Draconic_NEO

joined 1 year ago
[–] Draconic_NEO 1 points 1 day ago

Their developer, Redline has a known history of mental illness, and he banned many people for having competing games in their library, leaving bad reviews, criticism, or just challenging him or calling out wrong or shady practices.

[–] Draconic_NEO 1 points 2 months ago (1 children)

That is true, a lot of games can be played easily with the WASD + Mouse keybinds. Not unusable by any means, but it can be frustrating for people who get thrown off by the on screen prompts corresponding differently than what their controls actually are.

[–] Draconic_NEO 2 points 2 months ago* (last edited 2 months ago)

I advise you learn from your brother's mistake, keep a copy of them somewhere secure that your loved ones will be able to access when you're no longer around. If you desire to pass it down at least.

[–] Draconic_NEO 1 points 2 months ago (3 children)

Was talking about Turmoil, should've been more clear on that, sorry.

[–] Draconic_NEO 1 points 2 months ago

Also asset flips too (when you buy assets to make a game and slap them together with no effort and sell it as a game).

[–] Draconic_NEO 1 points 2 months ago (5 children)

It's mouse and keyboard only though, not impossible but for someone who doesn't want to fiddle with Steam Input bindings it's a bit of a pain.

[–] Draconic_NEO 1 points 2 months ago

I bet the amount of games that are what most would consider fully compatible is much higher than the amount of green checkmark games (valve just doesn't have time to check every single game out there).

What I would consider falling in that category is full Xinput controller support, no keybinding necessary, and Fully functional under proton. Yes you can get other games working but that's the optimal conditions for normies to play the games without fiddling.

[–] Draconic_NEO 1 points 2 months ago (1 children)

Functionality was never removed from PS2, they simply switched from a native PS1 IOP solution to replicating it in software via a PPC chip.

https://www.psdevwiki.com/ps2/IOP/Deckard

[–] Draconic_NEO 1 points 2 months ago

Not removed per say, they switched from using a Native IOP like the PS1's processor to replicating the functionality with a PPC chip, codenamed Deckard. The emulation isn't as good as original hardware, and PS2 games which used features of the IOP chip can have bugs as a result.

[–] Draconic_NEO 1 points 2 months ago

If you exclude shovel-ware games it's likely around that amount, maybe a bit more. There's a lot of shovelware on the Switch (usually paid ports of free mobile games that would've been driven by ads normally).

[–] Draconic_NEO 1 points 2 months ago

I see, that does make sense.

I actually recently realized that the Mini PC shown in the listing I posted is not the same Mini PC as the one I have, the one I have seems quite a bit more powerful and also does have Thunderbolt/USB 4.0 (never tried connecting an eGPU though), I've actually been using it to play games at higher settings that would otherwise struggle on the steam deck, yes it's not as good as something with a bigger and dedicated GPU but still really good. Though I realize this probably isn't typical of Mini PCs, at least not yet anyway.

[–] Draconic_NEO 1 points 2 months ago

They were talking about "emulating a Steamdeck on their desktop" implying that their desktop isn't a SteamDeck.

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