and a couple of LTO 9s in it...

I don't know what I'd do with 2.3 petabytes, and the time from request to load would be abhorrent But damn it, I would do something cool

[–] [email protected] 11 points 15 hours ago (4 children)

This is how I felt with bg3. Like I know there's a lot of little assets for every bookshelf and basket type you have to click on incessantly, but...150GB for a third person isometric? Is every book ready for rendering at 8k or something?

[–] [email protected] 5 points 6 hours ago

it's a game with an insane amount of dialog and narration, with branching stories. that's a lot of audio. people underestimate how much voice acting adds to the size.

also this is not a old-school isometric game with prerendered assets converted to 2d backgrounds and sprites; it's fully 3d, and it uses closeup angles for dialog and cut scenes so the textures should be geared towards that while regular isometric games can get away with lower textures because they keep the camera distant from the assets at all times.

[–] [email protected] 19 points 15 hours ago* (last edited 14 hours ago) (1 children)

It's not isometric though, the camera can be controlled, zoomed in/out/rotated, and it has a full 3d world. And it's huuuuge. Don't get me wrong, I don't think any game should be that large, but BG3 has at least some justification for it.

[–] [email protected] 1 points 13 hours ago

I don't even think the world is that big. There's just a lot in it.

I did try to google the size of the map, but got a horseshit AI slop answer that wasn't based on any kind of reality.

[–] [email protected] 10 points 13 hours ago

I think it's probably the gargantuan amounts of super hi definition audio that do BG3.

[–] [email protected] 5 points 15 hours ago (1 children)

Is it maybe voice files etc for all the potential branching storylines and conversations that can happen? It's such a spiderweb of branching storylines that I'd imagine it can take up a fair whack but I genuinely dont know jack shit, just spitballing.

[–] [email protected] 2 points 5 hours ago

it definitely is significant. that game has insane amounts of voice work and voice audio takes a lot of space. it used to be a huge problem with physical media

[–] [email protected] 4 points 13 hours ago

Killing floor 1 is only 6gb. Just saying.....

[–] [email protected] 20 points 19 hours ago (1 children)

Sekiro is only 13GB and I think that's very neat

[–] [email protected] 13 points 15 hours ago (1 children)

I'm sorry, but I just need to come out and say it.

Sekiro is a good game.

[–] [email protected] 5 points 14 hours ago (1 children)

You absolute fools, I have been lying the whole time!

It's a great game.

[–] Ookami38 3 points 14 hours ago

Absolutely bamboozled

[–] [email protected] 5 points 15 hours ago

Whilst the performance needs improving, Last Epoch is something like 20gb

Go compare that to an ARPG like PoE2 or D4...

[–] [email protected] 7 points 16 hours ago

They do. I am currently playing CDDA with a folder at 987MB, most of that is the save folder at 523MB. You should stop buying games that are so large if you don't like it.

[–] [email protected] 3 points 13 hours ago (1 children)

Meanwhile, I'm play FreeDoom 1 and 2. Maybe 70MG installed for both?

[–] [email protected] 12 points 13 hours ago (1 children)
[–] [email protected] 6 points 13 hours ago

Yep. Hardly any space needed at all.

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