this post was submitted on 21 Jan 2025
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Gaming

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[–] [email protected] 22 points 1 day ago (4 children)

whatever you do, don't look into its code.

It's basically a single lua file with more if/else/switch nesting than god intended

(unless it was refactored in the last couple months)

[–] [email protected] 23 points 1 day ago (1 children)

Why not? On the same way you don't need amazing art to make a fun game, you don't need amazing code either. If the game is fun then it's a success.

[–] [email protected] 8 points 1 day ago (1 children)

agreed, but not the point I was making

[–] [email protected] 5 points 18 hours ago

balatro: oh dear, oh dear. gorgeous.

yandere simulator: you fucking donkey.

[–] [email protected] 5 points 1 day ago

If it works it works.

[–] [email protected] 5 points 1 day ago

Yeah a lot of games have shit code and always have. Real time strategy "ai" is especially egregious if I remember right.

[–] [email protected] 13 points 1 day ago (1 children)

Apparently Undertale works this way as well. All of its dialog is one massive switch statement.

[–] [email protected] 1 points 1 day ago

I remember reading undertales code is nightmare fuel.