this post was submitted on 14 Sep 2023
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[–] falkerie71 60 points 11 months ago (3 children)

Note that it's "per install" (they clarified that reinstalling on the same device only counts as one install), not per unit sold. And Unity will also track pirated copies, so the devs would still have to pay the fee even if they didn't sell it to you.

[–] [email protected] 32 points 11 months ago (2 children)

the tracking of pirated copies is even more fucked up. is that their way of imposing that "piracy = stealing"?

[–] [email protected] 27 points 11 months ago* (last edited 11 months ago) (1 children)

It’s because they literally don’t know how to differentiate a download from legit and illegitimate. They’re going to track every time their bundler is downloaded and bill the developer for it, that would include pirated copies and legit copies alike.

[–] [email protected] 4 points 11 months ago (1 children)

The swashbuckler's solution is then to make your own bundler installer!

[–] jayandp 2 points 11 months ago

That's assuming pirates would go through the trouble of removing said functionality. Pirates hate trackers, so they might do it, but not necessarily, as often the priority is just to get the game working.

[–] can 10 points 11 months ago

Because a cracker could remove the DRM but not whatever is tracking installs

[–] [email protected] 23 points 11 months ago* (last edited 11 months ago) (1 children)

That's a recent change. According to the faq on the official forum, initially the idea was to charge every reinstallation. Then they realized it was crazy. Now it's every first installations:

If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs? A: We are not going to charge a fee for reinstalls. The spirit of this program is and has always been to charge for the first install and we have no desire to charge for the same person doing ongoing installs. (Updated, Sep 13)

https://forum.unity.com/threads/unity-plan-pricing-and-packaging-updates.1482750/

Note the "updated" yesterday. Initially every install in "different devices" counted. Even on the same device after reinstallation of the os

[–] InEnduringGrowStrong 25 points 11 months ago (1 children)

I fail to see how they can guarantee it's the first install.
I game inside a VM with GPU passthrough and I'm pretty sure it would be trivial to install-bomb any game to rack up install numbers and costs.
Moreover, would anyone even trust any number of times Unity tells you your game was installed?
They could a magical 10% that would be hard to prove/disprove.
Anyone with a half-competent legal team would stay the fuck away from any of this nonsense going forward.

[–] [email protected] 10 points 11 months ago* (last edited 11 months ago)

It's a "proprietary system" (quote). It must be clearly always correct. It's not one of those open source stuff... /s

[–] [email protected] 4 points 11 months ago

Where did they add the same device reinstall clarification? Last I saw, same device reinstall is still a new install and thus chargeable