Far too coherent. There isn't even any random tangents.
Stardew Valley is a good one, but I definately wouldn't consider Terraria casual or low-stress.
Skibidi Toilet is a serious of SFM shorts that became popular with young kids. Think in the same vein as the weird flash videos or early SFM videos that were popular with young kids 10-15 years ago. "Skibidi" doesn't mean anything and is just taken from that.
So basically, the government doesn't care about the issues and doesn't plan to do anything about it.
Video is very too the point so I'd recommend watching it, but...
Tl;dw: Epic very optimisticly sells a 10th the amount of Steam, and offer effectively no discoverability. Most indie devs will get sales in the double digits and total playercounts in ths single digits.
Tl;dr: The recent 7.6 magnitude earthquake was slightly beyond the rated limits of one plant but the plant wasn't running, and there was no damage done.
I'm asking because I've personally found it far more hostile than Reddit (the only other platform I've put much time into). What I've mostly seen is that people downvote quickly and tend towards eliteism relative to Reddit. That said, I recognize that this could be just by instance or community, so I'm curious how others have found it.
Probability. If something has a 50% chance of occuring, that does not mean it will happen every second time, and our brain has a very hard time rationalizing that. For example, we assume its near impossible to flip heads on a coin three times in a row when really, the probability is 12.5% - not that low. Another example would be something with a 95% chance of success - we naturally round up and assume thats basically garenteed success, but theres still a very decent chance of failure, esspecially on repeat attempts. Our brains are just not wired to handle randomness well, which is part of why gambling is so addicting and why games like X-Com have to rig the odds in the players favour to avoid pissing them off.
That feels awfully soon. I hope they can actually create enough new content for this, as Below Zero felt far too similar to the first. It felt more like a new game plus rather than a full-price sequal.
They added some bonus content including a mini-campaign originally bundled with other products, and added a bunch of QoL updates for modern systems (including but not limited to the Steam Deck).
I don't know about your location specifically or the specific age range you're refering to, but at least where I am, school/college tends to start at like 8:00 am, and most students want to or need to work fairly busy jobs given the ongoing cost of living crisis. Considering that, it means they can't stay up late, and don't have much energy to socialize compared to older generations. Although again, this varys by area and individual.
Heres a weirder one no one else has mentioned yet: I've heard art described as a way to express and emotion, and I really felt that with Hotline Miami. Its not done through the story or setting (in fact, the intentional ignorance there adds to it) but rather the contrest between the hyper-violent trance as you play through a level, and then the sudden cut of the music as you quietly walk past the mountains of bloodied corpses back to your car. I feel that shift, when you first notice it, really emphasises the pointless brutally of it far more so than many much more heavy-handed attempts in other games.