Dystopia

joined 1 year ago
[–] [email protected] 2 points 3 weeks ago (1 children)

Isn't the fire rate cap meant to be 5 for semi auto weapons after that "nerf/buff" that didn't really solve accessibility issues a while back?

The reload time doesn't seem too terrible if it still has the infinite ammo gimmick from the Magnus Prime unless you constantly reload out of habit. Not being able to use Deadly Manoeuvres does make the single Magnus the better weapon to me.

[–] [email protected] 2 points 1 month ago (2 children)

Seeker for punch through to prime more enemies at the same time?

[–] [email protected] 5 points 1 month ago

Brief Respite and the Augur set mods can be used to prevent Harrow's Penance from triggering his shield gate. Penance drains shields based on your current shields when cast and the small shield restore from these mods will keep your shields from fully depleting. Augur mods are slightly better because they work in overguard shield ranges.

[–] [email protected] 2 points 1 month ago* (last edited 1 month ago)

My only real issues with Trinity are her low duration on her 1, 3 and 4, and her augments really need to be better, especially champion's blessing which wasn't really usable because of shield gating and is even less usable now with Overguard becoming more common. Energy Vampire Trinity still has its niche though, and is still probably my go to frame for the Index. Link isn't bad either in Radiation sorties besides the very low duration.

[–] [email protected] 2 points 1 month ago

Protea is a fairly strong caster frame that also doubles as a support frame.

Protea's shield grenades are extremely helpful for any content where enemies do very high damage to the player as long as the damage isn't toxin. They're functionally Arcane Aegis as an ability. The Tap/Hold functionality can be inverted in settings if you find you primarily use one mode over the other making it a little more comfortable to cast. The slash grenades offer some minor CC but the damage feels a little lack luster to me, at least when compared to her turrets.

Blaze Artillery is a very strong ability and it becomes more effective the more duration you mode for. It still requires some range to be effective though. Grouping abilities also help to make the turret more effective because the splash damage also increases its shot multiplier. There is also the Temporal Artillery augment for this ability which essentially turns the turret into one of Xaku's, but the combo count is capped to 20, and requires using Temporal Anchor to be used at the same time.

Dispensary is Protea's other support ability. it's very useful if your loadout includes weapons with very low maximum ammo/arch guns or if you're going to be doing anything that requires staying in a small area for a some amount of time like piloting a railjack or defense/survival missions. The augment for this ability was never really worth using and after the recent QOL changes to radar and companion reviving is even less useful. The Helmenth version of this ability was probably over-nerfed and only has 50% of the duration when subsumed onto another warframe.

Temporal Anchor is an ability that feels like it griefs you more than it helps you. If you forget to cancel the ability before the timer expires, you can be sent back far behind the rest of your squad. If it was possible to cancel the rewind while in progress it wouldn't be as bad, but as the ability functions currently, you're probably better off replacing it with something else. The Temporal Erosion augment seems somewhat useful, but with the armor rework it's probably less important to have.

[–] [email protected] 2 points 1 month ago

CC could be a little more usable on eximus in general, I wish they got the Sentient/boss nerf to CC abilities where the abilities just have diminished effectiveness rather than it either works or it doesn't.

I've been running around with a resonance Banshee a lot for this event, it's nice seeing lots of highlighted enemies spreading the debuff around. I don't think Silence makes that much of a difference when you can out walk the beams of death, their damage still seems bugged to me though, Covenant shows almost 2M damage prevented if I stand still for the duration of one of the beams. I don't think it can damage objectives though.

[–] [email protected] 4 points 1 month ago (1 children)

It would be nice if they would add some of the new game modes to the sortie rotation. It's nice that they've done that they've added some of the new missions from Zaramin/Sanctum to the steel path rotation and Omnia Fissures though.

[–] [email protected] 1 points 1 month ago

The dev shorts today mentioned something about a hot fix possibly today which should have some general QOL fixes for the game mode and they did mention elevator speed/charges, so hopefully that get's better communicated to players in-game.

[–] [email protected] 3 points 1 month ago (1 children)

Overall, I think the game mode is pretty fun/relaxed. It doesn't feel like there's a meta loadout being enforced, and for the most part, you have the freedom to bring whatever you want to the mission.
There doesn't really seem to be any failure condition either (other than maybe the first objective, but I've never managed to fail there).
The pity system is also nice to have for anyone who doesn't have the time to farm or has terrible luck and the event cosmetics also look really nice.

[–] [email protected] 3 points 2 months ago

Hildryn is one of the more fun tank frames to play, and is actually pretty good for harder content if you're having trouble staying alive.

Balefire unfortunately falls off in higher level content, exalted weapons are probably in need of an update to make them on par with current weapons.

Pillage is a very versatile ability, removing armor/shields from enemies and replenishing the players shields and cleansing status on the caster and their allies. As long as you can keep Hildryn's overshields active with this ability, toxin damage will not be able to bypass your shields.

Haven along with the Blazing Pillage augment makes Hildryn usable against the infested too while providing a bit of extra CC with the Heat procs.

Aegis Storm is also kind of useless, it reduces your mobility and only lets you use Balefire as a weapon. It can generate energy orbs but those are really only useful for your team mates and only moderately useful to Hildryn.

Rakta Dark Dagger is a pretty good weapon to pair with Hildryn as an alternative to Blazing Pillage or if you just want to quickly max your shield without waiting for Pillage to end.

I also like using Chroma's Elemental Ward (Electric) and replacing Hildryn's 4. It both gives Hildryn even more shields and reflects damage done to Hildryns shields back to enemies. Abilities that drain Hildryns shields like Haven will also trigger this effectively turning Hildryn into a walking shock mote. This used to be really fun with the old Unairu's damage reflect, just being able to walk into a group of enemies and killing them with all the reflected damage.

[–] [email protected] 2 points 3 months ago

Harrow is probably one of my most played warframes. He has great survivability and some very strong weapon buffs which make weapons that have usability issues a lot more viable and fun to use. It is a lot easier to play Harrow if you only focus on modding for solo gameplay rather than team support. Missions I would typically use Harrow for would be Disruption and Survival, and mostly focused on duration and strength.

Condemn works great for quickly freezing important targets like Demolysts in place for easy headshots. It still won't hold them for long but with Harrow's fire rate buff and crit chance, you should be able to kill most Demolysts very quickly. I would not bother using the condemn augment, especially with how easy it is to get energy now.

Penance has a useful interaction with shield regeneration mods like Brief Respite and the Augur set, If you don't have active Overshields with Brief Respite equipped, the shield regen will prevent your shield gating from tripping making it a lot safer to use around enemies. The Augur set is a little better if you can fit one of the mods as it can prevent penance from triggering shield gating even when cast with active overshields. Penance also gives a large boost to your weapons fire rate and reload speed making certain weapons much more usable without wasting mod slots.

Thurible is mostly just used to keep your own energy up and allows you to run around with negative efficiency and always have a cast of condemn ready for emergencies. I don't find Warding Thurible to be very useful.

Covenant and the Lasting Covenant augment are what I usually try to mod for on Harrow. This is mostly for precision weapons or if you loadout is focused around headshots with arcanes like Arcane Pistoleer or single target weapons. If your team is nuking or CC focused with Gloom/Shock motes, it's best to find a group of enemies alone to get your full buff or find a couple exploding barrels to take self damage.

For weapons, generally I like to use snipers, Penance and Lasting Covenant help to work around the lower fire rate and reload speeds, and the Sporothrix is pretty fun with this setup and its Volatile Variant augment. For pistoles, Arcane Pistoleer and anything that's full auto and has a high fire rate like the Twin Grakatas. As long as you're getting headshot kills, it's like running around with an infinite ammo fissure buff. The melee weapon typically doesn't matter, Rakta Dark Dagger to quickly refill shields or the Furax with Amalgam Furax Body Count if you want to have even more fire rate on your pistols. It's also probably one of the few warframes where spearguns like the Scourge and Afentis can be useful.

[–] [email protected] 2 points 4 months ago

Probably one of the harder warframes to farm because a blueprint is on a Rotation C mission. If you see her as a reward for the Duviri Circuit it can save you a lot of bad RNG trying to get her Neuroptics from a Survival mission.

Her abilities make most difficult missions doable even while solo, and my favourite use for her is to use Mallet to quickly spawn a Sister of Parvos. Her kit is pretty versatile giving mild CC, damage, invisibility, and even energy regeneration which can also be granted from Octavia Specters.

42
submitted 5 months ago* (last edited 5 months ago) by [email protected] to c/[email protected]
 

Guess the password to unlock get the Dex Color Pallet and a Clem glyph.

Warframe Anniversary Link You will have to scroll down the page a bit to find the puzzle.

Answerhappynewyear

 

Add the Cumulus Collection to your Arsenal for free! These fashionable items will be available to claim through Steam from December 15, 2023 to January 10, 2024.

The Cumulus Collection includes:

  • Cirrus Armor Bundle
  • Cumulus Syandana
  • Stratus Pistol Skin
  • Spektaka Color Palette
  • 3-day Resource Booster

This has been given out before, so there's a good chance you already have everything from this collection.

14
submitted 8 months ago* (last edited 8 months ago) by [email protected] to c/[email protected]
 

It's a Team Arena game mode so going into accessibility and enabling enemy and ally highlighting is very helpful for telling people apart.

The rewards seem to rotate every 24h and the even runs until the 31st.
For anyone that wants to conclave standing on top of this, Affinity boosters do work, but I'm unsure about the ones that come from relay blessings.

Rewards

 

Just a fun simulacrum bug.

20
submitted 11 months ago* (last edited 11 months ago) by [email protected] to c/[email protected]
 

Codex: Trinity embodies redemption and health. Her extraordinary healing powers support allies. Where others destroy, she restores.

1st Ability - Well of Life: Create a well of life on an enemy. Allies will gain health when damaging the target.
2nd Ability - Energy Vampire: Allies will gain energy over time when enemies are marked with Energy Vampire.
3rd Ability - Link: Any damage taken while Link is active will be channeled to a nearby enemy.
4th Ability - Blessing: Restore the health and shields of allies within Trinity's Affinity aura while giving them some damage immunity.
Passive: Trinity commences revival of fallen allies in bleedout 25% faster and from 50% further away.

Progenitor: Cold
Subsumed Ability: Well of Life
Tactical Ability: Energy Vampire

Acquisition: Trinity's main blueprint can be purchased from the Market. Trinity's component blueprints are obtained from defeating Ambulas on Hades, Pluto. Trinity is also one of the 36 Warframes available in Duviri's Normal Circuit Rotation.

Trinity was introduced in Warframe's vanilla release (10/25/2012).
Trinity received a prime variant on 10/06/15, Update 17.6.

Last week: Frost

 

At Tennocon, DE mentioned that they would be making some QOL changes to warframe like pets no longer permanently dying and auto-melee. Are there any other QOL changes that you would like to see added to the game?

 

Context for anyone that isn't Canadian or has not seen the House Hippo PSA:
Concerned Children's Advertisers (defunct) ran many ad campaigns in Canada focused around kid's health and other related topics like bullying.
The House Hippo was one of their ad campaigns running from the late 90s to the mid 2000s and, at the time, would have been as well known as something like "Timmies".

Because DE is located in Canada, there's a good chance that many of the staff know of or even grew up seeing the House Hippo PSA.

 
19
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

https://www.warframe.com/tennocon
https://dateful.com/convert/eastern-time-et?t=1230p.m.&d=2023-08-26&tz2=Pacific-Time-PT

LOGIN REWARD

Dex Operator and Drifter Suit

Log in on August 26 to claim

Get your Dex Operator and Drifter Suit inspired by the elegant lines of the Tenno and the intricate designs of traditional tattoos and textiles.

TWITCH DROPS

12:30 p.m. ET – 4:30 p.m. ET

Watch TennoCon for 30 minutes from 12:30 p.m. ET – 4:30 p.m. ET to earn a free Gotva Prime Rifle via Twitch or Steam. The Gotva Prime Rifle will be exclusive for a limited time, but players who miss out on the Drop can earn it in-game at a later date.

Gara Prime

4:30 p.m. ET to 6:00 p.m ET

Watch TennoLive for 30 minutes between 4:30 p.m. ET - 6:00 p.m. ET to earn a free GARA PRIME WARFRAME via Twitch or Steam

It looks like these are being done as two separate drops rather than the usual 'second drop starting immediately after the first drop is claimed' used for community streams. This means that you will need to be able to catch the stream at least 30 min before 4:30 to be eligible for Gotva Prime and that you probably don't need to claim the first drop before earning progress towards the second, but I would still try to claim it to be on the safe side.

*Don't mute the stream in Twitch, they usually stop tracking time spent watching the stream if it's muted.

32
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

(Some Spoilers for anyone that has not gotten this far in the game)
An overview of Amps and how they perform when using Madurai, Eternal Eradicate and Eternal Onslaught and some info on where to get these components and my very brief opinion on how they feel to use.

A lot of this post will be aimed more at people who have recently unlocked Operators/never really bothered with Amps. You may still find the brief captura previews helpful if you wanted to see an Prism/Scaffold's fire-mode though.

Video showing how various Amps perform when buffed. The first Shield Break after a captura preview shows damage with Void Strike while the second Shield break does not use this buff.

Table of Amp Components
*Numbers represent parts in this order. A 1-2-3 Amp would have the Raplak Prism, Shraksun Scaffold and the Lohrin Brace.

This should only be considered a rough guide for Amp performance for various reasons:

  • Overflow damage is hidden (if the boss has 10k shields, 10k is the highest damage number you will see)
  • After breaking the first synovia, the Eidolon only recovers 50% of its shield
  • Teralyst has ~29k shields, Gantulyst has ~41k shields, Hydrolyst has ~52k shields

What's boosting my Amp's damage:

  • Void Strike (Madurai's 1, Only on first shield break after captura previews)
  • Contamination Wave (Madurai's 2, every shield break)
  • Volt's shield boosts Crit Damage as long as the beam/projectile passes through it
  • Eternal Eradicate (Zaramin from Thrax/Void Angel or purchased from Cavalero)
  • Eternal Onslaught (Zaramin from Thrax/Void Angel or purchased from Cavalero)

For newer players with only a Mote Amp, roam around the Plains of Eidolon at night and hunt for Vomvalysts. Return to Cetus and fast travel to Quill Onkko to trade in the Sentient Cores for standing. You want to replace the Mote Amp with anything else as fast as possible but do not sell the Mote Amp until you have finished Guilding it and finished ranking it back up to 30. Prisms are the only Amp Component that count towards mastery, Scaffold and Braces are ignored.

The easiest place to level an Amp would be Sanctuary/Elite Sanctuary Onslaught, you must be in operator mode for affinity to go to your Amp. Return to Onkko to Guild your Amp and level it back to 30 one more time to get all the mastery from it.

First start with the first Amp you can craft, and continue ranking up your standing with the Quills until you reach rank 3 (Adherent) to unlock Guilding and the Lohrin Brace becomes available which is the best Brace that will be available to you (for the majority of Amps) until you get into ranking up Vox Solaris on Fortuna. In the meantime build an Amp with your favorite Prism + Scaffold + Lohren Brace (x-x-3), and if you have extra Quills standing consider picking up Magus Nourish, Virtuous Strike or Virtuous Shadow.

Find a guide for capturing the first Eidolon that focuses on basics not doing it fast (first you get good then you get fast). The Sentient Cores dropped from the Eidolon are worth more than what come from Vomvalysts, so its worth it to try taking down this Boss for its drops (Arcane Nullifier can be farmed here, and is helpful for anyone starting out Eidolon hunting). Public lobbies usually aren't too bad for this bounty, and tend to go faster than solo. Eidolon Shards are also one of the possible ways to can rank up your focus schools, the others being killing Thrax on the Zaramin/Duviri or Focus Lenses.

Once you get to Fortuna and rank up Vox Solaris (one of the harder Syndicates to rank up, try farming for Toroids if you have a resource drop booster from Sortie, Special Event, or get a Relay Blessing) you will have access to the Amp components 4-7 on the table linked earlier. The Certus Brace (x-x-7) is generally considered the best brace for most Amps.

Play missions on the Zaramin to farm Eternal Onslaught/Eradicate as well as Amp Arcane Adapters which can be purchased from Cavalero to fit an extra Amp Arcane.

Here is a link to the previous Amp video I made which is closer in line to the damage newer players can expect without the damage boosts from Madurai, Eternal Onslaught, or Eternal Eradicate. If any Prism/Scaffold seems to take an excessively long amount of time to break shields/misses often, you might want to consider using a different Prism/Brace.

If you want to build an amp aimed towards Void Angels, you will want to take into account the range required to hit the Void Angel depending on where it in the Arena as some amps may have issues hitting it depending on where it is in the arena.
For most missions, you probably won't have any issues killing a Void Angel, but if you're doing Steel Path/Void Armageddon, you may want to increase your damage a little more to deal with scaling. I'm not sure if this is an oversight but inside the arena, Void Angels have the Flesh health type. This means that you can use Virtuous Trojan to convert some of your amp's Void Damage into Viral which does 50% damage to Flesh. You can inflict up to 4 stacks of Viral on a Void Angel. *Avoid using a Maxed ranked Virtuous Trojan as you will be reducing the amount of damage that can be done to a Thrax in its spectral form.
Another Arcane that you can use is Magus Melt which will add Heat to your operators attacks on Void Sling. This Arcane does not convert a portion of your Void Damage the way Virtuous Trojan does, so you will not have any issues using a Maxed Ranked Magus Melt. The 4 status cap still applies to this status type.

Notes about Prisms/Scaffolds:

Cetus Prisms

Raplak 1-x-x:
  • Semi-Auto with reasonable damage and very accurate
  • Long Range
  • No Punch Through
Shwaak 2-x-x:
  • Arca plasmor like projectile with infinite body punch through and able to hit multiple limbs
  • Medium Range, able to reach Void Angel in center of arena
  • Infinite Body Punch Through
Granmu 3-x-x:
  • A three round burst of grenades with a small explosion which will detonate on contact or after a certain amount of time
  • Medium-Long Range but aiming may be difficult due to arc and travel speed
  • No Punch Through
Rahn 4-x-x:
  • Fully automatic projectiles with reasonable damage
  • Long Range and Good Accuracy
  • No Punch Through

Fortuna Prisms

Centric 5-x-x:
  • Three round burst fire mode
  • Projectiles are similar to Rahn Prism's
  • No Punch Through
  • Medium Long Range and Good Accuracy
Lega 6-x-x:
  • Flamethrower with very slow tick rate. Not very fast for taking down Eidolon Shields
  • Good Status Chance making it easier to proc Void Status compared to other Amps
  • If built around procing Void Status, it pairs well with Phahd Scaffold (x-4-x) to trap Glaive projectile around enemies and Lohrin Brace for higher base Status Chance (x-x-4)
  • Infinite Body Punch Through
  • Medium Range, able to hit Void Angel on the perimeter
Klamora 7-x-x:
  • A wide beam with low range. Quickly drains ammo but does a lot of damage to shields in a short amount of time.
  • Not a great Amp for Ropalolyst fight, but great for Eidolons
  • Infinite Body Punch Through
  • Short Range, still able to hit Void Angel if it is in the center of the arena and does decent damage to it, but not enough range if it teleports to the perimeter

Cetus Scaffolds

Pencha x-1-x:
  • Opticore like beam with reasonable damage
  • Long Range (40m) and Accurate
  • No Punch Through
Shraksun x-2-x:
  • Arca plasmor like projectile with infinite body punch through and able to hit multiple limbs
  • Medium Short range Prism, can't reach Void Angel in center of arena but not on the perimeter
  • Projectile is similar to Shwaak Prism's
  • Infinite Body Punch Through and Detonates at end of Projectile lifespan or on collision with Terrain. Able to Self-Stagger if detonated on terrain.
Klebrik x-3-x:
  • Tethers to single enemy, low damage and does not always latch onto the enemy you want it to
  • No Punch Through
  • Medium Range, is able to hit Void Angel on perimeter
Phahd x-4-x:
  • Bouncing Glaive projectile with decent damage and some homing capabilities, similar to the Cedo's Alt-Fire
  • Easier to use up close because of projectile's travel time
  • Works well for dealing with tanky enemies if you are able to proc Void Status on them first to trap the projectile. You will notice a faint green orb around an enemy if it has Void Status applied to it, or in the case of an Eidolon, the orb can spawn around a limb that was hit by your Amp. 6-4-3 is what I would probably use for priming, the primary fire has good status chance and ammo efficiency, while the Lohren Brace boosts both Crit Chance and Status chance.
  • Long Range

Fortuna Scaffolds

Exard x-5-x:
  • A very high recoil, low accuracy fire mode that mag dumps
  • No Punch Through
  • Long Range but unable to make good use of it due to low accuracy
Dissic x-6-x:
  • Slow grenade projectile which detonates on contact, consumes 50 ammo per shot
  • Low Damage Bomblets after initial explosion
Propa x-7-x:
  • A sphere that does high damage when it collapses, easy to self-stagger.
  • Very low range, not suitable for Ropalolyst and unable to reach Void Angels in center of arena
Mote Amp:
  • Very low damage and long recharge, you will probably hate using this Amp
  • Medium Range (30m)
  • Constant Beam fire mode and no Alt-Fire
  • No Punch Through
Sirocco:
  • Semi-Auto pistol with a perfect reload gimmick, no Alt-Fire
  • Better than the Mote amp but still not great for sustained damage
  • Long Range and good Accuracy
  • Considered a different weapon from the one used on Duviri, Arcanes will not carry over
  • No Punch Through

Last Gasp/Killing Regular Enemies

The Focus School which works best for this is probably Unairu, thanks to its ability to spawn Wisps which double your Amp's Damage, and its Abilities which fully strip Armor and Shields.

Madurai comes in second for making use of Last Gasp/Killing Regular Enemies. While it has higher peak damage than Unairu thanks to Void Strike, it only has this buff for 8s followed by a 40s cooldown. Madurai also has the Contamination Wave ability which makes enemies hit by it take 50% more vulnerable to Void Damage. At higher levels Madurai starts to fall off due to Scaling Armor/Shields.

Naramin's Void Levitation + Lethal Levitation is similar to Madurai's Contamination Wave, boosting damage for each lifted enemy (+50% each stack) up to 4 stacks. The enemy must be damaged while lifted to grant a stack. Enemies with Overguard cannot be lifted.

Zenurik/Vazarin don't really have any abilities that make it easier to kill an enemy with an Amp.

Arcanes like Magus Melt and Virtuous Trojan will make it easier to kill enemies with an Amp, and Debuffs like Banshee's Sonar also work to boost Amp Damage.
*Virtuous Troja converts a portion of Void Damage to Viral, this means you will do less damage to anything that requires Void Damage to be damaged.

 

Watch any participating stream and make sure you claim drops in between tiers.

If you notice you're having issues with twitch not logging time watched correctly make sure that the stream is not muted within the player. (Muted tabs do not cause issues with twitch tracking progress)

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