I'm looking forward to playing it. I'm going to wait for 6 months for the game to stabilize. Because that's my Bethesda tradition
Starfield
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The tech issues are blown way out of proportion, especially with scaling dialed in at 80%. Runs like a dream on my system.
On steamdeck it chugs in the cities but it's still playable at medium settings.
The waiting 6 months isn't just for tech issues, it's for story patches, or inconsistency updates, or all the little modifications that make life easier.
Meh; the game isn't even that buggy. Hasn't even crashed on me yet, and I'm running the vanilla release with no patches.
But yeah, performance is a non-issue with the right mods, especially the free version of that DLSS 3 FG mod. In fact, there are a lot of good mods available already that make your life easier. Game has barely been out for a week and I already have 30+ installed.
That said, I can't wait for the larger mods. This game needs some that make going into the procedurely generated areas less boring. Like land vehicles. Or small aircraft. Maybe some more towns in those areas. This is still the biggest game I've ever played, though, even if you don't include the generated areas.
Mine is super buggy. I’ve found 1 mission I can’t complete. My achievements aren’t working, and I haven’t used the panel. Then this thing happened where I was in a conversation with an npc. They walked off mid convo. And the convo options disappeared but I was still in convo mode. I had to reload last save and get there all over again.
I’m just out of the tutorial missions. It runs fine though. I think all of my stuff is high or ultra.
My achievements aren’t working, and I haven’t used the panel.
My saves from the prerelease were flagged as modded. I assumed it was because the game wasn't technically out idk. Ironically I got them working with a mod.
Yeah, I'm playing 'free' now in (PC) Gamepass. I'll buy it for steam on sale and go full hog later
Really? I've seen lots of people complaining about loading screens. I'm playing on Xbox and haven't had an issue with it. I'm 82 hours in and only really noticed there's a few 2 second loading screens going from orbit to walking off the ship.
I've had at times 4 loading screens consecutively in the space of seconds. They are quick but they do take me out of the experience. I think the engine is just showing its age in a way that a nice new coat of paint can't really hide for a game like this.
Fortunately I saw reviews before buying so I knew what to expect and it's not a huge deal for me after lowered my expectations for the game but I can understand people's disappointment.
It's not really an engine issue. It's a design issue. Things have to load when there's no way to predict what will be needed soon. There are lots of ways to hide loading zones when you're walking in connected spaces. Assets can be streamed in when and where they're needed. When you're fast traveling between totally disconnected spaces, there's really no way to avoid some kind of loading screen.
The best way to handle this for a space game is to hide loading the planet surface behind your ship coming down from space. You can stream them in while keeping the player and ship loaded in so it's seemless. There's no way to do it when you're just teleporting to a location though. However, it could be done better in a lot of places. For example, why does it teleport you right outside the door of the lodge. Just teleport inside and save an extra loading transition after we just had at least one to get there.
All the ways to handle making transitions better can be done in the CE I'm pretty confident. It's constantly streaming in chunks of landscape as you travel around. They have full control over the engine source anyway, so if it can't handle it they could spend some resources to build that functionality. There's no reason landing on a planet should require a loading screen. Entering structures also are usually through an airlock style door. There's no reason that couldn't be used to mask a loading transition.
I don't really think I can agree here. As much fun as I'm having, this engine is showing its limitations with this game. It's honestly amazing what they've been able to do with it especially the space aspects where there is such a vast amount of area and all the planets modelled with orbits and everything. But in 2023 when you need a loading screen when the player opens a door, it's pretty evident that this engine has some old school limitations hanging on. This is well beyond just loading when fast travelling which is of course understandable.
I get it though. These are huge technical challenges that would require serious investment.
Well, yeah, it's technically possible, but it was not easy enough for them to implement in that engine for it to be the most financially feasible option in order to deliver on the amount of content/other engine changes that they wanted to, is probably the more complex answer. I'm sure if Bethesda stopped at nothing to achieve no loading screens that they could do it, but at the cost of whatever instability or lost time for other engine improvements or content created, which is the choice they made.
Unless we could see the nonexistent alternate Starfield where that was the priority instead it's hard to say whether it's "because of the engine" or not, whether that is a literal thing or more of a tradeoff of labor time thing.
Well, we can see other games where they did sort out the loading screen complexity while also including all of that other stuff.
You say this, but thats just not how the engine was made.
And unreal engine was made for an arena shooter...
Yes, because the engine is trash.
Very tired of the number of people actively trying to police people playing this. It's fun. It's no Mass Effect or Baldur's Gate, and it's certainly not a GOTY, but it's good.
Let people enjoy things.