this post was submitted on 07 May 2024
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Helldivers 2
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How big of an impact did that shrapnel have?
Other than occasionally killing the shooter, not much.
Honestly, the shrapnel was great for add-clear because of its huge splash radius, which made it great at keeping your teammates safe during enemy reinforcement events from a safe distance. It was much more useful at cleaning up small enemies than it is currently at medium enemies, and doesn't really handle either one that effectively anymore. I feel like it doesn't really feel like an appropriate pick for any role right now.
Still good for dealing with nests and fabricators from afar, but we're starting to get a lot more options for this lately, as well.
I think like the railgun, the eruptor was just too strong for its own good, at a conceptual level. I mean, "sniper rifle/grenade launcher that you spawn in with for free" is kinda OP.
I still like playing at range, though, so I might give the marksman rifles another try now that the sights are fixed.
Yeah I take it back. Watched someone play with it and it's still half decent at wave clear, but it took 4 shots to kill spewers and that's actually garbage.
Maybe, but having a 5 shot magazine on an explosive gun and spending 4 rounds and several seconds to kill what is a very common enemy on higher difficulties is bad feels. Especially because they still seem to die just fine to a single impact grenade.
You are using the wrong gun on the wrong enemy and that is somehow the games problem?
What is the eruptor's niche, then?