This is why I think saying live service overwatch likes have no space isn't a fair explanation to why Concord failed.
Some of the reasons why I think it failed:
- It was $40 when all competitors at free.
- We didn't know or care about the cast of characters but were asked to pretend as if we're big fans. They were quite generic
- It had a stank of trying to be better than the rest. Helldivers 2 and Marvel Rivals were unapologetically video gamey games, but Concord felt like it thinks it transcends game and movie industry.