this post was submitted on 15 Jun 2025
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[–] [email protected] 53 points 2 days ago (13 children)

prolonged exposure to vibrations may be [sic1] harmful to the user’s hands, so disabling the feature after continuous use can be beneficial for health, and [sic2]the rumble motor may overheat if its used for prolonged periods of time, so this feature helps to keep the motor stable.

I think they missed using the controller as a vibrator

[–] [email protected] 40 points 2 days ago (12 children)

I wonder how much of the decision was based on proactive care of the users health, and how much was due to a motors overheating issue...

[–] [email protected] 11 points 2 days ago* (last edited 2 days ago) (1 children)

Probably entirely the former. Nintendo's got a history of being overzealous with user health (cough constant game interuptions to tell you to take a break cough), and prolonged vibrations ARE bad for your hands (though I imagine no amount of game controller rumble could actually cause health issues), but the 'motors overheating' thing is entirely silly...

Because the rumble in the joycon2s don't have a motor. There's nothing to overheat, it's a magnetically actuated disk weight. Like, it's a whole thing they're super proud about and have advertised, they can move the weight so precisely using the magnetic actuation that they don't even have a speaker in the joycons, they literally just run the rumble faster so it acts like a speaker cone to make sounds/music with it. There's actually a pretty cool demo for it in the switch 2 welcome tour.

[–] WolfLink 5 points 2 days ago

Rumble has been basically a variant of a traditional speaker in many devices for a while now.

Also it can still heat up, although it might not be as prone to burnout as a motor.

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