this post was submitted on 14 Sep 2023
584 points (98.8% liked)
Games
16918 readers
533 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Note that it's "per install" (they clarified that reinstalling on the same device only counts as one install), not per unit sold. And Unity will also track pirated copies, so the devs would still have to pay the fee even if they didn't sell it to you.
the tracking of pirated copies is even more fucked up. is that their way of imposing that "piracy = stealing"?
It’s because they literally don’t know how to differentiate a download from legit and illegitimate. They’re going to track every time their bundler is downloaded and bill the developer for it, that would include pirated copies and legit copies alike.
The swashbuckler's solution is then to make your own bundler installer!
That's assuming pirates would go through the trouble of removing said functionality. Pirates hate trackers, so they might do it, but not necessarily, as often the priority is just to get the game working.
Because a cracker could remove the DRM but not whatever is tracking installs
That's a recent change. According to the faq on the official forum, initially the idea was to charge every reinstallation. Then they realized it was crazy. Now it's every first installations:
https://forum.unity.com/threads/unity-plan-pricing-and-packaging-updates.1482750/
Note the "updated" yesterday. Initially every install in "different devices" counted. Even on the same device after reinstallation of the os
I fail to see how they can guarantee it's the first install.
I game inside a VM with GPU passthrough and I'm pretty sure it would be trivial to install-bomb any game to rack up install numbers and costs.
Moreover, would anyone even trust any number of times Unity tells you your game was installed?
They could a magical 10% that would be hard to prove/disprove.
Anyone with a half-competent legal team would stay the fuck away from any of this nonsense going forward.
It's a "proprietary system" (quote). It must be clearly always correct. It's not one of those open source stuff... /s
Where did they add the same device reinstall clarification? Last I saw, same device reinstall is still a new install and thus chargeable