Warframe

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dormi.zone community and fansite for the free-to-play third-person co-op action shooter, Warframe. The game is currently in open beta on PC, PlayStation 4 & 5, Xbox One & Series X/S, and Nintendo Switch.

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submitted 2 months ago* (last edited 2 months ago) by [email protected] to c/[email protected]
 
 

Time: 4:30 PM - 6:00 PM Host: Megan Everett

Guests: Rebecca Ford, Steve Sinclair, Pablo Alonso, Geoff Crookes, Sheldon Carter

Our main event! Mysteries surrounding Warframe 1999 will be laid bare with an extensive look at our most ambitious update yet. Welcome to the party, Tenno.

Watch it live: https://www.twitch.tv/warframe

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“It began long before us, we who now live our perfect and dull, endless lives.”

Warframe is a game grounded in familiar ideas saturated with distinct style and flair. You, a mysterious warrior with a dark past, wield gun, blade, and the spectacular power of your Warframe. You’ll contend with a totalitarian clone military, a high-tech merchant cult devoted to profit, and an ill-fated bioweapon designed by a fallen super-civilization. In your battles and adventures, you become a savior of the weak, a saboteur of the wicked, a survivor against immense odds. Uncover your past, unlock the power of your weaponry, and unite with other players against the game's villains and end their treacherous plans!

Whether you're joining us for the first time or are a returning player, the moderation team at dormi.zone would like to welcome you (back) to the community and wish you the best in slaying your foes!


Here are a few essential resources to get you started!


"To cosmic forms from tangent planes, we end as we began."

Welcome, Tenno! We'll see you in the stars!

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So equipping a glowing clan emblem in either front/back sigil slot will cause the ephemera to be completely overridden by the sigils colour, mostly annoying but could also be interesting if its what you want.

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Quest to Conquer Cancer glyphs: CONQUERA2024 Two glyphs designed by community artist OHHONO

Koumei: Koumei-FHF8U Free Galantine (already has a potato installed/free weapon slot), Tempo Royal stance, Uru Sugatra and an affinity booster.

You can enter the codes under redeem codes on the warframe website, from Market terminal inside your orbiter or from these links: https://www.warframe.com/promocode?code=CONQUERA2024 https://www.warframe.com/promocode?code=Koumei-FHF8U

There's also this post on the warframe forums for anyone that keeps track of active promocodes and content creator glyphs: https://forums.warframe.com/topic/992008-free-promocodes-and-content-creator-glyphs/

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Reaching this #QTCC 2024 milestone is no small feat, Tenno!

Log in between November 1 at 2 p.m. ET and November 15 at 2 p.m. ET and complete a Tenno United Alert to receive three built Forma as thanks!

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As always, I'd love to hear what people think of the incarnons available. And don't forget to check out Arthuss's video later in the week (or from previous week 7 rotations).

This week brings us the two Nightwave headline weapons, Stalker's very own Dread and Hate, plus some others:

  • Zylok
  • Sibear
  • Dread
  • Despair
  • Hate

So what makes these weapons cool?

Zylok

Has an augment, Eximus Advantage, that gives +600% secondary damage for 10 seconds when headshotting Eximus units. I use a Secondary Fortifier build on my stealth frames so I can actually land the headshots. Extremely fun since it basically turns Eximus into bombs. Crowd Control enjoyers rejoice because removing Overguard and then locking the enemy in place for headshots is a great strategy. Magus Lockdown is an option too.

The only other thing of note is that this is one of the rare hitscan radials. Blast builds can trivially trigger Eximus Advantage once overguard is gone and the eximus is susceptible to ragdolls. More funny eximus bomb setups.

Sibear

The underappreciated black sheep of the Incarnon lineup. Even before the armour nerfs, this forbidden popsicle was a monster and one of my favs on Zephyr and Kullervo. Deliciously powerful on Frost and Mag too.

Has the general utility of being both incredibly lethal and racking cold stacks and combo extremely fast. One of the best candidates for where to fit Cold into your loadout.

Instead of a crit weapon, you can also build it as a stat stick or light slam weapon with Red Right Hand; or build it as an initial combo heavy slammer with Mounting Avalanche. Both builds really want some kind of final crit though, say with Avenger or Wrathful Advance. (Or Biting Frost and Arcane Avenger ;))

As a CC utility weapon, the cold fields left by the slams, including combo slams, mean any knockdown animation is also extended. The description lies to you, the cold fields are in fact from all slams.

Okay, I had a lot to say about the Sibear. I love this weapon a lot.

Dread

Absolutely amazing. This weapon was already a beast from out of time before it got an Incarnon. The incarnon just lets it do even more damage but now with infinite body punchthrough. Modding it for cold gives you one-mod Blast, which makes this the cooler Bramma. As a bow, it also enjoys extremely hard damage scaling, with access to Longbow Sharpshot and multiplicative Galvanized Aptitude.

The coming augment, Unseen Dread, gives you both a short stealth effect as well as extra crit damage while invisible. Given Zeroed In bumps this to 4x crit damage, that's a lot.

Despair

They would be the Most Okay of Stalker's weapons if it weren't for Secondary Outburst. Despite being projectiles, not subject to multiplicative Accuracy. Not much to say here, Outburst builds are extremely spicy, and can be used to heat prime for the next weapon...

Hate

Hoo boy. This weapon will give your enemies the worst case of heartburn in their lives. Was a good scythe even before the incarnon and melee arcanes, and has only gotten better.

Shoutouts to Unified Codex for labbing that the new augment, Burning Hate, is a special kind of status vulnerability that is multiplicative to Elementalist.

I've winnowed down the builds to three main ones: Crescendo, Afflictions, and Influence.

Crescendo is just reliable, and gives up the nukes of Influence and the spicy spicy damage of Afflictions for an on-demand Incarnon and consistent good damage. Very good as a vulnerability primer for a Blast Dread. The main appeal of Crescendo is that it serves as a bank for Outburst.

Afflictions is fantastic. Reaping Spiral has two Afflictions triggers in its neutral combo, and the heavy also natively applies a 6x slash on top of... more Afflictions. This stacks up spicy heat damage extremely quickly.

Influence needs an outside source of Heat to trigger the augment, but honestly it was quite performant before it. Nezha, Lavos and Chroma all make the augment sing due to having Heat procs naturally available. Neutron Star/Molecular Fission Nova might be interesting after her update. Naturally, Ember and Blazing Pillage Hildryn are also sources of beautiful glowing Heat procs.

Closing thoughts

Probably grab the Hate and then Dread incarnons if you haven't, since they're the fun toys this Nightwave. Despair is fun, but the "Stalker's Arsenal" type evolutions won't exactly alter the course of your destiny, so don't worry if you don't have it. Sibear is my personal favourite this week, and if I could get an overpriced, oversized plushie of it I absolutely would. I need to play with the Zylok more to form an opinion on it.

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submitted 6 days ago* (last edited 6 days ago) by [email protected] to c/[email protected]
 
 

Spookiest frame, 666 HP, literally empty headed - Dagath!

Release date: 2023-10-18

Passive: Dagath feeds from the souls of the deceased, granting her a 35% chance to activate Abundant Abyss when picking up Health Orbs or Energy Orbs to increase their effective yield by 300%.
Wyrd Scythes - Wyrd Scythes surround Dagath and seek out nearby enemies. Those struck are slowed and suffer Viral Damage with a guaranteed Status Effect. The scythes also spread Doom and extend its duration.
DOOM Not Eternal (15sec edition) - Condemn nearby enemies to their DOOM. A portion of the damage Dagath deals is revisited upon them by a Wyrd Scythe. They also suffer Viral damage.
Grave Spirit - Supercharge Dagath's weapons with extra Critical Damage. The effects are doubled on Doomed enemies. Escape fatal blows by briefly assuming a spectral form.
Rakhali's Cavalry - Phantom Kaithes charge forth, inflicting Viral Damage upon all in their path. Their attack strips the defenses of Doomed enemies.

Acquisition: Main and component blueprints are acquired from Dagath's Hollow within the Clan Dojo. Component blueprints require Vainthorns to craft, obtained from the Abyssal Zone on Ceres. Access requires Abyssal Beacons, purchased from Faction Syndicates.

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(Not my video btw) The Limbo master himself has finally made the reference of all time for the mathemagician himself.

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As always, I'd love to hear what people think about the incarnons this week!

I think the theme of this week is "Yup, these weapons sure do kill things".

The offerings:

  • Ack & Brunt
  • Soma
  • Vasto
  • Nami Solo
  • Burston

Some thoughts:

  • Ack & Brunt is the one here with a neat passive. Elemental damage you take is banked into the weapon as a modded element, as well as supplying an elemental damage mod to the next attack. Can be really good on factions that have good elements. Can functionally apply DR and status immunity to the team with its augment, but the 12m link radius is pretty restrictive. It also stands out as one of the strongest SnS weapons in a weapon type that is already honestly ridiculously good. Try Afflictions with the Final Harbinger stance for the funny slash spam.
  • Soma is interesting as a counter to certain types of damage attenuation since, like its direct comparison the Boltor, it just spits out a wall of bullets. The Entrati augment, Hata-Satya, pushes this just a hair past 100% CC if using Avenger, which is fantastic, because this bad boy has an impressive 4x CD if you take Zeroed In as an evolution.
  • Vasto is, in my opinion, the undefeated champion this week. Outburst and Accuracy give this burst damage totally unconditional on kills, which makes it great as an Acolyte killer, Demolisher destroyer, and Archon annihilator. Try it with Deathtrap Trigger specifically.
  • Nami Solo, I don't have many thoughts on. If you like Machetes, it's a strong one. You can build it for high followthrough which makes it great as a hybrid Influence nuker.
  • Brrrrrston is one of a very rare type of weapon that is both a hitscan and an AoE, so it can do all sorts of broken things with enemies susceptible to ragdolls. Otherwise, it's a weapon! It has high crit stats and high status, and one-mod Blast if you're into that.

Vasto is my personal pick this week. If you have no other preferences, Ack & Brunt can be evolved for combo storage so you can pick up your combo somewhere and dump it on an enemy elsewhere if you're running an Outburst build. Great for Disruptions. Obviously less useful if you have other combo storage weapons like the Furax, Grigori, Livia, Xoris etc. Beyond that, this week is just picking outstandingly powerful weapons of a flavour you enjoy.

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Does anyone have a spare critical delay and heavy caliber please the rng is killing me lol

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The betrayer, master of daggers, red crit number overflow - Kullervo!

Release date: 2023-06-21

Passive: All melee weapons equipped by Kullervo gain +75% Heavy Attack Efficiency and +100% Heavy Attack Wind Up Speed.
Wrathful Advance - (TAP) Kullervo charges a Heavy Attack, then teleports to his target and strikes. His rage-filled focus temporarily increases his Melee Critical Chance.
(HOLD) Teleport to any marked location.
Recompense - Kullervo surrounds himself with daggers. Each dagger that strikes an enemy restores his health, but each dagger that misses an enemy strikes Kullervo, dealing a bit of damage. When Kullervo has max Health, he receives Overguard from struck enemies.
Collective Curse - Kullervo sends forth a curse that binds enemies. When a cursed enemy takes damage from him, every other cursed enemy also suffers a portion of that damage.
Storm of Ukko - The Void answers Kullervo’s invocation with a storm of daggers that rain down upon his enemies.

Acquisition: Main and component blueprints are purchased from Acrithis for Kullervo's Bane.

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I've noticed a few things, and I'd love to hear everyone's thoughts.

The first is the infestation in the song: not only are there repeated callbacks to the "Infested strings" motif, including during the verse "There is no way out"; but the final verse is the repeated chant of "The corruption infesting your lands" with a pitched-down voice responding "Infestation" (along with the Infested strings motif coming back low in the mix). In keeping with this, the promotional art we have depicts Cetus, which I think is a deliberate choice to invoke the Infestation era of Earth in the setting's history.

The final musical thing I noticed is the three-way presence of Tenno/Orokin polyrhythm motif, the bulk Koumei theming in the music, and the Infested strings. Given the polyrhythm lapses out I wonder if this is setting up that Koumei is a fallen or corrupted frame in some way, like Chroma or Revenant.

As a side comment, I'm loving the implied Infestation theming. I think it's going to serve as a prelude to the strong Infested presence in 1999. Here's hoping for a very creepy crawly Naberus!

What do you all think?

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As of this posting, week 4 is about to end, and I hope everyone got their Ceramic Dagger incarnon ;) Let's look ahead to next week!

Fine people of Dormizone, I would love to hear everyone's thoughts on the coming incarnons! Unlike other weeks with clear winners and underappreciated hidden gems, week 5 is basically all killer, no filler.

Week 5's offerings:

  • Torid
  • Dual Toxocyst
  • Dual Ichors
  • Miter
  • Atomos

Some thoughts on the offerings:

  • Torid: it's strong. Toxin Amprex, but to play it optimally you have to play Toxic by Britney Spears.
  • Dual Toxies: have the strongest toxin proc in the game thanks to the Frenzy passive. Very comfy to use too due to the gargantuan incarnon battery.
  • Dual Ichor: run these on a Quiver Xaku or Xata stealth frame, just trust me. Saryn in shambles. The death clouds will chase enemies back to their spawns. Limbo can heavily abuse viral or gas/electric Influence builds to assault enemies outside the rift. Non-Influence builds can enjoy combo self-charging and extremely fast combo racking. Afflictions is kind of nasty on these too.
  • Miter: the big bad bubble popper, and the Justice proc from the augment is nice. Like all incarnons with a split physical-heat projectile, can run cold/blast for a mix of crowd clear and utility. There's a bug with the multishot evolution, but I don't understand if it makes the gun better or worse; someone else please comment!
  • Atomos: it's the Atomos! The radial effect on the evolution is pretty massive, and the damage output is great. I have a Fortifier and an Outburst build and they both slap. Can actually achieve guaranteed blast procs, which is kind of incredible given the amount of damage this bad boy pumps out and the radius over which it does so. Try it on Biting Frost/Arcane Avenger Frost ;) Blast Atomos also works great on Xata frames. It's basically glued to my Ivara loadout, don't think any other pistol compares.

Out of all of these, Atomos is the one I use the most regularly. Stealth Xata on the Ichors is something you need to experience at least once, but it does admittedly get pretty boring... eventually. I got several hours of laugh out loud entertainment from it though. I believe overall Torid and Dual Ichor are the community darlings this week.

If anyone wants builds for any of these, please do let me know!

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Wisp enjoyers, I need your help!

For context, I have 4000 hours logged in missions, and I primarily play crowd control/weapon support frames like Nyx, Limbo, Caliban, Frost, Banshee, and so on. That is to say, while I'm not a new player by any means, I think I may have some biases that prevent me from fully appreciating a frame vaunted as the "best support in the game".

I'm not here to gainsay her power as a damage frame, as frankly anyone with a blind can run Xata and propel themselves into the upper echelons of damage potential, and Wisp comes with an invisibility kit to boot. I also think she has great quality of life as a solo frame due to her ability to disengage and control enemy aggression.

Instead, I think I'm missing something about her support toolkit. Here's where I'm coming from:

  • Haste Mote looks nice on paper, but in my opinion fire rate is generally less valuable than reload speed, which is hard to get and mostly only available from fairly weak mods. Wisp also needs an eye-watering 300% strength just to replicate the effects of a single speed arcane.
  • Vitality mote is fine, but certain maps such as T4 void, Zariman, and Deimos Labs have enemies with severe alpha strikes, so I think health tanking is generally more situational and requires Eclipse or another DR on top to really work and be comfortable.
  • I think Breach Surge is becoming less useful as the strongest weapons have shifted to conal, punchthrough, and chaining weapons that rapidly kill enemies approaching from a single tile entry point. I believe it also has a fairly significant propagation delay between when it casts and when the effect radius reaches far targets? Correct me if I'm wrong, please!
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spoilerGiven the recent lore you could technically play a Jade and Stalker husband and wife duo. Extremely random I know but it just occured to me and seems kinda cute in a slaughtering thousands of corpus kinda way.

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The following restrictions apply:

  • Account is totally fresh
  • Joining a clan for blueprints is allowed
  • Every node must be done solo
  • No trading, except for transferring a prime set of the frame of your choice (if a prime exists)
  • Specters and Skaut are allowed, but please note if your strategy would require them for certain nodes
  • Helminth abilities are allowed

Off the top of my head, my top picks for this challenge would be Nyx, Limbo, Octavia and Frost since they have good CC and objective defense, and good weapon support; "complete" frames if you will. Loki, Zephyr and Banshee would all also be good picks, although missing elements from their kit here and there.

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The crystal maiden, the walking geode, incredibly annoying to farm - Citrine!

Release date: 2023-02-15

Passive: Citrine emits a healing aura within a radius of 50 meters that continuously recover a base 5 Health points per second. Whenever she picks up a regular Health Orb, Dispensary produced Empowered variant, or Transmutation Probe converted Universal Orb, regeneration rate is permanently increased by 0.1 points, up to a maximum heal rate of 25 points per second.
Fractured Blast - Slash and stagger enemies with a crystal blast that inflicts Bleed. Enemies afflicted with this Status Effect have an increase chance of dropping Health and Energy Orbs.
Preserving Shell - Citrine guards herself and nearby allies with a crystalline shell that gradually decays. Kills and assists increase the defensive power of the shell.
Prismatic Gem - Deploy a gem that shoots prismatic beams. The gem targets enemies that are taking weapon damage from Citrine and her allies. Its beams inflict Heat, Cold, Toxin, and Electricity Status Effects. Status Chance and Status Duration increase for nearby allies.
Crystallize - Citrine summons crystal fractals. The fractals rush forward, seeking enemies. Enemies touched by the fractals are paralyzed crystalline growths. Hit the growths to deal Critical Damage.

Acquisition: Pain
Main and component blueprints can be obtained from Rotation C of Mirror Defense Tyana Pass on Mars. Alternatively they can be purchased from Otak in the Necralisk, Deimos with Belric Crystal Fragment and Rania Crystal Fragment.

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Going on the advice I've gotten recently for getting the last few MR ranks I'm trying to vary my loadouts every so often and just remodded a weapon I enjoy but rarely use: The Javlok

I know it's not great but I enjoy it. I figured it'd be fun to hear what everyone's pet weapons are. What weapons, if any, do you keep around that aren't powerful but you enjoy them?

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I'm half-way through Sedna right now. I have just 1 Warframe (though I did start building Limbo last night when I remembered I did that quest) and it, a long with my best weapons, are maxed out and either at mod capacity or damn near (still need endo for a few). MR5.

I have a railjack, I unlocked the Operator, and I have so many resources and credits. But everything is starting to take forever to kill and hurts me so much. When I did the whole Drifter quest thing, I choose everything I already used but it was so much stronger. The Warframe had way more shield and health even though I have Redirection and Vitality maxed out on it. The Boltor had a super high ROF compared to what mine has and did way more damage.

How the hell do I get that kind of power on my normal stuff? I know about Forma but I haven't even seen some of the mods for the weapons I have I've seen suggested for maximum damage, so I'm just hanging onto those until it makes sense to use them. Is that really the only way to get stronger?

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Free Kuva Liches (i.imgur.com)
submitted 3 weeks ago* (last edited 3 weeks ago) by [email protected] to c/[email protected]
 
 

Nothing too interesting as these are all older kuva weapons. They might be helpful for anyone that wants a weapon for valence fusion, or just wants the mastery fodder.

Not entirely sure what the current state of cross platform trading is like, I'm playing on PC. Not sure how likely it will be that I'm on at the same time, but you can also try messaging me in game IGN: IDystopiaI. Double check any trades to make sure you're getting the correct Kuva Weapon, I don't want to accidently make someone go through hunting a lich for a weapon they never wanted.

  1. 55% Toxin Seer
  2. 20% Radiation Shildeg
  3. 30% Radiation Ayanga
  4. 25% Radiation Ogris
  5. 30% Heat Kohm
  6. 36% Radiation Shildeg
  7. 27% Radiation Quartakk
  8. 31% Radiation Shildeg
  9. 25% Radiation Quartakk
  10. 28% Radiation Drakgoon
  11. 37% Electric Kohm
  12. 28% Electric Drakgoon
  13. 26% Electric Kohm
  14. 26% Electric Seer
  15. 33% Heat Shildeg
  16. 25% Heat Seer
  17. 25% Heat Brakk
  18. 31% Heat Twin Stubba
  19. 29% Heat Brakk
  20. 30% Heat Drakgoon
  21. 35% Magnetic Ayanga
  22. 25% Magnetic Drakgoon
  23. 25% Magnetic Ayanga
  24. 27% Heat Quartakk
  25. 32% Magnetic Seer
  26. 35% Magnetic Ogris
  27. 27% Magnetic Chakkurr
  28. 25% Cold Brakk Ephemera
  29. Untradable
  30. 41% Toxin Quartakk
  31. 25% Heat Kohm Ephemera
  32. 40% Heat Kohm Ephemera
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Something I've been playing with is the simple observation that crit keeps getting better the more you have of it, since the crit damage part of the damage product typically looks like this:

1+crit chance*(1+cc modifiers)*(crit damage*(1+cd modifiers) - 1)

which if we rearrange it, has a term of modified cc * modified cd. That is to say, stacking crit exhibits polynomial growth, which is better than the linear growth of stacking base damage.

Per the title, Secondary Outburst gives us a way of stacking huge amounts of crit chance and crit damage to take advantage of this.

That said, we do need to put Outburst in its proper context of different scaling techniques for secondary weapons:

  • additive Galvanised Shot with Secondary Encumber = 16.6x
  • multiplicative Secondary Shiver with Hornet Strike = 14.4x
  • Cascadia Flare with multiplicative Galv. Shot <= 34.56x
  • multiplicative Galv. Shot with Encumber and Hornet Strike = 41.6x
  • multiplicative Cascadia Accuracy = ? (I need to sit down and digest this one)
  • Cascadia Flare and additive Galv Shot (IPS+two element) = 10.8x
  • Additive Secondary Shiver and Galv Shot (IPS+two element) = 10.5x
  • Acolyte arcane and additive Galv Shot (IPS+two element) = 9.6x

You might think that Outburst is highly dependent on the weapon's base crit stats, but in fact the bonuses are so big, just over half of all weapons beat the reference "acolyte and additive gshot" multiplier. The strongest weapon in my calculations that shouldn't run raw Outburst is the Velox Prime, but note the emphasis on "raw"...

Incorporating Arcane Avenger into an Outburst build yields an overwhelming amount of power, only beaten by certain multiplicative arcane setups such as multiplicative Cascadia Accuracy, or the multiplicative Galv. Shot builds. Certain frames with flexible Arcane allocations can also afford to run Arcane Precision to push this even further.

One final note is that crit often is less attenuated than raw damage, so for instance Outburst builds will significantly outperform base damage stacking builds on the appropriate enemy types.

How do we take advantage of Outburst? I have three builds around it: the first is to use Rauta with Frostbite and a large magazine to max out Outburst before swapping to my secondary. I use this so I can keep using my Praedos for mobility. The second is to use a good Crescendo stacker, like the Venka Prime, a Zaw with a finisher riven (I use Balla and Dehtat) or a strong finisher weapon like the Innodem. The final is to just use a gunblade and the old forward-neutral High Noon loop technique; fast combo rackers like the Incarnons Dual Ichors or Sibear could also be an option. Theoretically, Rising Storm on Ash might also be an option.

Who uses Outburst well? The usual suspects with big crit buffs, naturally: Zephyr, Yareli, Ivara, Frost, Sevagoth, Harrow, Ash, Dagath, Citrine, and Gyre. I would also say base damage buffers benefit as well, so count Limbo and Chroma.

What are some of my favourite Outburst carriers? The best users are the Deathtrap Trigger incarnons: Lato, Vasto and Kunai; Dual Tox; Lex; Akarius Prime; Atomos; Synoid Gammacor; Epitaph Prime (Dystopia--not our one AFAICT--has a multiplicative Accuracy build though); Athodai; Furis; Onos. Honestly, the sky's the limit.

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submitted 3 weeks ago* (last edited 3 weeks ago) by [email protected] to c/[email protected]
 
 

Hello everyone,

I've been trying to work through my remaining MR fodder. I've picked a few things off my remaining unmastered list and started trying to acquire them... only problem is these things have proven unexpectedly difficult/annoying to get. So, is there a resource somewhere to allow for quick differentiation based on ease of acquisition?

I've got few enough things on the list I could probably fit the set of all weapons I haven't mastered yet into 3-4 screenshots if that'd help.

Edit: Was asked for the screenshots:

Took a bit more than I thought. While I was at it also took a few of the other things that give MR:

I have Tatsu Prime & Citrine building but otherwise I think the screenshots show a pretty accurate listing of what I still need to put effort into.

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  • September 6 at 11 a.m. ET - September 9 at 11 a.m. ET: Heavy Caliber + 30K Credits
  • September 13 at 11 a.m. ET - September 16 at 11 a.m. ET: Depleted Reload + 30K Credits
  • September 20 at 11 a.m. ET - September 23 at 11 a.m. ET: Tainted Shell + 30K Credits
  • September 27 at 11 a.m. ET - September 30 at 11 a.m. ET: Magnum Force + Stratos Emblem

(mission details are in the post, if you care)

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