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Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

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It's pretty new... right...? https://howoldisminecraft1710.today/

i-love-not-thinking

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New game from CrossCode devs announced lea-bounce

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submitted 2 weeks ago* (last edited 2 weeks ago) by [email protected] to c/[email protected]
 
 

A warning for those with epilepsy the mod has some issues with flickering textures in some areas so proceed with caution .

It looks pretty good so far, any reason to replay this game is good for me

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submitted 2 weeks ago* (last edited 2 weeks ago) by [email protected] to c/[email protected]
 
 

let me know whats up. if any of you play, dm your user name

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I know not every game has a mobile port, and this the way it works for some other media too buying a physical copy of a book doesn't entitle you to an ebook version and vice versa. On the other hand, a steam game can be played on Windows, MacOS, or Linux without restriction provided it's ported or works with Proton.

In any event it still rubs me the wrong way to know I bought Slay the Spire on Steam, and Steam has a mobile presence, and StS has a mobile port, but that still doesn't end with me playing StS on mobile without buying it again.

Hopefully the recent court stuff with Epic and Apple will mean Valve could start putting up their own mobile launcher on iOS, as I imagine they wouldn't see just Android as worth the effort.

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submitted 2 weeks ago* (last edited 2 weeks ago) by [email protected] to c/[email protected]
 
 

It's a shooter-moba. I have access and can invite. If anyone wants access, I will need to friend you on steam.

You can post friendcode in comment or PM it, I don't mind. I will add people then send invite, they're not instant they get sent in waves.

I have very mixed opinions on it.

Edit: I need your friend code. NOT SteamID. Easy mistake to make.

Editedit: If I missed you, poke me. Sometimes notifications are weird here.

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This has surprisingly garnered lots of support amongst gamers

Every day I keep getting surprised and my bar keeps getting lowered deeper into the ground

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submitted 2 weeks ago* (last edited 2 weeks ago) by [email protected] to c/[email protected]
 
 

bullying, harassing, or even "criticizing" them is an entirely pointless endeavor that does nothing but make you feel superior to another person. having a "minimum standard" for random matchmaking is OK i guess, but not having that standard met is the developer's fault for not having proper matchmaking, not the random shitty player just trying to play the game.

and it's a game. it fundamentally does not matter if someone is so bad you can't get your +0.2 second record or whatever. it does not matter if you can't win the difficulty you chose. everyone starts somewhere, and in games where different difficulties tend to be almost like entirely different games, this is even more true. if you want a game where you have an 100% chance of everyone involved being at the correct skill level you want, than don't play with explicitly random players. no one cares if you want to feel special because you can win more at some fictional game than other people. I respect skill, but if you think that's a reason to bully people than you should leave every game scene ever to save people from your presence

if a player stumbles into something but doesn't understand it it's the developer's fault 90% of the time. if a player doesn't want to "git gud" it's the developer's fault 90% of the time. every single genuine criticism made about a game's difficulty is inherently valid. every game should have an easy mode. players should default to helping new players rather than dismissing them. learning a game by playing it is always more intuitive than using google or reading blog posts.

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I remember when they became standard way to select weapons, abilities and so on in the Xbox 360/PS3 generation and how modern and next-gen they felt. When you wanted to change equipment in older PS1 or PS2 games, typically you had to pause the game to dig around in an inventory to pick a new weapon, then exit back to the game and oh boy does it feel clunky when returning to those older games.

I assume the change was motivated partly by the dpad finally being completely supplanted by the left analog stick for movement so designers could come up with new uses for it

PC games had of course used the number keys as hotkeys since day 1 so the change was mostly a console thing

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Game was shined to a sheen it has no flaws. Graphical masterpiece of the generation even puts mgs to shame. Banger soundtrack to boot

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miku-gun I won't ask twice.

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It hits a teenage nostalgia no game does. Its so passionately bad only some dedicated sonic fans could have made this

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I don't even play guilty gear

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The thumbnail shows the common form of smothered mate with the king in the corner. The Wikipedia page has other forms - like in openings. A grandmaster getting a smothered mate (even in a speed chess game) is uncommon because what the attacker is up to tends to be obvious. The thumbnail form done by not one but two knights must be exceeding rare. I'd never seen it before.

Magnus had a big advantage and after 25...Nxd3 white mentally collapsed. He spent ~30 seconds thinking which is a vast expanse of time in speed chess, he made a bad move, he made another bad move, and then Magnus had mate in 3.

https://www.chess.com/analysis/game/live/116721637783?tab=analysis&move=49

Smothered mate

In chess, a smothered mate is a checkmate delivered by a knight in which the mated king is unable to move because it is completely surrounded (or smothered) by its own pieces, which a knight can jump over.

The mate is usually seen in a corner of the board, since only three pieces are needed to surround the king there, less than anywhere else.

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Lost planet 2 really falls off hard in the last 2 episodes but it was worth it for this scene

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