52
submitted 1 day ago* (last edited 18 hours ago) by PlzGivHugs to c/[email protected]

I'm in a rental right now with a useless landlord, so I'm trying to fix the problem myself (or at least find the cause). My home's central air AC unit is working, but doesn't seem to be working well. There is cool air coming from the vents, but its less than I would expect, and when its 80f/27c outside, its rarely more than a single degree cooler. I'm looking for ideas to track down the problem. In particular, between the landlord's neglect and the last tenant's seemingly willful destruction I expect it'll be something maintenance related.

So far I have checked:

  • The unit size relative to the property (its about 2.5 tons for a 2,500 ft² property) which the internet seemed to say was fine. That said, its a bungalow with no attic and high-cielings, so Im not sure if that could have enough effect to account for this.

  • Intakes and outlets inside the out aren't blocked by furnature (although what I can see looking into them looks pretty dirty)

  • I tried removing the furnace filter (which, from my understanding, is also used by the AC inside the house) temporarily, although didn't notice a significant difference.

  • I checked the cooling fins on the unit outside the house for obstructions, but there was little more than a bit of webs

I'm not an expert on these things at all, but is there anything else I can check or try?

Edit: unfortunately there is some condensation and frost on the coil box, so sounds like its a leak. Guess I'm looking at a fight with my landlord.

[-] PlzGivHugs 10 points 1 day ago

Heres a weirder one no one else has mentioned yet: I've heard art described as a way to express and emotion, and I really felt that with Hotline Miami. Its not done through the story or setting (in fact, the intentional ignorance there adds to it) but rather the contrest between the hyper-violent trance as you play through a level, and then the sudden cut of the music as you quietly walk past the mountains of bloodied corpses back to your car. I feel that shift, when you first notice it, really emphasises the pointless brutally of it far more so than many much more heavy-handed attempts in other games.

[-] PlzGivHugs 21 points 1 day ago* (last edited 1 day ago)

Far too coherent. There isn't even any random tangents.

[-] PlzGivHugs 26 points 4 days ago

Stardew Valley is a good one, but I definately wouldn't consider Terraria casual or low-stress.

277
submitted 4 days ago by PlzGivHugs to c/[email protected]

Are there any good casual/low-stress mobile games that aren't filled with microtransactions? For example: easy puzzle games, match-3 games, low-difficulty adventure games, or clicker-style games.

So far, the only good examples I've found are Monument Valley, Suika Game, and (sort of) Vampire Survivors.

I'm personally looking for games that have more progression or variety, but any suggestions are welcome.

8
submitted 1 week ago by PlzGivHugs to c/[email protected]
23
submitted 2 weeks ago by PlzGivHugs to c/[email protected]
4
submitted 3 weeks ago by PlzGivHugs to c/[email protected]

I'm mostly curious, looking for example of shows that simultaneously aren't ended with a bunch of loose ends, but also aren't dragged out way past where it should have ended. Literally the only example that comes to mind right now is The Good Place, but surely theres a lot more than that.

[-] PlzGivHugs 111 points 1 month ago* (last edited 1 month ago)

Skibidi Toilet is a serious of SFM shorts that became popular with young kids. Think in the same vein as the weird flash videos or early SFM videos that were popular with young kids 10-15 years ago. "Skibidi" doesn't mean anything and is just taken from that.

9
DotA 2 (sh.itjust.works)
submitted 1 month ago by PlzGivHugs to c/video_game_chats
8
submitted 1 month ago by PlzGivHugs to c/[email protected]
21
submitted 1 month ago by PlzGivHugs to c/[email protected]
54
submitted 2 months ago* (last edited 2 months ago) by PlzGivHugs to c/[email protected]

I get pretty easy depressed watching TV shows with a depressing tone or a lot of character deaths or that. If its more in the background its generally fine, but things like Breaking Bad, Game of Thrones, and The Boys are a lot for the moment. How does the new Fallout show compare?

Edit: Came back after watching it. Its depressing, but nowhere near as bad as people made it sound. No main character deaths, main characters do stupid stuff but are generally good people, and while things are grim and dark, there is hope for progress despite everything.

[-] PlzGivHugs 37 points 4 months ago

So basically, the government doesn't care about the issues and doesn't plan to do anything about it.

1
[update] A Call To Arms (store.steampowered.com)
submitted 4 months ago* (last edited 4 months ago) by PlzGivHugs to c/[email protected]

ARMS RACE

  • Added Arms Race to available game modes

Note: Zues is now included in default loadout, and steals progress similar to the knife.

  • Added maps "Baggage" and "Shoots"

WEAPON FINISHES

  • Introducing the Kilowatt Case, featuring 17 community-designed weapon finishes, and the Kukri Knife with original finishes as a rare special item

  • Various bug fixes and tweaks

STICKERS

  • The Ambush Sticker Capsule is now available for purchase

  • Added support for flexible sticker placement. Stickers can now be placed at user-specified positions and rotation when applied to weapons

  • All weapons now support up to five stickers

  • Added a zoom feature during sticker placement to allow for higher precision sticker application

  • Various bug fixes and tweaks

MUSIC KITS

  • The NIGHTMODE Music Kit Box is now available for purchase in standard and StatTrak versions

ZEUS

  • Made Zeus reusable in all game modes, after a 30 second recharge delay

  • Added support for applying stickers and name tags to the Zeus

  • Adjusted the Zeus first person model position

  • Added Zeus kill icon to kill cards and post round damage report

SMOKE

  • Smokes now cast shadows

  • Smoke rendering and animation have been improved

GAMEPLAY

  • Added a "Refund All" button to the buy menu

  • Added a setting to disable first person bullet tracers

  • Silencers can now always be reattached regardless of whether detaching them is enabled or not

  • Player pings are no longer blocked by invisible geometry

  • Various adjustments to sub-tick shooting

  • Fixed several cases where players could silently drop down vertical surfaces

  • Improved smoothness of sliding along surfaces

  • Fixed an issue where collisions between players were jittery

  • To ensure loadouts are correct at the beginning of matches, loadout changes are no longer allowed while searching for Premier, Competitive, or Wingman

SOUND

  • Added the option to select an audio input device for VOIP from the audio settings menu

  • Added the option to change your microphone threshold (the minimum loudness before we start transmitting audio) from the audio options menu, as well as metering for your current mic loudness

  • Added the option to listen to your own microphone from the audio settings menu to hear how you sound

  • Replaced the M249 fire sound effect

  • Replaced the Zeus charging, charge not available, and charge ready states sound effects

  • Further reduced occlusion effects

  • Minor mix adjustments

  • Fixed an issue where some player-centric sounds were being perceived as originating from slightly behind the player

NETWORKING

  • Reduced peeker's advantage in many cases

  • The amount of peeker's advantage in the steady state is reduced by 16ms

  • Also reduced the frequency of situations that lead to very large peeker's advantage due to excessive command queue depth

  • Added cl_ticktiming console command that prints a report breaking down the various sources of latency

  • Added an option to buffer server updates and user commands by one or more packets. This can be used to smooth over stuttering due to packet loss, at the expense of increased latency

UI

  • Added support for separate main menu and item inspect background map settings

  • Added "Baggage" and "Warehouse" as options for the main menu and item inspect background maps

  • In-game team-only chat will now be prefixed with the team (e.g., "[T]" or "[CT]")

  • Added 'XP Overload' status which is awarded to players who have earned all of their normal XP during the week (11,166 XP) and reached reduced XP gain. XP Overload status is attached to players' names in scoreboard, main menu, death notices, etc. XP Overload status is awarded for a minimum of one week. Additional tiers of XP Overload status can be unlocked by earning all of the normal XP over multiple consecutive weeks

  • Agents with unique end-of-match cheer animations now have unique defeat animations as well. You can disable playing defeat animations for the local player in settings

  • Added more accolades to end-of-match

MISC

  • Adjusted the range of CS Ratings allowed to party together in Premier matchmaking

  • Fixed a case where high-DPI mice would result in jittery mouse movement

  • Added Minor improvements to animations during demo playback

  • Disabled rich presence update when running Steam Client in tournament mode

MAPS INFERNO

  • Fixed various gaps and adjusted grenade collision to make grenade bounces more predictable

  • Adjusted texture blending to improve player visibility

ANCIENT

  • Adjusted grenade collision on bombsite B ground to make grenade bounces more predictable

ANUBIS

  • Fixed holes in world at Lower Tunnel

  • Fixed collision on all pillars so players can no longer pixel boost

  • Fixed collision so utility does not fall out of world on top of structure at T Start

  • Fixed missing collision on steps at Street which would allow dropped weapons to fall out of world

  • Improved vis at CT spawn

  • Fixed invisible boost ledge at Bombsite B

  • Fixed various gaps in the world

  • Fixed missing collision on stair geo at CT spawn that allowed weapons/bomb to fall out of world

  • Fixed missing collision at Fountain that allowed weapons/bomb to fall out of world

  • Fixed some doors not generating bullet decals

  • Fixed vis issue at Street

OVERPASS

  • Fixed some collision that was causing unpredictable player movement

MIRAGE

  • Added collision to prevent bomb becoming unreachable

  • Adjusted some collision to prevent a ledge/pixel walk

  • Fixed player getting stuck when strafing on Middle Ramp by simplifying floor and wall

  • Removed a clip brush from Apartments to improve flash lineups

NUKE

  • Built some collision to prevent bomb from getting stuck behind barrels

  • Fixed some disappearing mesh

  • Fixed dynamic shadow clipping on characters at Vending

  • Improved clipping in vents

  • Fixed bombsite water to have better reflections on low settings

  • Fixed vis issue at t-spawn

  • Fixed collision on ramp in Bombsite B

  • Fixed holes in world

VERTIGO

  • Fixed holes in world and other minor geometry bugs

ITALY

  • Adjusted some collision to prevent players getting stuck in apartment

OFFICE

  • Fixed a case where players could jump on a wall

  • Fixed a case where players could get stuck if they crouched

129
submitted 4 months ago by PlzGivHugs to c/[email protected]
7
submitted 5 months ago by PlzGivHugs to c/[email protected]
[-] PlzGivHugs 31 points 5 months ago* (last edited 5 months ago)

Video is very too the point so I'd recommend watching it, but...

Tl;dw: Epic very optimisticly sells a 10th the amount of Steam, and offer effectively no discoverability. Most indie devs will get sales in the double digits and total playercounts in ths single digits.

[-] PlzGivHugs 91 points 5 months ago* (last edited 5 months ago)

Tl;dr: The recent 7.6 magnitude earthquake was slightly beyond the rated limits of one plant but the plant wasn't running, and there was no damage done.

[-] PlzGivHugs 35 points 6 months ago

I'm asking because I've personally found it far more hostile than Reddit (the only other platform I've put much time into). What I've mostly seen is that people downvote quickly and tend towards eliteism relative to Reddit. That said, I recognize that this could be just by instance or community, so I'm curious how others have found it.

[-] PlzGivHugs 59 points 7 months ago

Probability. If something has a 50% chance of occuring, that does not mean it will happen every second time, and our brain has a very hard time rationalizing that. For example, we assume its near impossible to flip heads on a coin three times in a row when really, the probability is 12.5% - not that low. Another example would be something with a 95% chance of success - we naturally round up and assume thats basically garenteed success, but theres still a very decent chance of failure, esspecially on repeat attempts. Our brains are just not wired to handle randomness well, which is part of why gambling is so addicting and why games like X-Com have to rig the odds in the players favour to avoid pissing them off.

[-] PlzGivHugs 36 points 7 months ago

That feels awfully soon. I hope they can actually create enough new content for this, as Below Zero felt far too similar to the first. It felt more like a new game plus rather than a full-price sequal.

[-] PlzGivHugs 43 points 7 months ago* (last edited 7 months ago)

They added some bonus content including a mini-campaign originally bundled with other products, and added a bunch of QoL updates for modern systems (including but not limited to the Steam Deck).

[-] PlzGivHugs 41 points 10 months ago* (last edited 10 months ago)

I don't know about your location specifically or the specific age range you're refering to, but at least where I am, school/college tends to start at like 8:00 am, and most students want to or need to work fairly busy jobs given the ongoing cost of living crisis. Considering that, it means they can't stay up late, and don't have much energy to socialize compared to older generations. Although again, this varys by area and individual.

view more: next ›

PlzGivHugs

joined 1 year ago