k1ck455kc

joined 6 months ago
[–] k1ck455kc 18 points 4 weeks ago (14 children)

With PC reviews pretty much lying about the game's performance and CDPR not allowing console reviews prior to launch, i was misled into buying it on PC day 1. IGN gave it a 9/10 and most other big reviewers werent far off.

It was pretty much a coordinated false advertisement until CDPR could get their hype money... I mean yeah they fixed it but it did take 4 years and i did already get burnt out on an inferior version of the game.

I learned my lesson then that i can only trust community reviews and that any media outlet always has an agenda.

[–] k1ck455kc 6 points 1 month ago* (last edited 1 month ago) (5 children)

Theres nothing "weird" about it... Its a project-based profession, and our economy leaves little room for the dead weight on a company that many employees are after their part on a project is over.

[–] k1ck455kc 3 points 1 month ago (1 children)

Yeah it really just works kinda like i said, but the game also does a good job of organizing items so you can easily tell if you have more than necessary.

Another example of streamlining is the stamina system. It is limited in a fight to create a sense of balance and progression as you upgrade it... But when running around the world it is unlimited.

This is nice because it does not hinder traversal and imo worrying about stamina as i explore takes more away from the experience than it adds to it.

[–] k1ck455kc 8 points 1 month ago* (last edited 1 month ago) (3 children)

In Avowed they focus on management of weapons and armor as a tool for discretionary encumbrance. These items directly effect gameplay and therefore matter more to the player.

The smaller items that are all weightless effect gameplay indirectly and would make managing encumbrance a bit more convoluted.

Seeing as Avowed is more of a boiled-down rpg than what it is directly compared to (Skyrim), that extra time spent managing trivial items in an inventory just seems like a waste when the game itself is really trying to be a streamlined version of meatier rpgs.

[–] k1ck455kc 4 points 1 month ago

On consoles it is much easier for them to control the user generated content.

I will also assume whatever tools that are planned to be implemented into the game to allow user modification are still very much in their infancy, so yeah a PC launch just makes all that much more complex.

[–] k1ck455kc 4 points 1 month ago

More loss of control over our data. Boycott Kindle's and their store if you dont agree with this. Amazon is too big, they control too much.

[–] k1ck455kc 9 points 1 month ago (1 children)

Because having access through ps plus means you dont "own" the game.

[–] k1ck455kc 13 points 1 month ago

This comment is true for all games, regardless of graphics quality. If a game offers nothing new from a story/gameplay perspective, its graphics wont carry it very far.

[–] k1ck455kc 2 points 1 month ago (1 children)

Oh sorry for misunderstanding. Its difficult to fathom watching scheduled programs anymore, but old habits do die hard. Best of luck to you.

[–] k1ck455kc 4 points 1 month ago (3 children)

With my android tv I put the main menu in "Apps Only" mode to cut down on the ads... There is still the main screen ad you cannot avoid but thats it.

Then i sideloaded SmartTube, which is youtube but it skips the ads for you.

I also have a Plex server i stream from.and update by torrenting shows to the server separately when theyre interesting enough. This takes more time and effort but is definitely worth it to have control over your media.

[–] k1ck455kc 10 points 1 month ago

How about the finish Craftopia before they start shovelling more early access crafting clones at us...

[–] k1ck455kc 1 points 1 month ago

That is only if the game released on both consoles simultaneously, the ps4 version of gtav came out years ago, they deserved to charge for the upgrade...

And i am the opposite of a rockstar fanboy.

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