On some trackers you can straight up pay to raise to raise your ratio, or even temporarily "freeleech". This is all kinds of iffy, flirting with the scummy.
NeryK
That's odd, today's the release of the game on all platforms and they give it away on EGS.
For some background information on this: A year ago or more, we sent Epic an alpha, and they loved it. It was the first time we'd shared and received feedback on the game, so it was quite the morale booster for the team. They have a program where there's a kind of "game of the week" on the storefront. We were offered to take part in it for modest compensation, which was an exciting prospect for us, as they typically reach quite a large number of players with this. And we want nothing more than to bring our game to as many people as possible. It's for a very limited time, though.
Game development is a tough business (especially now). We’re hoping to reach a massive audience who will become champions for the game and help it spread through word of mouth, ultimately driving sales.
We hope fans will support us so that we can finance our next title, as our ambition is to build a franchise of truly crazy and ambitious games. 😊 Deliver At All Costs is just the beginning, we have something even crazier in the pipeline, though we’re many years away from that. 🤫
Daniel Nielsen Game Director Far Out Games
You'd think he'd be better media trained by now. But no, here goes the foot in the mouth.
No announcement that I'm aware of. Just me hoping.
Unfortunately coming from Vermintide 2, I find Darktide to be a step down in most aspects. I went in with my usual coop group at release, expecting this game to last us for hundreds of hours, like VT2 did. We stopped in the tens of hours instead.
I check in every once in a while, but find no compelling reason to keep playing. The one thing DT has over VT2 is that the combat system is more refined. Other than that... No compelling characters, no storyline to speak of, forgettable locations, randomized shops, bad reward loop, no solo play nor proper bot support, ... I could go on.
They have had to rework so much of DT that they added more actual content to VT2 in the meantime. Now I'm hoping for a VT3 bringing the best of both worlds.
Driving manual is not particularly complicated, but it will require you to focus a lot of attention on it at first. Since you also have to cope with with differences in driving regulations, this will put you and your passengers more at risk than necessary.
It takes time (~tens of hours) to build the muscle memory so that it becomes natural. For a vacation in the short term, you should go ahead with your plan to rent an automatic.
I don't see the pattern of a review bombing in Steam reviews... Looks like a game getting released very soon in early access and failing to gain traction.
It's sitting on my wishlist and I'm waiting for it to get to 1.0, but their update cadence has been very slow. Now they are saying their studio does not have the funds to complete the game.
I do hope they turn this around, but as a consumer I am very wary when it comes to titles in early access, and even more when the studio goes radio silent for months.
What a roller coaster of a ride ! At least they have a fighting chance, and (hopefully for them) did not take too big a financial risk.
Most of the time it's because client-side anti-cheat is not being well or at all supported on Linux.
For instance Roblox used to run on Linux through launchers such as Grapejuice or Vinegar. However the devs now explicitely block Roblox player on Linux due to a large quantity of cheaters coming from there according to their stats. Since their actual Linux userbase is minuscule compared to other platforms, they just chose go the easy (and probably financially sane) route.
As for Fortnite, it's all about the ROI baby !
If we only had a few more programmers. It’s the Linux problem. I love the Steam Deck hardware. Valve has done an amazing job there; I wish they would get to tens of millions of users, at which point it would actually make sense to support it.
Don't get me wrong I love my Steam Deck... But with its mass-market appeal the Switch 2 is going to steamroll over the handheld gaming device market.
As streamlined as it is, the Steam Deck is sometimes finnicky due to it being a PC (which is an amazing thing for tinker-minded folks). Plus it cannot play some of the most popular PC games on the planet (Fortnite, LoL, Roblox, etc).
Windows handhelds are even more niche, because dealing with Windows on handhelds... Man that takes some serious dedication.
I would wager that Nintendo is going to sell at least 20x more units as the whole handheld gaming PCs lineup combined.
Giant Bomb deserves more than a thread hanging off the Polygon story post.
Agreed. Giant Bomb pioneered so much in games media, and for it to end like that is such a shame.
As far as I am concerned, the GB I loved was already struggling after Alex, Brad and Vinny left ; and it ended for good when Jeff Gerstmann was fired abruptly (again !). This news still saddens me however, and I wonder what will be the legacy of GB down the road.
I'm going to go against the general consensus here and say you would probably be better served buying a Switch 2. The Steam Deck is awesome but it is bulkier, has less battery life, and is overall less suited for a "pick up, play 10mins and toss is back" usage.
However if you are up for some occasional tinkering, the SD is far more versatile than the Switch and could even replace your laptop depending on your use-cases.