“Talent just defines what you do,” Rincewind said. “It doesn’t define what you are. Deep down, I mean. When you know what you are, you can do anything.”
He thought a bit more and added, “That’s what makes sourcerers so powerful. The important thing is to know what you really are.”
There was a pause full of philosophy.
“Rincewind?” said Conina, kindly.
“Hmm?” said Rincewind, who was still wondering how the words got into his head.
“You really are an idiot. Do you know that?”
-Terry Pratchett, Sourcery
Some folks don't care about having the ''unpradictability of human players''. Or at the very least don't think that benefit makes up for the downsides of an always online game, such as always having to have an internet connection, server downtime, lag, the pricing models that pay for those servers, game modes that require you to interact with other players, etc.
I like multiplayer games, and I like single player games, I like couch co-op, and pvp, mmo's, and fighting games, but I think it's about having the right tool for the job.
But online multiplayer games that are spin offs or sequels to single player games have a well deserved bad reputation. Due to the numerous instances where the motivation wasn't to make the game better, but instead to force the more profitable monitary models that online multiplayer games allow for. Fallout 76 stands out as a prime example.
It's not always a bad change mind you, sometimes it really adds a lot to the game... like... uhhhh... er... Ultima Online? Im sure there are other examples too.
So maybe you can take EA's cock out of your throat long enough to see they put this stick in our ass.¯_(ツ)_/¯