Because Google is eating the monumental costs of hosting and delivering video content. The cost of maintaining client apps is negligible in comparison. YouTube is not going anywhere unless Google deems it so, or enshittifies it enough to drive users away.
Yes that has also been my experience. It's generally 2 hits from the front or sides. One can also finish the job when rocket pods did not one-shot it.
I'm using it a lot lately and it pairs beautifully with an auto cannon or two on bot planets. It's really strong against cannon turrets and gunships (and fabricator buildings when needed), and handy with tanks. Auto cannon is still king against medium units and hulks IMO.
Like every PvE game which does not have hundreds of people working to churn out content, its playerbase will dwindle until only those who do not get bored by its gameplay stick around. Whether it's Left 4 Dead, Payday, Deep Rock Galactic or Vermintide, those types of games follow this pattern...
And I for one, see no fucking issue with that. It's a great game, people play it until they have had their fill and then move on. Helldivers 2 is only an outlier because of how hard it hit at launch. It absolutely does not have the content pipeline to keep a large playerbase engaged, so yeah it will not keep printing a lot of money, just a little bit every now and then.
Now excuse me as I go and spread some managed democracy.
NTA. Abandoning the team by jumping in the pelican alone is an asshole move. Worse it's an anti-democratic move.
tl;dr: Watch what you put online and who you friend, especially on Steam. Once it’s on the internet, it’s there forever.
That right here is very much what it boils down to. Whether it's SteamHistory or The Internet Archive or whatever public or private data store... Any information you publish is out of your control as soon as you do.
Fuck me, that is some quadruple-A-level bullshit from our man Yves. I played the closed beta and I am sorry to say that this game is going to tank, hard. Its gameplay loop is waaaay too simplistic to be making those grandiose claims.
It's kind of amazing they chose to go with that design, when they hadthe benefit of hindsight with recent superhero-backed games:
- the live service Avengers game flopped pretty hard
- the singleplayer Spider-man games did gangbusters
"Well duh, let's try and make one of these live service games".
You can hear a more detailed explanation on VLC's stance from the man himself (JB Kempf) in the FOSS pod S1E11 episode around 22:10.
Basically:
- Not that many threats become lawsuits
- Patent trolling is countered with publicly accessible prior art
- Having no money is also a good deterrent
I would say it is more of a practical consideration. Private trackers generally enforce upload/download ratios. This ensures the health of the sharing pool stays good.
It feels balanced between the commando and the EATs. Not having to run back and pick the remaining ordnance is nice, plus there is a small amount of "heat seeking". The lesser damage and increased cooldown offset these advantages.
The commando really shines with the bots to blow up buildings though.