this post was submitted on 07 Jun 2024
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I hope it's better than Civ 6.

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[–] [email protected] 106 points 5 months ago (3 children)

My prediction is that people will overhype it with lots of hopes for super complex systems, call it shit when it has fewer mechanics and civs than 3/4/5/6 with all their DLC, and then eventually decide it's good after a couple years of DLC and patches.

You know, the usual Civ cycle. I'll probably buy it day 1 assuming it isn't actually broken, per usual, and dump a couple hundred hours in it, per usual.

[–] Atomic 33 points 5 months ago (2 children)

I just want an AI that actually plays the game and have to build things for real instead of cheating in everything.

[–] [email protected] 16 points 5 months ago
[–] [email protected] 8 points 5 months ago (1 children)

The AI has never been great in the series for various reasons, but for whatever reason it just did not know how to play in Civ6. I'd either get crushed by the bonuses early on if I played on high difficulty or have the game firmly in hand by the Renaissance otherwise. Easily the worst game in the series for me as a result.

[–] [email protected] 5 points 5 months ago

Yeah, it seems at a certain breaking point in the difficulty curve it becomes "catch up with the AI boni", which made it a completely different game for me. And as you said, usually by renaissance you know if this is going to be a landslide victory (which at that point becomes a chore), or if you're screwed.

[–] Ashyr 11 points 5 months ago

I, for one, am eager to ride the next civilization wave. They've only gotten better and better.

[–] [email protected] 4 points 5 months ago

Problem is how much it costs after the DLC

[–] [email protected] 36 points 5 months ago (5 children)

So the trailer shows nothing

[–] prettybunnys 29 points 5 months ago (1 children)
[–] [email protected] 21 points 5 months ago (1 children)

A written announcement would have sufficed.

[–] [email protected] 4 points 5 months ago (1 children)

And OP posted twenty fucking seven trailers in less than two hours. That's positively excessive. Trailers are one of the least useful types of content here in the first place, but to fill everyone's feed with them is completely unnecessary.

[–] [email protected] 10 points 5 months ago

Maybe because those trailers were shown during Summer Game Fest????

[–] [email protected] 11 points 5 months ago

Yup, it's only an announcement.

[–] [email protected] 4 points 5 months ago (1 children)
[–] [email protected] 8 points 5 months ago

Not as cool as you are

[–] [email protected] 3 points 5 months ago (1 children)

No, but it was really well made. The perspective shifts were cool

[–] [email protected] 2 points 5 months ago

Hope they put the same effort into the game.

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[–] [email protected] 27 points 5 months ago (1 children)

Also Civ VI is currently 95% off on Steam if that's helpful to anyone.

[–] [email protected] 3 points 5 months ago

If you've been holding on to civ 5 it's the best time to move over to 6 that there ever will be.

[–] [email protected] 26 points 5 months ago (4 children)

Between 4, 5 and 6, I don't even know if I want another Civ game. I usually just play 4, despite having 1-6. 4 is like the peak of the series.

[–] [email protected] 26 points 5 months ago (1 children)

I’m glad they moved away from unit death stacks in 5 and 6. I think 5 has the best art direction, but 6 is peak gameplay for me.

[–] [email protected] 7 points 5 months ago

Armies in 5 and 6 are kind of underwhelming. Maybe a compromise of having terrain have unit capacities, with various units taking up more space.

[–] [email protected] 14 points 5 months ago* (last edited 5 months ago)

Yep.

5 was okay and different, but was definitely the start of the downward spiral.

4 is the best of what civlization has to offer.

4 was also great in that it got two expansions

instead of 150 million tiny DLC for insane prices.

[–] [email protected] 10 points 5 months ago (1 children)

I thought 5 was quite good with the Brave New World expansion/rework.

[–] [email protected] 5 points 5 months ago

I strongly prefer 5 to 6, 6 always felt like it was designed to be played on a tablet.

[–] [email protected] 3 points 5 months ago (2 children)

Civ II expansion was peak. I never felt better than the one time I managed to win as humans in the humanity Vs aliens scenario

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[–] [email protected] 17 points 5 months ago

One mechanic I'd love to see added to Civ is disease. It's had huge significance throughout history and would be another fun layer to the game.

For example, if you settled near a swamp there would randomly be disease outbreaks. When you encounter a new civ your diseases would have a chance to infect each other's units, and you would spread it to your Civ if you brought them back.

Military units who are fortified in certain terrain would slowly lose health as they suffer from things, and you could have civilian units that can undo disease damage. Hell, you could purposely send infected units to an uncontacted civs and decimate their populations.

To fight this they could add a hospital district, new great people, and new technologies.

[–] [email protected] 15 points 5 months ago (5 children)

I paid 20USD for CIV6 for Android when it first came out. I really enjoyed it until I got on my first flight.

After switching to Spotify and back to the game, it turned off my game and won't let me play anymore.

I ended up hacking it and now I can play it offline.

They better not make the same mistake twice.

[–] [email protected] 9 points 5 months ago (1 children)
[–] [email protected] 5 points 5 months ago (1 children)

Or else I'll just pirate the game instead of buying it

[–] [email protected] 3 points 5 months ago* (last edited 5 months ago) (3 children)

But you already bought it, it'd be you making the same mistake twice

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[–] [email protected] 14 points 5 months ago (2 children)

I just hope (foolishly) that with the current hype that it's AI will be a focus. I hate that because it cheats things that would work on me don't work on the AI etc.

It would be really cool if they made an API for the game so people could build their own AI

[–] [email protected] 18 points 5 months ago (1 children)

The Ottoman Empire is suffering a plague of health concerns! With your modern science, you have determined this is because they apply glue to their pizzas. Do you wish to provide assistance by helping them click the squares that contain a motorcycle?

[–] [email protected] 5 points 5 months ago

You have built the Golden Gate Suicide Wonder. Population will decrease 5% per year in all water tiles.

[–] [email protected] 14 points 5 months ago (1 children)

That really is one of the biggest flaws of Civ. It's so hard to find a breakpoint where the gameplay "feels good" but still is challenging. If you're at a difficulty level where the gameplay is mostly intact, the AI is just too dumb, and if you bump it up it becomes a meta game of playing around the AI bonuses.

[–] [email protected] 16 points 5 months ago (1 children)

This was covered in a great talk by Soren Johnson (lead designer of Civ IV): Playing to Lose: AI and Civilization.

His main thesis is that players constantly demand stronger AI (that doesn’t cheat) but when they try it they hate it. The issue is that strong AI doesn’t role-play like an actual historical leader, it plays like a “gamer” who will stop at nothing to win.

That is, strong AI opponents treat Civ like a game of poker and they’ll use every possible means of defeating you. They’re not reliable allies or trading partners, they’re bluffing, duplicitous liars.

Human players who play against such AIs report a very negative experience. Many of the diplomacy functions in the game become rather useless against such an untrustworthy AI, and the whole situation devolves into something more akin to “turn-based Warcraft” rather than Civilization.

[–] [email protected] 5 points 5 months ago

I don't want a stronger AI because I'm playing it to fantasize about alternative histories. Then again I play FPS games at the lowest difficulty in story mode because I'm here for the story. (And also I'm shit at FPS games.)

[–] eestileib 10 points 5 months ago

Civ 6 was good value for $6.

[–] [email protected] 9 points 5 months ago (1 children)

I played Civilization for years. When Civ 5 came out, I was incredibly psyched. I specifically went to PAX one year just so I could get new information on the game. When I finally played it, it was the biggest disappointment of my gaming life. It just doesn't feel like any of the previous ones. Civ 6 is way better in almost every way.

I'm wary of Civ 7 though. How can they improve upon the game without adding minigames or breaking it into insane amounts of DLC eg. Stellaris? I probably won't pick it up until it's on a steam sale with all its DLC at 50% off or something stupid.

[–] [email protected] 3 points 5 months ago

Get a lot closer to Crusader Kings? Make it unnecessarily graphics and immersion focused? A 1st person shooter? Aliens? Make it a porn parody?

[–] [email protected] 8 points 5 months ago

you will need to wait until they release $200 worth of expansion packs to know that this will be any good

[–] [email protected] 4 points 5 months ago (1 children)

I'm still enjoying 5. I don't think I need another civ game in happy with what I got.

[–] [email protected] 6 points 5 months ago (2 children)

I have probably a cumulative 2000 hours between civilization 4, 5, and 6. I disliked each as they came out, I had played 3 briefly right before 4 was released. But after a few games in each they really grew on me, and moving back to the older versions just didn't slap the same way.

I'm sure 7 will be different in enough ways that people will initially hate it, and still spend dozens of hours playing it.

[–] [email protected] 6 points 5 months ago (1 children)

I've been playing Civ since the first release, and this is the pattern with all of them. The transition to hexagonal tiles was pretty weird at the time.

[–] [email protected] 4 points 5 months ago (1 children)

I love hex grids and wish more games used them.

[–] [email protected] 4 points 5 months ago

I grew to love them, too, but I had to overcome decades of muscle memory first.

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