this post was submitted on 03 Jun 2024
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Virtual Reality

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Virtual Reality - Quest, PCVR, PSVR2, Pico, Mixed Reality, ect. Open discussion of all VR platforms, games, and apps.

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When PlayStation VR2 launched last year, we were thrilled to introduce PS5 players to a new generation of VR games with innovative gameplay and immersive sensory features. Inspired by our passion to bring gamers even more content options, we’ve been working to enable access to additional games on PC, complementing the diverse PS VR2 games lineup available on PS5. Today, we’re happy to share that we’ll be rolling out this support on August 7.

Players will have access to buy and play Steam’s expansive library of thousands of VR games, including fan favorites like Half-Life: Alyx, Fallout 4 VR, and War Thunder.

To start, players will need to purchase a PlayStation VR2 PC adapter, which will be available for an estimated retail price of $59.99 / €59.99 / £49.99 at select retailers and direct.playstation.com where available.

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[–] [email protected] 25 points 6 months ago* (last edited 6 months ago) (4 children)

PS VR2 was designed from the ground up specifically for PS5 – so you’ll notice that some key features, like HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback (other than rumble), are not available when playing on PC. However, other high-fidelity and sensory immersion features of PS VR2 are supported, including 4K visuals (2000 x 2040 per eye), 110-degree field of view, finger touch detection, and see-through view, as well as foveated rendering (without eye tracking) and 3D Audio in supported games.

Adaptive triggers is not surprising I guess, but even the haptic feedback? Eye tracked foveated rendering as well, imo all this combined with the price tag for the adapter makes this not a good option. Only if you already have one and always wanted to try PC VR. And even then I’m not sure if it’s worth the adapter price.

[–] [email protected] 15 points 6 months ago

Super disappointing. I mean, not even the HDR? I had hoped they were seriously trying to make a great PC VR experience to drive sales of the headset beyond PS5 players, but this is nothing more than them throwing a bone to existing PS VR2 owners.

[–] [email protected] 6 points 6 months ago (1 children)

Sounds more like a software issue. At least eye-tracking seems likely to come to SteamVR in the nearish future as the next Valve headset will likely have it as well.

[–] [email protected] 1 points 6 months ago* (last edited 6 months ago)

OpenXR already supports eye tracking, so SteamVR doesn't need to do anything to support it for Sony to have made it work. For example, the Quest Pro has eye tracking and can even do eye tracking based foveated rendering when connected to a PC. Leaving it out was 100% an intentional choice on Sony's part.

There's no technical reason the PS VR2 can't send eye tracking data for developers to make use of

[–] NeryK 3 points 6 months ago (1 children)

Shame about HDR and eye tracking. This would have been a very compelling proposition with these features. I'll stick with the Index until the next thing comes along then.

[–] [email protected] 1 points 6 months ago (2 children)

Lemme know when that next thing is. I love the index but if I have to rma one more controller I'm gonna shit myself. Currently on controllers 4 and 5, and cable #3 should be arriving soon.

[–] NeryK 1 points 6 months ago

Sorry to hear that. The only stuff that broke for me was the elastic band on the strap on one of my controllers. It was easily replaced with an iFixit-bought spare (Valve customer support declined to send me replacement).

Hopefully the next thing is the "Deckard" we've been hearing those rumors about.

[–] [email protected] 1 points 6 months ago

I wonder if it’s a steam thing? The Dual Sense works on steam, but no haptics or adaptive triggers, but playing Uplay games does.