Really? When I was trying to get it to run a little while ago, I kept running out of memory with my 3060 12GB running 20B models, but prehaps I had it configured wrong.
PlzGivHugs
For most of the good LLM models its going to take a high-end computer ~~with a top of the line GPU~~. For image generation, a more mid-range gaming computer works just fine.
Edit: correction. You don't necessary need a good GPU specifically
Unfortunately, neither fixes this. Grayjay seems to work, but its inconsistent in my experience, often repeatedly returning to the beginning of the video part-way through.
Honestly, I like the look of the leader/civilization changing and mixing. Looks like a lot of fun, in the "late-game rogue-like", "Break the game by amassing synergies" type way. Its a different appreal than 5, but that just means I can enjoy both rather than picking one. That said, given the price, the DRM, and the reported buggyness, I'll probably still be waiting a few years at least. At least that gives modders time to get to work.
I saw this posted a couple days ago which pretty succinctly summarizes the current state of the market.
Commented this a year ago, and its just as relevant today.
The disbling of lifesteal on Bristleback's Bristleback feels like it destroys him as a hero. I have no idea how you'd make a viable core build for him now.
Generally, its because people don't know its an option, or how to do so. Like, even knowing its a good idea, I have no idea where I'd start looking to buy one and I'm fairly informed around tech.
I was kinda suprised too. I know someone else was saying they're popular in developing nations, because of better regional pricing, although I can't confirm that. I also know that they were a popular choice for crypto grifts and similar shady and scammy games, since they had less moderation than Steam, so its possible some of the income also comes from stuff like that.
In comparison, spending on third-party titles declined by 18% to $255 million
Some key context from the article.
Basically, profit from Fortnite increased significantly, although the store itself isn't doing great.
Given that its $255 million in customer spending, not revenue or profits, and Epic reportedly takes only 12% plus reduced fees on Unreal Engine effectively lowering it further, I can't imagine its profitable. If we assume 10%, that leaves revenue of $25.5 mil, which doesn't seem like it'd be anywhere near enough to cover exclusivity deals, and giveaways, nonetheless infrastructure and other factors.
Thanks for your thorough answer. That was my understanding from the research I was doing as well, but I am probably even less of a lawer and was hoping someone with more experience could check my work.
Dota callouts have some interesting ones.
"I gooed the squirrel a bunch, catch her and let Lion finger her."