this post was submitted on 07 May 2024
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Helldivers 2

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[–] [email protected] 2 points 1 year ago (1 children)

How big of an impact did that shrapnel have?

[–] [email protected] 2 points 1 year ago (1 children)

Other than occasionally killing the shooter, not much.

[–] [email protected] 6 points 1 year ago (1 children)

Honestly, the shrapnel was great for add-clear because of its huge splash radius, which made it great at keeping your teammates safe during enemy reinforcement events from a safe distance. It was much more useful at cleaning up small enemies than it is currently at medium enemies, and doesn't really handle either one that effectively anymore. I feel like it doesn't really feel like an appropriate pick for any role right now.

Still good for dealing with nests and fabricators from afar, but we're starting to get a lot more options for this lately, as well.

I think like the railgun, the eruptor was just too strong for its own good, at a conceptual level. I mean, "sniper rifle/grenade launcher that you spawn in with for free" is kinda OP.

I still like playing at range, though, so I might give the marksman rifles another try now that the sights are fixed.

[–] [email protected] 4 points 1 year ago (1 children)

Yeah I take it back. Watched someone play with it and it's still half decent at wave clear, but it took 4 shots to kill spewers and that's actually garbage.