To me using a name like a verb in English like this makes perfect sense.
WolfLink
Ultimately how good a game looks is due a lot more to how much effort and how clever the artists were than it is due to the graphics technologies used.
I just started playing the new Indiana Jones game, which runs fine with RTX off but some scenes look much better with RTX on, but then the game runs very poorly. In both cases the game seems to be optimized for individual frames over how the actual animation looks - there are cases where the shadows blink between different results, where any result would look ok in a screenshot but as an animation it looks awful. Also despite all the fancy graphics features, most of the world and especially the people just look kinda plasticy.
Meanwhile take some games like Destiny 2 and Helldivers 2, which use “outdated” graphics techniques and yet both look and run great.
You can run your own LLM chatbot with https://ollama.com/
They have some really small ones that only require like 1GB of VRAM, but you’ll generally get better results if you pick the biggest model that fits on your GPU.
Of the ways you listed the only one that will actually take advantage of a multi core CPU is
multiprocessing