this post was submitted on 31 Aug 2024
109 points (99.1% liked)

Games

16406 readers
1737 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 51 points 2 weeks ago (2 children)

Oh what? It's not the original devs? Fucking hell. No wonder it sucks.

[–] [email protected] 40 points 2 weeks ago

From Wikipedia:

In November 2022, Gearbox Entertainment acquired the Risk of Rain IP. Hopoo Games remains an independent studio. Hopoo now states that they are working on other games and projects.

The Steam page for the DLC also lists Gearbox Software as the developer and Gearbox Publishing as the publisher so yeah. Seems accurate.

[–] [email protected] 20 points 2 weeks ago (3 children)

Has it ever worked out when a big studio buys the rights to a game from an indie?

[–] [email protected] 7 points 2 weeks ago (2 children)
[–] [email protected] 12 points 2 weeks ago (1 children)

Isn't Minecraft still mostly original devs though? I thought Microsoft basically paid notch to fuck off and then basically told Mojang to keep doing what they were already doing; as long as papa Microsoft gets their cut, they're happy kinda thing.

[–] Pika 2 points 2 weeks ago* (last edited 2 weeks ago)

From what I understand that's basically the gist of with the exception that the elite developer was transferred over to a new person, the only real conditionals is of course Microsoft has say if they decide to do something they want. Thankfully that has only been in regards to moderation and of course the shitty account management so far,

their main problem currently is that Community mostly ran off of modding support, and with every big game mechanic change they lose more mods due to people moving on/no longer interested in the game. But considering the game itself is 13 years old now it's impressive that it's still going as strong as it is.

[–] [email protected] 3 points 2 weeks ago

The amount of people upset with the game's direction has somewhat increased after 1.9's combat changes and markedly increased after 1.19 was a huge disappointment. No real competitor has emerged, but the amount of people disgruntled with the game has never been higher.

[–] [email protected] 7 points 2 weeks ago* (last edited 2 weeks ago)

That's practically Valve's entire catalogue other than Half-Life itself. They don't just buy the rights, though. They hire the independents that originally made the thing.

Although back in the day, Gearbox was actually a good dev. They did the standalone expansions for HL1 (Opposing Force and Blue Shift) and also made Borderlands. I think Randy is getting too involved these days instead of letting the talent in the company cook.

[–] [email protected] 3 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

IIRC didnt gearbox work with the original devs before on ror2? Not defending them, if anything that makes it even worse that they dropped the ball this hard.

[–] [email protected] 4 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

Yeah they worked on the last DLC, which was really good. I think they mainly were involved in the level design though, which even this DLC has down well.

It's just everything else that makes a game being fucked. No idea why the original devs/designers weren't aquirehired and kept onboard. Maybe they didn't like what ol' Randy had planned.

[–] MrScottyTay 4 points 2 weeks ago

They probably just wanted to move onto making other games and with the offer of buying that IP they cashed in so they could have more capital for their new projects by offloading something they no longer had any plans for whatsoever.