NeryK

joined 1 year ago
[–] NeryK 2 points 4 weeks ago

Sweet liberty, this new level 10 difficulty sounds like an amazing clusterfuck festival.

[–] NeryK 3 points 1 month ago (1 children)

Code::Blocks is still chugging along, albeit at a glacial pace.

The rise of Docker has made containers very popular in the last 10 years or so. Nowadays you can run a single WSL2 VM on Windows with a Linux distro, and run any number of containers inside it. Vagrant is useful if you need full-fledged VMs for your environments.

[–] NeryK 18 points 1 month ago* (last edited 1 month ago) (3 children)

I do. I used to juggle between Code::Blocks, PyDev, NetBeans and others, depending on projects. I find VS Code kind of fulfills the promise of Eclipse of being an all-purpose IDE, without the bloat Eclipse became synonymous with. It really clicked for me when I started using devcontainers. I am now a big fan of the whole development containers concept and use it in VS Code daily...

Write and lint Markdown documentation ? VS CodeBuild fairly complex C++ software ? VS CodeDebug slapped together Bash scripts ? Also VS CodeHobby-grade Python fun times ? Believe it or not, also VS Code

[–] NeryK 2 points 1 month ago (1 children)

It is quite delightful, which is a nice change of pace from Limbo and the others. I played it last year with game pass and really enjoyed my short time with it.

[–] NeryK 6 points 1 month ago (1 children)

Mes 2 centimes: ça part d'une bonne intention. J'irai même jusqu'à dire que ça serait une bonne idée si ça avait la moindre chance d'être adopté.

L'explication de Mozilla: https://support.mozilla.org/en-US/kb/privacy-preserving-attribution L'idée est de proposer une alternative aux trackers lourds et invasifs auxquels recourent les publicitaires, dans l'espoir que les publicitaires cessent d'utiliser ces trackers.

A mon avis c'est un coup d'épée dans l'eau car Firefox n'a depuis longtemps plus la quantité suffisante d'utilisateurs pour influencer les tendances de développement du web. C'est aussi un espoir naïf car les publicitaires se repaissent de données personnelles pour alimenter leur profils, et n'ont aucune raison d'abandonner leur systèmes déjà en place, juste parce qu'une alternative devient possible.

Rendre cette option activée par défaut est maladroit, puisqu'elle provoque des réactions négatives de la part des utilisateurs de Firefox. Personnellement je me suis empressé d'aller décocher l'option. Toutefois j'apprécie que quelqu'un cherche des solutions pour assainir les relations entre les publicitaires, qui financent directement ou indirectement une bonne partie du contenu hébergé sur le web, et les utilisateurs.

[–] NeryK 2 points 1 month ago

It feels balanced between the commando and the EATs. Not having to run back and pick the remaining ordnance is nice, plus there is a small amount of "heat seeking". The lesser damage and increased cooldown offset these advantages.

The commando really shines with the bots to blow up buildings though.

[–] NeryK 22 points 1 month ago (1 children)

Because Google is eating the monumental costs of hosting and delivering video content. The cost of maintaining client apps is negligible in comparison. YouTube is not going anywhere unless Google deems it so, or enshittifies it enough to drive users away.

[–] NeryK 2 points 1 month ago

Yes that has also been my experience. It's generally 2 hits from the front or sides. One can also finish the job when rocket pods did not one-shot it.

[–] NeryK 4 points 1 month ago (3 children)

I'm using it a lot lately and it pairs beautifully with an auto cannon or two on bot planets. It's really strong against cannon turrets and gunships (and fabricator buildings when needed), and handy with tanks. Auto cannon is still king against medium units and hulks IMO.

[–] NeryK 36 points 1 month ago (4 children)

Bottom line: Konami is a weird company making odd calls and has been for a long time. Someone in charge likely decided 11 years ago that MGRR should not be released on PC in Japan and that's all there is to it.

[–] NeryK 9 points 1 month ago

Comme quoi, on n'est jamais à l'abri d'une bonne surprise.

[–] NeryK 33 points 1 month ago (1 children)

Well they are still missing the self replicating part... But you know, give it some time.

28
submitted 11 months ago* (last edited 11 months ago) by NeryK to c/games
 

Includes the release date for PS5 and PC: February 08 2024

And preorders, starting September 22 2023.

 
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