savedbythezsh

joined 2 years ago
MODERATOR OF
[–] savedbythezsh 2 points 11 months ago

I feel the same way. Designing good, opinionated APIs is HARD, but it also provides the best experience for both the author and the consumer.

  • Prettier is the undisputed king of JS formatters because it has no options by design. You set and forget.
  • One of the reasons iOS is so successful is because they lock down their APIs and put strict standards on apps, making it hard to write something that doesn't at least look good and slot into the OS well.

Among other examples.

[–] savedbythezsh 1 points 11 months ago

I disagree that procedural generation makes games more boring and repetitive. I think it depends on the game and how the procedural generation is implemented. Look at Noita for example - uses lots of procedural generation, mixed with some handcrafted elements, and it's really fun! Terraria, another similar formula.

Not my cup of tea, but a lot of people love No Man's Sky for that reason - it's fun to explore the crazy combinations.

The original Elite was procedurally generated IIRC, and from what I understand it was super fun (before my time though).

[–] savedbythezsh 6 points 11 months ago (2 children)

That's what NEET technically means, but it's taken on a greater meaning (especially on 4chan) of "person who lives in their parents basement well past the age it's socially acceptable, has no social skills/is actively antisocial, has poor personal hygiene, and rarely (if ever) leaves the house".

[–] savedbythezsh 6 points 11 months ago

That's how I feel about RuneScape! I don't find it a particularly fun game, but the music is so great and iconic and fits the game so well, I hear it and want to play.

[–] savedbythezsh 13 points 11 months ago

I didn't even know this happened lol

[–] savedbythezsh 4 points 11 months ago

I've never played any others but SR4 is great, super ridiculous

[–] savedbythezsh 8 points 11 months ago

In a world where your IDE and maybe also compiler should warn you about using unicode literals in source code, that's not much of a concern.

VSCode (and I'm sure other modern IDEs, but haven't tested) will call out if you're using a Unicode char that could be confused with a source code symbol (e.g. i and ℹ️, which renders in some fonts as a styled lowercase i without color). I'm sure it does the same on the long equals sign.

Any compiler will complain (usually these days with a decent error message) if someone somehow accidentally inserts an invalid Unicode character instead of typing ==.

[–] savedbythezsh 2 points 11 months ago

Yeah, also a bunch of other details, and the whole plot is way more focused on the war in the movie. In the book it's more of a backdrop. You should give it a read, it's worth it :) I also like her other books!

[–] savedbythezsh 6 points 11 months ago (2 children)

I don't know the answer, but happy to see someone talking about this book. I feel like so many people know the movie and have no clue that it's based on the book, nor how much they changed it. I personally love the book and am happy to see it.

[–] savedbythezsh 4 points 11 months ago

That was great, thank you for linking! I expected to just skim it and ended up reading the whole article and the follow-up

[–] savedbythezsh 1 points 11 months ago

These names are really fun! Good ones to add to my list...

[–] savedbythezsh 2 points 11 months ago

I believe publishers are responsible for sales, including what countries it's for sale in. It's not really up to the devs. Not in the games industry though, so could be wrong.

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