Kaldo

joined 1 year ago
[–] [email protected] 4 points 3 months ago

That's true, but even in Shire Gandalf wouldn't even touch the ring. When he merely reached for it he got Sauron PTSD flashbacks and he physically stepped away in fear when Frodo tried to give the ring to him later. He uses Frodo to test whether it's cool after being heated in fire and I imagine this is for the same reason, not because he considers Frodo a good guinea pig for experimenting with metal heat dissipation.

Has 0 issues handling it in an envelope tho lol

[–] [email protected] 27 points 3 months ago (6 children)

Frodo should have kept that envelope from the beginning of the movie, that thin slice of paper alone let Gandalf handle the ring when otherwise he wouldn't dare even touch it

[–] [email protected] 4 points 3 months ago

Does Fluent Reader count? Doesn't have an amazing interface but it's free and simple to use.

[–] [email protected] 12 points 3 months ago (2 children)

Tbf the social aspect was barely functional, I can't add friends from steam ingame since day one and we had trouble joining each other games if it was set to private.

So I wouldn't say perfectly fine but then again, no clue if them basing everything on a psn username would fix it either.

[–] [email protected] 6 points 3 months ago

Well I dunno about others but I'm both playing less and when I do play, on higher difficulty missions people explore and open caches way less than in the early days.

While technically not paywalled, for me personally it's definitely going to end up being like that. Down the line that's be fine for a live service game but it's a 40€ purchase and it's only been a few months, I'm not sure I'm a fan of this model in the long run.

[–] [email protected] 5 points 3 months ago

In terms of balance it does make sense tho, it was overshadowing EAT too much. Now it's more in line with it, it has better overall sustain and reliability but a smaller burst (1 every 30 vs 2 every 60). Also works with stratagem jammers,so it might be better for bots while EATs are for bugs.

[–] [email protected] 8 points 3 months ago (1 children)

Looks really promising but way too much in early access for me to risk that price tag, I'd rather try furthest frontier or the game from the settlers creator since they are further along iirc. I do look forward to trying it out one day tho, seems right up my valley if they manage to add some meaningful late game goals or challenges!

[–] [email protected] 8 points 3 months ago (3 children)

I had issues with mint but everything worked fine with PopOS. Not a large sample I know but my 2 cents

[–] [email protected] 8 points 3 months ago (9 children)

Even as someone that's still active here, this would never happen. Neither lemmy or Kbin were ready to replace reddit in either features, stability or support, not then and not even today. It's unfortunate but reddit is not going to go down when there is no actual competition available.

[–] [email protected] 3 points 3 months ago

I wish i could host my own simple lightweight identity provider and authenticator that is used for fediverse instead of creating accounts everywhere. Relying on fediverse to maintain both content, but also account info, seems like a really bad idea in retrospect (even if one day we get proper ways to migrate accounts but not even Mastodon does that well yet).

It's probably be relatively easy to establish services offering these for less tech savvy people later so they can just have a central identity service with which they can roam around in any fediverse they want later.

 

A first look at Felicia Day's Guild Wars 2 return.

 

I don't know how to copy-paste the text and keep the formatting too so you'll have to use the link 😥

In short:

  • Kullervo overguard buffs
  • Rauta buffs
  • Duviri "Power Lines" objective made easier
  • various fixes
 

In this 2023 Level Design Summit talk, gain an overview of the design intentions behind the levels in the game, and look at how these intentions did not always fully receive the anticipated reception by players. It will elaborate on what the team was able to learn from this and, finally, how these lessons were turned into principles and techniques that can be applied by level designers to make those branching paths feel more rewarding and special, while still keeping things production-friendly.

 

We have always used the official Guild Wars 2 Twitter account as our primary place to give players updates and information on emergent game issues, among many other things. What made this channel so useful was that it allowed us to communicate quickly and succinctly, and our entire community could see the updates regardless of whether they had a Twitter account.

We are not able to predict how future updates to Twitter's policies may impact our official account's availability, and it's important to us that all players have a reliable source of news about the game, your accounts, and our studio. We will continue to communicate on Twitter like we have previously, but we will make our news and announcements forum our first location for "breaking news" on issues that affect things like the live game service. The Guild Wars 2 forums are visible regardless of registration or login, and we will keep it that way.

You can also keep an eye on our bug forum for regular game bugs, use our dev tracker to keep an eye on official developer posts, or enable notifications in any forum using the "follow" button to stay up to date.

 

Meta has not announced an official release date for the app, but it showing up on the Google Play store likely means a release is imminent.

 

Considering Gram is dealing overwhelmingly slash damage as base I thought Buzz Kill's +120% slash damage would be a slam dunk on it, yet none of the popular builds use that mod.

Does this have something to do with how damage is calculated that I'm missing or are physical damage increase mods just always a bad idea?

 

Remnant II certainly is more Remnant, but it's by no means resting on its laurels. There are some big changes coming to core elements of the experience - from class design to visuals to procedural generation and more. Based on my hands-on time with it, all the new stuff is paying off - big time.

As for me, I really really loved Remnant 1 and got all expansions for it gladly. I'm also a big fan of Gunfire Games studio and their other AA games like Darksiders and have high hopes for Remnant 2.

I haven't fully watched the video yet but it seems like the sequel improves on the original in pretty much every way while not being just a lazy continuation and instead having actual gameplay changes and improvements.

 

Sony has just revealed lots of highly confidential information about its PlayStation business by mistake. As part of the FTC v. Microsoft hearing, Sony supplied a document from PlayStation chief Jim Ryan that includes redacted details on the margins Sony shares with publishers, its Call of Duty revenues, and even the cost of developing some of its games.

It looks like Sony redacted the documents with a black Sharpie — but when you scan them in, it’s easy to see some of the redactions. Oops.

 

He doesn't seem to have a lot of positive opinions about the balance update - applying boons on druid seems much much worse than before (requires lots of ability spam and makes CA part of rotation instead of a reactive action), scourge has been hit hard and suffers from the same problem as druid when it comes to boon application and herald lost flexibility in how you play it due to the upkeep requirement.

 

I have to admit that looking back Duviri is probably my favorite update to Warframe in terms of content and gameplay.

The circuit is a fun addition that is both difficult at times but also scales exponentially into the power fantasy territory without ruining the overall balance since it's just borrowed/temporary power. Searching for fragments is fun, the objectives go through pretty fast (especially now that defense is changed) and maps are easy to navigate and fun to fight in.

The open world Duviri is also a joy to explore and do missions in to the point that I am disappointed when we get the undercroft stage. The area is beautiful, I even somewhat enjoy the drifter combat despite it being atrocious. Still better than regular warframe melee I guess :P

The wyrm fight has got to be one of the best boss fights they've made, especially in steel path. I only wish I didn't have to do them so many times repeatedly for those damn pathos clamps.

With the addition of kullervo and new arcanes they also addressed the initial issue of duviri just not having enough proper rewards in it, and hopefully they keep adding to it even more. I haven't had the chance to test the incarnon adapters yet so dunno how that holds up but it also seems like something that can be easily expanded in the future.

TL;DR Duviri is a pretty good and fun update all things considered. I'm enjoying it more than the previous open worlds for sure, I just hope it gets some QoL updates and new rewards so we have a reason to go back to it often.

 

I have to admit that looking back Duviri is probably my favorite update to Warframe in terms of content and gameplay.

The circuit is a fun addition that is both difficult at times but also scales exponentially into the power fantasy territory without ruining the overall balance since it's just borrowed/temporary power. Searching for fragments is fun, the objectives go through pretty fast (especially now that defense is changed) and maps are easy to navigate and fun to fight in.

The open world Duviri is also a joy to explore and do missions in to the point that I am disappointed when we get the undercroft stage. The area is beautiful, I even somewhat enjoy the drifter combat despite it being atrocious. Still better than regular warframe melee I guess :P

The wyrm fight has got to be one of the best boss fights they've made, especially in steel path. I only wish I didn't have to do them so many times repeatedly for those damn pathos clamps.

With the addition of kullervo and new arcanes they also addressed the initial issue of duviri just not having enough proper rewards in it, and hopefully they keep adding to it even more. I haven't had the chance to test the incarnon adapters yet so dunno how that holds up but it also seems like something that can be easily expanded in the future.

TL;DR Duviri is a pretty good and fun update all things considered. I'm enjoying it more than the previous open worlds for sure, I just hope it gets some QoL updates and new rewards so we have a reason to go back to it often.

 

Is there any way to display user roles like "creator", "moderator" and "admin" on kbin the way lemmy shows them? A setting, userscript, custom style perhaps? I like the sleek look of kbin but not when it's at the cost of functionality, lacking pretty important information.

#kbinMeta

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