this post was submitted on 27 Oct 2024
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See, this is the part where I'm not going to dismiss your experience, because a lot of this was super regional, but I'm going to say my experience was not that at all.
I definitely spent most of the money I put in arcades AFTER I had a 16 bit console. The "arcade>marketing>console port" hype cycle went on for a decade after the NES first became a thing.
And Live Gold is just a sign of something that was going on everywhere. The first free to play hits were happening, WoW was taking over the world and making GaaS mainstream... and yeah, online gaming was becoming a thing on consoles and getting monetized in brand new ways.
But also, I'd say expansions were a thing way before DLC became a dirty word. Because Groundhog Day I distinctly remember having conversations with angry nerds in the mid 2000s explaining that there wasn't much of a difference between DLC and a lot of the expansion packs and shovelware content expansions being pushed around all through the late 90s.
And of course there are tons of games you can buy as a complete thing. As I said above, I've been playing Silent Hill 2, Metaphor and a bunch of other stuff that is very classic in its structure. Another constant of gaming nerdrage is that people don't care if what they like continues to exist, they are mostly clamoring for the things they dislike not existing, which I've never been on board with.
What is DLC vs an expansion has become somewhat blurry. There was StarCraft BroodWar that was really an entire separate game to the point of launching them separately at the menu. Now things like Rimworld (which I play far too much of) have these expansion/plugins that add new mechanics and features but don't create a separate game in their own right.
I actually read an article recently about 20 years of Oblivion horse armor or some such. They made an interesting point that a lot of the acceptance of micro buys came from online games letting you show off your new gear to the masses.
Yeah, in some ways I think playable content vs cosmetics is a more functional distinction than DLC (or MTX) vs expansions. The big thing that changed is that games now will sell you visual items for bragging rights, rather than stuff for you to play.
I would suggest that not buying those is a good idea, but clearly a bunch of teens and rich people disagree with me on that one.