Cyberspark

joined 1 year ago
[–] Cyberspark 19 points 1 week ago

Didn't one of the ea sport games have a literal slot machine you buy tokens to spin as part of their MTX?

[–] Cyberspark 2 points 2 weeks ago

I will say, going back to it I appreciate how light it is in comparison. It's a shame the games feel overpriced compared to PC and rarely get discounted

[–] Cyberspark 1 points 2 weeks ago

Not to mention it's still in closed beta, even if a lot/most people have a key now

[–] Cyberspark 1 points 1 month ago

Too true, it was good by virtue of being the only modern game in the genre since nwn2 and basically no competition. It's good, but nothing incredible.

Between Owlcat's pathfinder modules, Pillars of Eternity and Wasteland 2/3 we have plenty of strong contenders, but it's still a genre lacking in games. I don't think a DAO remaster does anything for that though.

[–] Cyberspark 2 points 1 month ago

The issue is doing DLC for an open world game is hard. The way it's been done in the past is broadly one of the following:

  • add a new zone that doesn't interact with the rest of the world
  • add a new location, a few new maps that link to the original zone and some quests The issue is that that's not enough to necessarily make an entirely new playthrough worthwhile, but also an existing near-end save might trivialise loot and content.

The solution is so some combination of the following:

  • Make the content spread throughout the world
  • Balance the game so that new gear are choices rather than straight upgrades.
  • Add new systems to engage with.

Fundamentally Bethesda as discounted the latter. It's done with classes, it's not added races, or new systems or new skills in years. They can't add content throughout, that would require creating the space for the content to exist in ahead of time.

Not that it can't be done, but that they don't have the future awareness to make room for it.

[–] Cyberspark 1 points 1 month ago

The unemotive faces is the real issue. Facial animations from bioware seem really bad.

[–] Cyberspark 1 points 1 month ago (3 children)

Except the complaints about Veilguard are about the pixar-like characters with very little expressiveness. So even if that were what he meant he's still actually not addressing the real issues

[–] Cyberspark 2 points 1 month ago

The mantra from the devs is basically sub when you want and stop if/when it's not worth it. They've never been really fighting to keep subs there's plenty for people to do on an ongoing basis and they're fine with people seasonally subbing for the updates. I don't think they're concerned about monthly value.

[–] Cyberspark 1 points 1 month ago
[–] Cyberspark 0 points 1 month ago

The issue is you provide production/team lead more artists and they can dedicate them to cinematics, environment, character and costume design and have them improve and make the process behind the stuff that already exists better, or put them into a fan-requested feature that's a potential time sink that won't really gain them any subs.

Alternatively you can end up in a too many cooks situation. For instance if you have 30 new armour designs putting more than 30 artists on the task sees diminishing returns.

The financial side can also be an issue. If your budget equates to having 6 months for the next patch, hiring more people reduces the time available, but might not speed up the process significantly enough to make the effective time loss worth it.

[–] Cyberspark 1 points 1 month ago

The problem is that DA:O was promised to be the spiritual successor to BG 1 & 2. They then immediately threw that away in the sequels because they realised the experience in console suited action combat better.

I've never been more disappointed than the point where I realised nothing I did affected the story in DA2 and again when I realised that not only was it not a return to form, but it doubled down with time gates mechanics and a level of grind that would make a subscription game proud.

That's on top of the fact that DA:O wasn't even that great in the first place. It was decent for its time, but is still incredibly linear and binary in its execution.

They're all deeply flawed games in the way they strayed from their supposed roots. They might be good when each considered alone, but as a journey as a fan they burned me at each step to the degree that nothing can convince me to buy DA4.

[–] Cyberspark 1 points 2 months ago

Did you know approximately 1-4% of the population are projected to be sociopathic?

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