49
submitted 4 months ago* (last edited 4 months ago) by [email protected] to c/[email protected]

I'm looking for advice on how to get started with a NAS, probably Synology since it's beginner friendly and often well recommended. I'm thinking of a 2 bay case with 2x4TB HDDs in RAID1 setup. What do I have to look out for in a device to get the best bang for my bucks?

My use case:

I have various documents, software projects, family pictures, videos that I want to store on something more reliable than a bunch of internal/external HDDs or USB sticks. I have a full *arr stack and jellyfin but I want to move these to my "server" laptop and docker once NAS is setup, and then host the files on it. For projects I might want to self-host gitea down the line.

Some more specific questions:

  1. if I go with a 2 bay NAS case, can i also connect my old external drive to it as a separate drive, can they handle USB3 drives? Will it require reformatting since it was used on windows so far?
  2. are there any issues with connecting docker ~~drives~~ volumes to a NAS?
  3. noise issues - does the NAS itself make a noticeable amount of noise or is it just the drives?
  4. whats the life expectancy of a NAS? if it dies, can I just plug the drives into a new one?
  5. does syncthing work well with a NAS or is there a better way of syncing local files to the NAS for backup?

Sorry for the question dump, just wanted to cover as many possible issues as possible 😅

38
submitted 5 months ago by [email protected] to c/games

Seems similar to Valheim in many ways, although I'm personally wary of the early access tag this time around, and lack of any mod support (and it seems to be made on a custom engine so there won't be a bepinex workaround like for vh)

13
submitted 5 months ago by [email protected] to c/[email protected]

I like browsing through my activity page but it's really bad to navigate. Blog posts don't have a max height and some devs write novels in them, the entries can't be sorted, filtered or searched, the horizontal screen space is vastly underutilized, etc...

I was wondering if anyone ever tried to fix or improve it?

[-] [email protected] 31 points 7 months ago

Thankfully! Its not even indie, it's a good game but it shouldn't have been nominated for that category in the first place.

[-] [email protected] 54 points 7 months ago

Isn't it kinda the opposite? A fediverse is not multiple separate isolated villages, it's a bunch of villages all bundled up together in one place within walking distance.

99
submitted 8 months ago by [email protected] to c/[email protected]

I know that for data storage the best bet is a NAS and RAID1 or something in that vein, but what about all the docker containers you are running, carefully configured services on your rpi, installed *arr services on your PC, etc.?

Do you have a simple way to automate backups and re-installs of these as well or are you just resigned to having to eventually reconfigure them all when the SD card fails, your OS needs a reinstall or the disk dies?

[-] [email protected] 38 points 8 months ago

If a glorified autocomplete algorithm can write more informative and concise commit messages than you, the actual author behind the code, I think you need to sit down and think long and hard what that actually implies.

[-] [email protected] 70 points 9 months ago

I was curious what lemmy.ml has to say about this but it seems the linked post was deleted in the meantime 🤡

7
submitted 9 months ago* (last edited 9 months ago) by [email protected] to c/[email protected]

Today, we’re happy to unveil the next big thing coming to Timberborn. With Update 5, the gameplay gets deeper, post-apocalyptic Earth grows more hostile, and your beavers become even more eco-friendly. All thanks to the addition of the volatile pollution - badwater.

The full patch notes, also covering new attractions, decorations, QoL changes , and more, are at the bottom. But first, let’s don our hazmat suits and dive into the update’s main feature.

[-] [email protected] 48 points 10 months ago* (last edited 10 months ago)

So the next cyberpunk game is going to be made in a brand new US-based studio, and the team will be working on a brand new (to them) engine.

To me this sounds like either that we won't see cyberpunk 2 at least until year 2033, or it's going to be an even bigger mess at launch. I'm hoping they take their time with it, for a change.

[-] [email protected] 31 points 10 months ago

Looking at the world rn, I dont think things have a tendency to get better on their own. In a decade or two people won't even believe we lived in the wild west era of internet where you could just get stuff for free without a subscription, online connection or drm.

[-] [email protected] 65 points 10 months ago

Seems like gaming piracy is really dying this time for sure. Most sites are compromised and untrustworthy, big teams are retiring, the one remaining denuvo cracker that i heard of is apparently psychotic... It doesn't seem like it bodes well

[-] [email protected] 29 points 10 months ago

Well this article is kinda saying that they are barely keeping their head above water as it is, and CIG is vastly mismanaging money and driving development heavily on how many ships they can sell in that year.

So if anything I'd say that this strategy doesn't seem to be working out for them anymore

4
submitted 10 months ago by [email protected] to c/[email protected]

I know we've had cases like older GTA or NFS titles removing songs from the game in updates because the licenses ran out. I wonder if the same thing is going to happen to Hi-Fi RUSH eventually?

If so I imagine it's probably a good idea to get it on GOG if it ever becomes available there. Has this been brought up before or maybe addressed by the devs?

4
submitted 10 months ago* (last edited 10 months ago) by [email protected] to c/[email protected]

Wayfinder has plenty of potential, but it's stretching the 'early access' label a little too far with this very, very rocky launch.

[-] [email protected] 28 points 10 months ago

Definitely a day 1 purchase for me as well, no other game has the same amount of love and polish as Factorio does, both when it comes to the vanilla game and mods, and I know they will deliver a good experience with the DLC as well.

However, I am worried if it's gonna be enough to stand out among other games in the genre. It has been many years since Factorio last got a substantial content update (maybe too many) and in the meantime we've got a lot of similarly-genred games like DSP or Satisfactory that have raised the bar in areas that Factorio lacked. I hope F:SA has enough meat on its bones to substantially change the core game rather than just more of what we've already played.

12
submitted 10 months ago by [email protected] to c/[email protected]

Hello, long time no see!
Today we are going to talk about the expansion which is called Factorio: Space Age.

8
submitted 10 months ago by [email protected] to c/[email protected]

I dunno if you've noticed but federation between kbin and lemmy is shaky at best. By doing even a quick comparison between some original instances and their kbin pages, it is easy to see that comments and sometimes entire threads do not get synced and are practically invisible to the other side.

Has there been any official acknowledgement of this issue, an analysis done on what % of content gets lost due to these syncing errors or anything of the sort? Are these failed syncs being logged somewhere and will there be a way to retry them a later point perhaps?

I understand that we had a lot of issues in the first month after the reddit exodus and I understand this is still immature software in active development, but the traffic must have stabilized by now and I feel like just losing data like this should be the first thing to get fixed if we want to have actual faith in a federation. If we're supposed to have different accounts for every instance in order to actually reliably get the content from there, then that kinda defeats the purpose of it after all.

46
submitted 10 months ago by [email protected] to c/[email protected]

The time has come for all those who have stocked up on gold from troll caves and fuling villages! Said gold is the prime currency in the world of Valheim after all, and there's a new vendor in the tenth realm where you can spend your riches.

35
submitted 11 months ago* (last edited 11 months ago) by [email protected] to c/[email protected]

Twitter thread in the link
Henry Schrader:

So, to anyone who doesn't know, Hi-Rez Studios, the people behind Paladins and Smite, have stated that they will be using AI to clone voices and refused to add in any words to contracts that would protect actors from it. More info in the thread. Please share to other VAs.

15
submitted 11 months ago by [email protected] to c/[email protected]

They will be standalone games with separate game balance, systems and future expansions.

Your purchases will still be shared between both games.

[-] [email protected] 28 points 1 year ago

Tbh it's not black and white. I'm sure a big corporation can extract a ton of information on us but there's still a pretty big gap between having our real names and photos plastered everywhere on social media, or them just knowing where I live and that I spend a lot on steam games. Don't take the small victories for granted.

[-] [email protected] 79 points 1 year ago* (last edited 1 year ago)

I've seen this article circulating and I think it's a really good cautionary tale. If meta arrives here in full force it's completely going to take over the fediverse, they are already splitting the community as it is.

https://ploum.net/2023-06-23-how-to-kill-decentralised-networks.html

Note that this is different subject from being anti-corporate. I don't think there's an issue if companies start booting their instances and creating communities for their games or content, whether its EA, Bioware, CDPR or something like pcgamer, LTT, gamersnexus, etc. They want the PR and visibility on a social network but their goal probably wouldn't be take over the AP, and could add some validity and get other bigger names to be active here. That is assuming we want growth at all.

[-] [email protected] 113 points 1 year ago

People are not moving over here for convenience, it's new young software with many flaws and missing features. I think most of us are just looking for a brighter future of social networks, one not dictated by a megacorporation and instead segmented more under our individual control. It's impossible for this to match reddit in everything since that's a company with thousands of employees and a 10 year headstart, but perfect shouldn't be an enemy of good.

view more: next ›

Kaldo

joined 1 year ago