keepcarrot

joined 3 years ago
[–] [email protected] 1 points 1 day ago

Investors do not play video games, which... What else are they doing with their time?

[–] [email protected] 2 points 1 day ago

Living in a place with multiple days above 40 in a row makes me miss the mother country. At least with respect to weather. Idk, some people here like summer

[–] [email protected] 4 points 1 day ago (1 children)

What, uh... what answers were you expecting in here, OP?

I remember my dad slapping me in the face for pronouncing "water" like an American. A bunch of odds and ends like that.

[–] [email protected] 3 points 5 days ago (2 children)

What did they say?

[–] [email protected] 10 points 5 days ago (1 children)

"Don't delete this, might need it later - JP"

[–] [email protected] 6 points 5 days ago

This thread feels like someone half remembering playing technomancers in shadowrun.

[–] [email protected] 1 points 1 week ago

Picard pisses on star treks utopian society for cheap gotcha moments that internally contradict both its own logic and the rest of the series. 4 hours largely summed up

[–] [email protected] 5 points 1 week ago (1 children)

Joke Answer: Star Trek Theme

[–] [email protected] 2 points 1 week ago (2 children)

I watched Angela collier's video

[–] [email protected] 2 points 1 week ago

"Makes ok symbol"

[–] [email protected] 4 points 1 week ago

He has enough clothes now! :o

 

Not that it was good or there for good reasons, but it seems to happen quite rarely (say, shovelling weapons into Israel or whatever is not even tangentially on the ballot)

 

Hey, I've just finished my diploma of mech eng and them and my new workplace use largely solidworks. Solidworks might have the most annoying subscription service integration I've ever seen, but also I've clicked with its interface.

Any guides or tips for switching over?

 

My partner has a big butt and has asked to see it. I cannot find it. Several others have asked to see it also.

It is manga, full of text, and the main character gets more unhinged and full of energy as the comic goes on.

Random notes: boobs are hereditary or bought

Butts are the product of labour.

 

 

So, a while ago I was in a community theater and we put on plays that would break even largely. Our biggest costs were theater rent, followed by specialist hires (a worker with safety training that did our ropes and high powered electrical stuff). We charged pretty cheap tickets in the context of theater, which given the majority of our actors, costuming and props labour etc. was volunteer.

It got me thinking about games. I realise there is an intense dislike of DLC, particularly AAA companies doing day 1 DLC, but even longer term DLC that could not have been made on the budget of the original game and released like a year later or whatever.

The idea was having a platform for, say, RPG systems that's well coded, slick, bla bla bla, and comes with a few base stories, but after that the majority of development after that is done by something similar to the theater group but indie artists, writers etc. and you buy into a long form RPG (or, idk, subscribe on patreon or whatever). Every month (or whatever), some sub-team releases a new part of their adventure or a new system with a new adventure, and you can keep playing with what characters you had before (if that's what's happening).

Things like the Adventurer's Guild (or whatever the D&D one is, where you register and play each adventure bit once alongside thousands of other players) are a thing, this would wind up be something similar but system agnostic and more tech oriented.

IRL, every time a community theater wants to do a show, they don't rebuild the theater and stuff. It's not "wholly original".

I'd also want the writers/artists to be more connected to their community, hypothetically.

The system would have to have very non-coder friendly tools for writers to pull together systems and make maps and stuff. Dialogue trees may be a bridge too far.

 

I've seen it pop up in quite a few threads, sometimes in jest (or sort of in-jest), but I think it comes up enough to talk about seriously, both from an individual behaviour standpoint and a broader activism/socialism/whatever standpoint.

This is also coming from someone that sees themselves as very extroverted (but also autistic and socially anxious, so pretty poor at getting my social needs met), so maybe this whole idea is way off base.

There's two narratives here for discussion in this thread:

  • I struggle with pushing myself to be social, and I am afraid this makes me a poor activist. At some point or another advocating for socialism will rely on socialists to talk to non-socialists in spaces and circumstances that are not comfortable.
  • Socialism, on some level, involves a society with more time and space to socialise. What will this look like for a severe introvert? Will there be room for a person to buy a plot of land in the hills and live separate from society forever? Will I have to go to Commissar DanceClass's Dance Class?

And two sentiments that should be discussed with those narratives re: other people:

  • Introvert, socially anxious, autistic etc. There are people they get along with and comfortable social situations, but for a variety of reasons need a break regularly
  • "I just hate people"

This whole post was a thought I had when reading the second people-hater. My initial thought was that this was an internal pathologisation of people based on the society we live in. If the only people you encounter day to day are ladder climbing suburbanites whose main interests are competitively assessing lawn heights and promotions, you're probably going to "hate people". However, this may not be the case for all people who claim this of themselves. Maybe they hate other people on the road, people in queues for groceries etc. I just find it hard to believe that someone who genuinely hates all people would hop on to a forum (an entirely social activity) and spend any amount of time there. Nonetheless, it probably happens.

But, I figured that the topic had enough range and nuance to turn into its own thread instead of responding directly, and saw someone else post the introvert activism thing.

One of the things I thought of was the social battery and how it's often expended on work and commuting. If your main social energy is spent at work/commuting, I feel like it's very possible that one might come away with a dim view of any social activity (incl. organising) and your ability to participate in it, especially if you'd largely done it since school (another cutthroat highly hierarchical social setting).

(how is commuting social? You're in a constant negotiation with other drivers to avoid bumping your 2 ton $20k machines into each other, with a wide variety of levels of aggression, empathy, engagement etc. It's not words, but there is a communication there that can be very draining)

 
 

I didn't make it. We made it.

 

And the ridiculous hull down position:

Just bouncing ideas around based on the rumours and speculation on the T14, but also pulled some influence from post-war French vehicles.

Features: The recoil/loading space behind the gun, the gun, and the "mantle" all move as one. This allows for very extreme gun depression (and elevation), though gun pitch is slowed as a result. This was an odd turret design from France. Because I wanted a secondary commander turret, the rear part of the turret remains with the turret ring so that the commander's view isn't wobbling about.

Commander turret on a little elevator. At its highest, it gives the commander a full 360 degree view a meter higher than normal.

The auto-loader runs vertically through the turret. This means that the turret can be extremely narrow, pretty much the width of two slabs of armour and the gun. The autoloader can also handle extreme gun depression and elevation. The concessions made does reduce loading speed compared to other designs though. The narrow turret reduces the width of the heaviest armour section (the front of the turret), significantly reducing weight.

Roomy in crew compartment. Just because of the positioning of seats and the shape of the cavity between the treads and the turret, there is a bunch of extra space. It's slowly being filled with stuff. The commander can directly see the screens of the driver and gunner and can tap them on the shoulder to yell at them.

Bads: To service the autoloader and load ammunition, someone has to be outside the tank. Could not think of a way to armour the separation between the magazine and crew without massively increasing size. There is a camera inside the magazine and will be manual controls for the gunner to try to unstick ammunition.

Poor hatch open ability. You are very reliant on equipment. The driver and gunner have some ability to open hatches and ride head out, but the commander doesn't due to the turret's bulk preventing them from having a top hatch.

Ammunition cook off is pretty catastrophic, but crew survivable. Ammunition armour and various cook off measures are not perfect, but are there.

Things I'd do differently given Stormwork's minimum working dimensions of 250 mm blocks and other game things: The tank would probably be smaller, especially in height. The top and bottom of the tank probably does not need 250 mm of composites each, and the turret ring doesn't need to be half a meter. I might also make the crew lie down more.

Have not figured out how to make a good looking working ADS. It's pretty cramped in there.

I could do a lot more with the electronics. The 250 mm connectors mean you can't have that many inputs and outputs.

The engine would probably be extremely different. I'm hitting about 50 km/h usually and can probably get more out of the engine atm, but it's two T-17 diesel engines. Not sure about the power to weight advantages of turbines, but unfortunately the turbines in game are enormous. The logistical advantage makes more sense to me.

Turret got a bit too cramped for the coaxial, but it would be there as well.

The engine deck would be openable. Is hard to do in Stormworks.

I'd probably do some sort of fabric seal for when the gun is at extreme depression or elevation? Maybe telescoping sheets? idk, something like that.

 

I feel like this is something neurotypicals get more than I do, but I feel like it's helped me. I tend to default to people I'm talking to being earnest and sincere, even if I come off as cynical when I discuss politics.

I've reread this and it's attendant socialist essay by Roderic Day a bunch of times, and I keep remembering conversations it could be about

 

I have pretty much never haggled in my life and every service worker I've interacted with has no authority to adjust prices.

(Actually when it comes to art commissions I seem to severely undersell to end the interaction as quickly as possible)

Honestly seems nightmarish and I feel like I would get charged $50 for a box of cereal regularly. I already feel like I get charged more for things because I hate shopping around for a quote (usually go with the first person I call because I hate rejecting someone after I've asked them for a quote)

 

I'm aware of the ML cynicism regarding it, but I've had a few friends ask about Rojava and I honestly haven't heard anything about it for a while.

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