Cyberspark

joined 7 months ago
[–] Cyberspark 1 points 1 day ago

If Helldivers is anything to go by all they need to do is say sorry and that they'll do something on twitter and everyone will forgive and forget even if they don't do anything.

Until players start learning their lesson and not trusting these companies in the first place nothing will change. They admitted this was over sales of the upcoming black ops and it's multiplayer.

[–] Cyberspark 6 points 1 week ago

That's just an endless cycle of adding new difficulties if you don't address power creep or balance.

[–] Cyberspark 4 points 1 week ago

Raiding for better gear to raid harder stuff is a cycle we've seen a lot. A broad feeling is that dropping materials to give to a crafter to get your gear slows and diminishes the reward and doesn't benefit things any. Honestly Wildstar's crafting was some of the best crafting I've seen. It was moderately skill based, made better materials important, allowed for alternate material components and allowed you to tweak the stats. So if someone wanted a specific stat distribution they could get it made that way, but a better crafter might make the stats better.

I'm still looking for a game that actually makes crafting skill-based and a good crafter better than an average one given the same gear and level or w/e. Until that happens crafters will always be an after thought.

[–] Cyberspark 1 points 1 week ago
  1. I apologise, I didn't mean to insinuate that

  2. I never said it was not correct.

[–] Cyberspark 4 points 1 week ago (2 children)

I don't have much personal experience with games where that is the case, but it's usually pretty popular.

It's actually pretty unpopular in most games with hard end game content. Raiders want the best gear to come from the hardest content to make their efforts valuable and to feel rewarded.

SAO has a different nature to it though making a new zone and eventual escape the reward rather than focusing on gear. It also presents the idea of rare resources being better for making gear, the sort of thing that would immediately be farmed for drops so the gear can be sold off. But it also sells us on the idea that crafting takes some level of skill or at least that the results are unique enough based on skill and materials that they're usually aren't duplicates for rare crafts.

[–] Cyberspark 15 points 1 week ago

The semblance of tactics and effort in combat. Not having rote animations. Of being able to interact with anything.

The height of a boss matters, it's size, it's reach. You can run on walls. An avalanche causes physical snow not just an animation and damage numbers.

It's the little things that aren't possible with current gen tech, and might not ever be possible.

It's none of the real/explicit mechanics and all of the gaps.

[–] Cyberspark -4 points 1 week ago (2 children)

Right, because I'm specifically talking about fallacies. You're currently exhibiting the fallacy fallacy, which is when you assume an argument is wrong because it's fallacious.

I have my judgement on this topic already (I'm not for or against it, but its more complicated than that too), I'm responding to people who are struggling to understand even the first fallacy that I found, which honestly makes me think this is actually really important to do.

If you can't see the flaws in the argument that "we're making the first bridge across this river, so we're your only hope for a bridge across the river". You're going to have some really tough times not being scammed.

I've spent more time in this comment section having to explain how that's a fallacious argument than I spent watching the video. This is utterly absurd that I need to explain that just because there's only one initiative doesn't mean it's the only possible initiative.

You lot are having an argument against a position I don't hold and a argument I'm not making.

[–] Cyberspark 10 points 1 week ago

It's funny I feel this way about the amount of generic Brown-haired gruff man protagonists we got about 15 years back. Without the "they used to be novel", because they've never been novel

[–] Cyberspark 1 points 1 week ago

For the same reasons that the YT algorithm is deliberately mysterious, Valve shouldn't be letting people know how to game systems like this.

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