k1ck455kc

joined 6 months ago
[–] k1ck455kc 1 points 1 week ago (1 children)

It seems this is more of a trial run, and the console in 2027 would ideally be an xbox OS handheld compatible with that catalogue of games...

Ideally by then they will be blurring the lines between console and pc, and we will see some form of cross compatability.

We will see if they f that up though.

[–] k1ck455kc 2 points 1 week ago* (last edited 1 week ago)

Yeah there is no way in hell they are giving up that subscription money.

It makes me wonder if they are developing some pc based xbox compatibility launcher, that would allow pc's to play xbox games, but still compartmentalize their subscription audience...

Tbh i fear that xbox and its game library are going to be forgotten about, and left to rot. Even with xbox's backwards compatibility pushes over the years, they have dug themselves into a hole with their subscriptions.

Xbox wants to believe that the future of games is subscription based, and for them it can be, i just dont anticipate them being market leader doing that until they start releasing must-play games.

As somebody who has dropped A LOT of money to "own" xbox digital games(rather their licenses)... I will definitely feel slighted if thats their future. I somewhat already do.

[–] k1ck455kc 1 points 1 week ago* (last edited 1 week ago) (2 children)

Forgetting the impending branded PC based handheld...

It will be interesting to see how MS/Xbox handle a handheld console. They have such an opportunity here, but it will be easy for them to squander.

What they might do: Another Xbox "branded' PC gaming handheld with no xbox game compatibility except for streaming xbox games. This would be a loss and might only peak mild interest, depending on what UI/wrapper they use to launch games and how seamless it makes the process. I dont have faith but hey... Valve did it.

What they should do: At least - it should play native xbox games and be backwards compatible like a series s, just mobile. It also needs the ability to dock to a TV like a steamdeck. Thats it. These things would make the console viable imo. Bonus - if it has any pc game compatibility whatsoever.

The Big issue: Clearly microsoft likes money, and their subscriptions are what make them their money. Seemingly, xbox would like to merge their PC and XBox libraries to be playable on one device which would make them much more desirable and competitive in the gaming space...

What is preventing that most of all, is subscription based multiplayer.

I dont see how xbox could ever give up that huge subscription base to appease fans and achieve parity between console and PC with free multiplayer. I also dont see them having success charging players to play multiplayer PC games on an xbox console, not with their current market share. Having both multiplayer models exist on one device would be convoluted and sure to enrage users.

Logic then leads me to the only real conclusion... Xbox games will remain locked behind subscription models and consoles with subscription based multiplayer.

Imo releasing a PC-native-games only handheld is what will prevent the success of the handheld. We will see how Xbox plays their cards, but odds are they make some short-sighted financial decisions here that handicaps their reception, as usual.

[–] k1ck455kc 19 points 1 week ago

So this is where minecraft having 2 pc versions (java and bedrock) gets complex.

It is very easy to find a custom or cracked launcher for java minecraft, and play it without also having to purchase minecraft on PC. You just have to source the game files for the version(i.e. 1.21) you want and play it with a cracked launcher.

When it comes to multiplayer... Java edition can operate its own server on Lan or the internet, and you can also setup a dedicated server on another machine that will let you and your friends play. This will work with purchased or cracked versions of mc java, assuming the game and server game version numbers match.

The whole reason Mojang/Microsoft made Bedrock was to allow them control over the community, and to make money. This means they charge for skins, resource packs and servers(now known as Realms). As far as i know, you cannot hose a Realm for free or with a crack.

There are programs that can convert bedrock saves to java saves, and vice versa... But the last time i used one it didnt work well.

The best option is to start a Java server, and use mods that allow bedrock players to join. That can be a pain too if they are on console.

This is why there is alot of disdain for the Bedrock version of mc...

[–] k1ck455kc 32 points 1 week ago* (last edited 1 week ago) (7 children)

The Cerebral Bore from Turok 3, Shadows of Oblivion.

Honestly the whole weapon set was super unique and fun for deathmatch. Too bad the recent remake excluded multiplayer entirely... I'm still very sour about it.

[–] k1ck455kc 6 points 2 weeks ago

Yeah its pretty bad that ubisoft games have 3 layers of drm - steam, ubi launcher, denuvo.

It seams like EA is learning and releasing some steam games without the ea launcher, i hope Ubi is next too.

[–] k1ck455kc 3 points 2 weeks ago

Lol thanks for clarifying

[–] k1ck455kc 4 points 2 weeks ago (2 children)

Where do you see this chart?

[–] k1ck455kc 16 points 2 weeks ago (2 children)

A win for preservation. I really wish ubisoft and capcom would start doing this for their older games too.

[–] k1ck455kc 10 points 2 weeks ago* (last edited 2 weeks ago)

I understand your sentiment...

I havent played 16 either but i also see almost no appeal. Its clearly an action rpg at heart and that isnt what Final Fantasy was originally about.

The depth of story people expect in the modern era is as high as it was when ff7 ot ff10 released, the only issue is that expectations for production value have gone through the roof.

If anything is holding square enix back from creating the next ff masterpiece, its their commitment to high quality visuals with extremely diverse gameplay, and unfortunately that is what they have groomed their fans to expect. This is why the ff7 remake is being done over 3 games, to get that much story into the visual and gameplay depth people expect, it would probably dilute the experience to cram it into 1 5-year production. That and they make money off 3 games instead of 1 lol

What would salvage ff17 in the eyes of a classic ff fan would be to cut down production value and variations of gameplay. SE just needs to boil in good turn based combat, then focus on creating a beautifully unique setting with deep, engaging lore. That is what was so powerful about ff7 and ff10 imo. A couple minigame distractions would be good, but the amount of effort that went into the minigames in ff7 rebirth is just ridiculous.

It would be nice to see a spinoff series that focused on this at least... We can dream.

[–] k1ck455kc 13 points 2 weeks ago

This is the reason that these games are worthless on PC.

Excessive, at times even game breaking, drm that ensures an even earlier end to your ability to play them because we all know steam will outlive the Ubi launcher.

[–] k1ck455kc 4 points 2 weeks ago (1 children)

Which was first farmville, clash of clans or candy crush?

I agree with you that one of those manipulative mobile games deserves to be on the list.

view more: ‹ prev next ›