It's pseudo-realtime; things happen on a tick, but that tick is pretty generous in timings and you can pause the game at any point.
LazerFX
Sodium Ion battery cells (From the article):
- Energy Density: 145Wh/kg (How much Weight)
- Energy Desnity: ??? (How much Volume)
- Life cycle: 1,500 charges (Normal temperatures)
- 92% capacity at -20°C
Lithium Polymer (From Harding Energy - https://www.hardingenergy.com/lithium-2/ - assuming this is representative)
- Energy Density: 100 - 158Wh/kg (How much Weight)
- Energy Density: 185 - 220Wh/l (How much Volume/Size)
- Life Cycle: ~500 (No temperature comments)
- Operable Temperature: -20°C - 50°C
That feels to me like the reported characteristics are on-par or better. Whether the real-world characteristics are the same, and if they really last as long is an open question.
I'd love to find out the Wh/l - i.e. how much physical size is needed to store the same weight of battery. It's not such an issue with the likes of an e-bike, or even so much a car, as there's spaces to shove it, but in something like a phone (Especially when people are so fixated on 'super slim devices' to the detriment of all else), if it's 2 or 3 times larger physically, I can see it not catching on in those areas.
Searching on the Wh/l for Sodium batteries, I found nothing that seemed authoritative.
I've been using an Ikea Markus for about 15 years, which I've been really comfortable with and is not super expensive. It's not massively adjustable, so if it doesn't fit your body shape, it might not be for you; but at the same time, it's fit me and works really well and has enough adjustment that I've been able to shift through quite a few different changes in my life over that time. The 'pleather' is flaking now, and the padding has completely collapsed, but I'm looking to replace with another one of the same because it's been good to me, which is probably the highest rating I can give something... it's worn out from massive amounts of use, and is now due for replacement with exactly the same product.
I started developing websites in the mid-90's, and shipped my first commercial one in '99. I didn't really have JavaScript (As we know it today) - it was a fancy client-side 'make-funky-things-happen' enabler, not a 'make-the-whole-page-work' enabler. I've always looked at frameworks as something that's useful to solve specific problems - Google Mail couldn't be made without a framework. A web forum? It might help. A regular website? Doesn't need it.
You don't need an SPA to render any of the marketing, sales or other websites. Most webshops don't need an SPA, just some light basket handling and data rendering and caching. But say that to any modern web dev, and you're looked at as though you've got three heads, while they ship a page that's multiple megabytes of JS to layout some text and prettify some pictures.
Genie vs Jafar... you can tell by the colour ;)
Most American white loaf bread recipes...
Even in the UK, we would call most American bread "fortified dough", like a sweet/pudding, not bread. I bake occasionally and it's flour, water, salt and yeast.
Google Translate says, "Husband's side hooks up with Fang Juxing, the best girl on Wannu.com!"
It's exactly the same gravitational pull as the star that previously collapsed... (And I've not read the article (yet), this is just a personal nitpick that I've had for a LONG time).
--edit after reading the article--
In terms of inevitably falling into a black hole, it’s only the material that formed interior to three times the event horizon radius — interior to what’s known as the innermost stable circular orbit (ISCO) in general relativity — that would inexorably get sucked into it. Compared to what actually falls into the event horizon in our physical reality, the purported “sucking” effects are nowhere to be found. In the end, we have only the force of gravity, and the curved spacetime that would result from the presence of these masses, affecting the evolution of objects located in space at all. The idea that black holes suck anything in is arguably the biggest myth about black holes of all. They grow due to gravitation, and nothing more. In this Universe, that’s more than enough to account for all the phenomena we observe.
That summary explains it better than I can.
And now I'm both sad, and happy.
Sad, because only now has your stuff appeared in my feed, despite following you.
Happy, because I now get a few bonus posts to go back, enjoy and upvote.
Thanks, as always, for sharing!
That's enough to put me off it. It's quite a common routine - get something out enough until the engagement falls off, then produce another game that's similar (So you can use the same underlying engine) but different enough, maybe slightly change the name of the studio enough so that it still matches the actual underlying company but isn't initially obvious, and then release a new one. Some scummy companies go through three or four cycles before disbanding a company and setting up afresh....
It needs a big, red stripe. And possibly a beard... and a smaller jet that can be called Boy.
That's what the guy said. Money isn't "intrinsically" real - it doesn't have something in-and-of itself. It's extrinsically real - it represents something in the society we live in, a system of arbitrage and barterage that we use to represent an amount of work (Poorly, and with little benefit to a large number of people).
So no - if the extrinsic reality changes, then the barter or arbitrage currency will change - bottle caps, for instance, take over. But for a large society to function, a commonly accepted means of representing "value" has to be agreed upon. I can't just say, "Well, I've got the worth of x hours worth of time spent on projects to provide", instead I'll say "I've got x pounds to provide".
Originally, this was made more explicit, and it still exists on UK currency: "I promise to pay the bearer..." At that point, the notes had a (Bank-enfornced) intrinsic value. The words meant a promise to provide the currencies face-value in Gold. Now, we've done away with gold-backed currency, and the raw value is arbitrary, it has no intrinsic value but that set by extrinsic realities.